[Suggestion] Fabricator to use all storage within base
GuruCube
Join Date: 2017-04-21 Member: 229799Members
Hello!
I am at a stage now where I am having to move all of my resources between various storage areas and then to and from the fabricator. It would be a useful feature, and save this mundane item moving task, if the fabricator was able to take resources from any storage units attached within the base. That way, I can create large sorting areas to check and keep stock but then be able to make stuff without having to collect it all back manually.
Cheers!
GC
I am at a stage now where I am having to move all of my resources between various storage areas and then to and from the fabricator. It would be a useful feature, and save this mundane item moving task, if the fabricator was able to take resources from any storage units attached within the base. That way, I can create large sorting areas to check and keep stock but then be able to make stuff without having to collect it all back manually.
Cheers!
GC
Comments
and
https://forums.unknownworlds.com/discussion/146191/linking-storage-and-devices-semi-automatically
are mine alone. Once you have a device that needs to address an arbitrary number of things, it can go bad. What it someone makes a huge base with 2000 lockers, all full of stuff? Each craft action could start lagging the game down, if the search isn't fast, as it needs to search each slot of each locker.
Using a single array (computer data storage term) removes that issue. Or simply limiting the places that it needs to look.
i like the idea of have some rooms like my galley and workshop seperate