Add Claw Arm Functionality to Grapple Arm
mikeloeven
Join Date: 2017-04-14 Member: 229623Members
So just to point out the standard claw arm allows you to pick up items however the upgraded grapple arm lacks this ?? Seems like more of a downgrade for a upgrade module Grappling module should have a claw attachment on the grapple hook so it can pick up items as well as grab onto rocks
On a side note grapple arm should bind reel in / reel out to forward / back buttons kinda wonky as it is now
On a side note grapple arm should bind reel in / reel out to forward / back buttons kinda wonky as it is now
Comments
On a side note, I've noticed a minor issue cropping up lately. If you have a specialty arm on the left slot, and a basic arm on the right, when you approach an item the prompt says "Pick up X (Left Mouse Button)". But the pick-up option is bound to the right mouse button in that case! I know it's incredibly minor, but it bugs me every time as I keep the dominant action arm in the left slot (LMB) when I am salvaging for items (RMB). Could this be addressed sometime?
As for animation the back storage would feature the arms swiveling backwards until you can't see them with a sound of being locked by magnetic clamps. The now empty elbow comes back into position to load the thigh/cockpit holstered attachments which would come out, be pushed up into the elbow and locked. It should be visible, but not overly complex.
If you exit the suit, you can see the stored attachments and at a glance know what you have equipped. For safety's sake it shouldn't be possible to have no attachments, so it swaps the arms out automatically. Sure, it's a LOT more work than just having a grappling/claw combo but I think it would be an awesome way to implement attachment swapping while inside the Prawn. Have it carry and load the attachments itself.
Though i cannot see this happening without additional key-binds.
Your pinky is pretty much the only free finger if you still want to be able to move and jump at the same time, so I think Shift and Control would be the way to go for controlling the other two arms...pretty sure the Prawn doesn't Sprint anyway.
I mean ffs people you can't even control the pitch of the cyclops enough to navigate caves without constantly hitting things
moves clunky, has not enough power to walk upwards, the arms as module is a pain.
needs heavy workon