Survivors

SubnaticbroV2SubnaticbroV2 Join Date: 2017-04-24 Member: 229918Members
They should really add survivors into the game to add a tiny bit of story and, they should make it so you can send the other survivors to farm for you and they should make it so you can inhabit the Aurora so the survivors have a place to stay other than some crappy base.

Comments

  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    That kinda defeats the whole "survival tension" game design. It would also mean a radical redesign of the game and its plot progression.

    Survival is about allocation - effort, resources, time. If you have an army or even a team at your disposal, it nullifies all of those aspects and turns this first-person survival game into "XCOM goes sailing." Besides, why should any other survivors listen to you? Moreover, humans are social creatures. We feel safer in a group. When it's you, alone, against a hostile alien planet, it significantly increases anxiety. There's nobody coming if you scream "help," and if you can't do something survival critical, you're going to die; there's nobody to farm that task out to. It's why Tom Hanks shared screen with a volleyball and not Cameron Diaz. Sole survivor stories are compelling because they are far more uncomfortable.

    And, just for myself, I think I'd rather live in a nice, cushy seabase with all the comforts of home than a burnt out, blown up, mostly destroyed, carnivorous crab infested, semi-radioactive shipwreck. Just doesn't exactly scream "safe home base."
  • SubnaticbroV2SubnaticbroV2 Join Date: 2017-04-24 Member: 229918Members
    That kinda defeats the whole "survival tension" game design. It would also mean a radical redesign of the game and its plot progression.

    Survival is about allocation - effort, resources, time. If you have an army or even a team at your disposal, it nullifies all of those aspects and turns this first-person survival game into "XCOM goes sailing." Besides, why should any other survivors listen to you? Moreover, humans are social creatures. We feel safer in a group. When it's you, alone, against a hostile alien planet, it significantly increases anxiety. There's nobody coming if you scream "help," and if you can't do something survival critical, you're going to die; there's nobody to farm that task out to. It's why Tom Hanks shared screen with a volleyball and not Cameron Diaz. Sole survivor stories are compelling because they are far more uncomfortable.

    And, just for myself, I think I'd rather live in a nice, cushy seabase with all the comforts of home than a burnt out, blown up, mostly destroyed, carnivorous crab infested, semi-radioactive shipwreck. Just doesn't exactly scream "safe home base."

    True, true but they should make it a mode or an add-on that you can get or at least add survivors in for some more story line.
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