Lost River entrance in the Jelly Shroom Caves
Darwin-Evolution
France Join Date: 2015-06-07 Member: 205310Members
This is an idea that came out of a discussion in the discord server. The Jelly shroom caves seem... idk, almost useless. There's not much use in going in them except for the abandoned base. I rarely see people venture forth in them, even I rarely do it because there's barely any use to doing it. Yet the crabsnake is quite a memorable creature for subnautica, I mean, it's on the screen on the left right now.
So the idea is to have yet another entrance to the Lost River in the Jelly Shroom Caves, like a long narrow crevice that just goes down until it reaches the lost river. Maybe even some jelly shrooms scattered along the way, and maybe even a mix of the two biomes when they meet.
So the idea is to have yet another entrance to the Lost River in the Jelly Shroom Caves, like a long narrow crevice that just goes down until it reaches the lost river. Maybe even some jelly shrooms scattered along the way, and maybe even a mix of the two biomes when they meet.
Comments
Oh, that'd be cool! The evidence of a dig, a passage small enough to only get through by yourself, no vehicles...that could be so thematically incredible!
Unsure if possible with current O2 constraints. Maybe if we built a pipe system (have old broken pipes laying there to give the idea that that's how they did it).
Shh, don't hint about terraforming
Don't worry, they'll dig their own hole...........
not sorry... at all...
It's like they were planning it from the beginning.
It's just too perfect...
Otherwise you'd have to visit it before and "park" a vehicle there or build a small outpost to get air. Yes it would still be a shortcut to the surface if you need to get from your LRZ base to your "Safe Shallows" base for example but I don't see the need for such a shortcut if you would have to have a 2nd outpost in the Yellyshroom cave just for not drowning while using the shortcut. Just too much effort for a simple shortcut. If you could pass through with your Seamoth it would change things completely though.
You can't get your cyclops into the jellyshroom caves anyway, so that seems like the only obvious valid option anyway.
I wonder if you could get out of the Yellyshroom caves with the P.R.A.W.N. easy or if it would be a struggle to get out. Never tried it before. Gotta put that on my SN-To-Do-List.
I think with the grapple arm it shouldn't be too much trouble, or with upgraded jumpjets, but without either, it'd probably be a pain (but probably still doable).
Well, out with it, man, what's the combo?? xD (No, seriously, which buttons?)
There's also the dev menu which gives you console commands and stuff. You need to press LB and RB while in the pause menu to access that.
ok if you hit all 3 at the same time it works, but if you hit LB + RB first, it won't
Aaaand, now comes the crazy - LB + A + RB works, but RB + A + LB doesn't (when pressing them in order)
Wait, A + RB + LB won't work, has to be A + LB + RB
I think RB is the one interrupting the sequence here.
Maybe sometime I'll sit down and figure it all out, but someone should be able to make short work of it with the above info.
It's not THAT useless - there is a ton of gold, lithium, and some magnetite as well + one of the hottest spots in game (up to 100 degrees, there is only 1 more place with temperatures like that to my knowledge)
Getting out with PRAWN is rather easy with grappling arm, and gets funny with 2 of them
I applaud you for your idea.
The Jellyshroom caves, while a good location to get shale and magnetite, is quite empty and useless for the most part. I've only gone down 5 times, one for the degasi base, and four for the materials. After that, I found the lost river had all the lithium, magnetite, and titanium i needed. So it's kinda useless now for me
A new entrance to the lost river would mean I could finally get my cyclops in there and get more resources, and it'll be so close to my Lost River base. I'll get all the materials quicker then searching nooks and crannies in the lost river without going 200000000000000000000km to the nearest Jellyshroom.
Perhaps, via a work-around in the sense of an enormous amount of predators quite deathly in early game (but relatively harmless in the late game), you could add some sort of corridor of smaller caves barely navigable by the PRAWN suit - thereby making this route not advisable in the early game, but quite profitable and time-saving in the late game.
Except that with the addition of the Teleporters, this effectively renders this whole idea obsolete. I believe a more permanent and elegant solution to this can be found in the addition of a mini-biome with relatively desireable resources that you might be hard-pressed to find even in the late game (such as abundant kyanite or sulfur).