Seamoth Crush Depth Resets to 200m Each Time you Load the Game.
mikeloeven
Join Date: 2017-04-14 Member: 229623Members
There is a bug that effects the sea-moth but my also effect other vehicles however I have not been able to test this. Every time I load my save game the seamoth's crush depth is set back to 200m and I need to physically remove and reinsert the pressure upgrade every time I restart the game. This is a serious problem when your using a cyclops. Due to the design of the cyclops docking bay you cannot access the seamoth's upgrades or cargo containers while docked. This requires you to surface and reinstall the pressure upgrade each time you load the game and if you forget to do this step and launch at say 300-400 you will suffer a lot of damage.
Comments
Can anyone confirm this
It works like that in stable as well (infected update). It's really annoying, when the vehicle is docked in a Cyclops, (PRAWN suit is affected by the bug as well) since the player has to undock the sub before resetting the compensator.
On the other hand: I upgraded it in the workbench to mk3 and loaded it in my seamoth.
But it magicly also increased the depth limit of my prawn without any upgrades placed in it .
Has anyone tried creating a new game since the recent updates?
If you're on Stable, it won't be. My last few reloads, the Seamoth's pressure depth was set correctly (which is good considering I have one parked just outside the entrance to the ILZ).
There is usually plenty of time to fix the depth module. Just don't save away from seamoth.
When I save at the moment the moth is in the cyclops, the bug persists.
In the new stable Cuddlefish update, I just hopped directly into my Seamoth, and its crush depth is at 900 meters without having to 'reequip'.