Let's talk about warpers...

arcasorarcasor Italy Join Date: 2016-06-14 Member: 218577Members
I've been playing Subnautica for over a year, and thoroughly enjoining the ride so far; yesterday I managed to pilot the Cyclops to the Tree Cove in the Lost River and to build a small base there; then I went exploring in my Prawn Suit and discovered the Disease Research Facility. That's where enjoinment ended: I could find no way to get past the warper that is patrolling the outside of the facility. I could not see the teleportation orb coming, so it kept yanking me out of my Prawn Suit, and while I was frantically looking for its location it hit me, leaving me with just a sliver of health, then it teleported me again and game over. What I felt is that I had no control over the matter; for sure I am a bad player and not the best strategist around, but I think there should be some way to deal with them if I get yanked out of my shell. As they are now, warpers seem to be a bit overpowered, and by the time the infection reaches stage four they become a deadly threat. Any thoughts?
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Comments

  • OjakokkoOjakokko Finland Join Date: 2017-01-20 Member: 226999Members
    arcasor wrote: »
    Any thoughts?

    Maybe we should replace the teleportation gun with a miniature version of the QES
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    Propulsion cannon. Pick something up, anything, shot it in its face and it will warp away. It will come back in a bit, but if you damage it enough, it will stay away until you leave the area.
  • gbuzz1216gbuzz1216 Join Date: 2017-03-09 Member: 228771Members
    aamcg1byv64i.png
    THAT BE ME WHEN I MEET WARPER
  • willow512willow512 Netherlands Join Date: 2013-12-17 Member: 190203Members
    100% agree.. I've gotten my butt ganked by warpers on numerous occasions. Last time I had the dragon chasing me in a prawn near the power station. It was an epic f(l)ight and the beast really scared me...

    But the warper kills me every time. I don't even know it is there until the warp effect plays. If I get pulled from my vehicle that's one thing. But half the time I just die instantly even with full health. I'm guessing the warper teleports me into contact with lava.

    But I don't like it, I don't have any defense against it.

    I'd suggest to make the warper more agressive but take it's teleport attack away or alternatively make sure it doesn't kill me and doesn't shove me into lava. Or give me a modification that I can put into my vehicle that protects me from teleport effects. Surprise instant death without possible defense just isn't good gameplay.
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    willow512 wrote: »
    100% agree.. I've gotten my butt ganked by warpers on numerous occasions. Last time I had the dragon chasing me in a prawn near the power station. It was an epic f(l)ight and the beast really scared me...

    But the warper kills me every time. I don't even know it is there until the warp effect plays. If I get pulled from my vehicle that's one thing. But half the time I just die instantly even with full health. I'm guessing the warper teleports me into contact with lava.

    But I don't like it, I don't have any defense against it.

    I'd suggest to make the warper more agressive but take it's teleport attack away or alternatively make sure it doesn't kill me and doesn't shove me into lava. Or give me a modification that I can put into my vehicle that protects me from teleport effects. Surprise instant death without possible defense just isn't good gameplay.

    Try listening for the warpers, or memorize where they might spawn. I like the teleport attack. Also, if you hit them once, they teleport away.
  • ShadowAdversy1ShadowAdversy1 NS, Canada Join Date: 2017-02-24 Member: 228206Members
    Technically, Warpers cannot be killed. They keep teleporting away from you. Could they be going back to the Primary Containment Facility and fixing themselves there?
  • arcasorarcasor Italy Join Date: 2016-06-14 Member: 218577Members
    After a few more horrible deaths I finally managed to drill the warper in the face before it could yank me out of the Prawn Suit; after that it apparently learned the lesson, and I was free to play Tarzan on the Facility walls until I found the entrance. I tried to use the propulsion cannon tactic, but before I managed to grab something and to locate the warper, it had all the time to hit/chain teleport me (fast reaction has never been my forte :smile: ). Next time I meet a warper up close, I'll try using a repulsion cannon; at present I'm not particularly keen to repeat the experience... In my opinion, the main problem is that they can deliver a massive amount of health damage before the player has any chance to react, and if they manage to get a second hit it is game over. It may be thrilling, but that's not exactly my idea of enjoyment.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    I personally don't care for the fact that they're invulnerable. Sure, they are cyborgs but that means they are also partly organic - with enough damage it should be able to be shut down (also on the subject, if they are mostly robotic then why are they immune to a Crabsquid's EMP blast?) Take the Reaper Leviathan: it's a far greater threat and can kill you in one attack... but enough swipes with a knife or bashes with an Exosuit arm, and even they can be killed. :confused:

    But otherwise I like the Warper just fine. It's a menacing threat on its own, and also they're the only thing that can cause panic to the player while in their highly defensive Exosuit. I wish though that after scanning them and maybe getting research notes from the one of the Precursor structures, we could utilize warping technology. I know there will be portals that open fast-travel eventually, but I'd like to set up beacons at set points to do one-way return trips via warping... Also a "warp cannon" defensive weapon to temporarily displace larger enemies that the Propulsion Cannon can't target would be fun to use!
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    When you damage them enough, they roll over before warping away and don't come back. So I guess you 'kill' them and they have an emergency return to base in them where they get eventually fixed up. Maybe they'll add a warper control base in some dlc.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    the warper likes the teleport to where you spawn after the teleport. Just move fast.
  • IlexLegionIlexLegion Join Date: 2016-09-21 Member: 222475Members
    I think that they shouldn't be able to warp you out of a vehicle. If you are out in the open, that is one thing, but if their attack hits the prawn, seamoth, or cyclops it should just damage the hull, forcing you to go outside to repair it. That way you are still vulnerable sometimes, but safe when you need to be.
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    IlexLegion wrote: »
    I think that they shouldn't be able to warp you out of a vehicle. If you are out in the open, that is one thing, but if their attack hits the prawn, seamoth, or cyclops it should just damage the hull, forcing you to go outside to repair it. That way you are still vulnerable sometimes, but safe when you need to be.

    I think it makes them too weak if they can't do that. I agree the cyclops should be safe, however.
  • willow512willow512 Netherlands Join Date: 2013-12-17 Member: 190203Members
    Well I don't really mind the teleport so much, but the instant death if they (presumably) teleport you into the lava is kinda sucky.. That bit should at least be fixed.
  • AmbaireAmbaire Join Date: 2016-06-27 Member: 219206Members
    IlexLegion wrote: »
    I think that they shouldn't be able to warp you out of a vehicle. If you are out in the open, that is one thing, but if their attack hits the prawn, seamoth, or cyclops it should just damage the hull, forcing you to go outside to repair it. That way you are still vulnerable sometimes, but safe when you need to be.

    Agreed. Warpers are one enemy that make me wish I had an explosive torpedo attachment for making them go away permanently.
  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
    I used the Stasis Rifle so I could scan a warper. I had to shoot it two times to get a complete scan.
    Just started to play after a long absent from SN.

    I wonder if the Stasis Rifle and the a knife would work. Has anyone used this tactic yet?
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    I used the Stasis Rifle so I could scan a warper. I had to shoot it two times to get a complete scan.
    Just started to play after a long absent from SN.

    I wonder if the Stasis Rifle and the a knife would work. Has anyone used this tactic yet?

    Yes, the warper will warp away when damaged even when in a stasis bubble. Anything that damages it or gets it near death the thing warps away.
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    edited May 2017
    I've been fortunate in my experiences so far with Warpers. Learning that they can almost insta kill you if you're not wearing the Reinforced Dive Suit makes them all more threatening. And that they can escape the effects of the Stasis Rifle and just teleport away if they're injured makes them almost unkillable. It seems they're designed to be frustrating. And they're extra frustration on top when going up again Crabsquids and other beasties in the DGR and the LR and below.

    I've barely explored these areas of Subnautica and now I'm worried this is going to be verging on more like Alien: Isolation levels of fear and loathing. I'll have to see what it's actually like but I'm not too keen about it.

    Does everyone remember what it was like to start in Subnautica? The thrill of swimming free in a colourful alien environment. Sure, it can' all be like that. But I'm starting to think it's going to be a chore to finish the story. And the story seems to be killing the open world possibilities.
  • scubamattscubamatt Georgia, USA Join Date: 2016-05-22 Member: 217295Members
    I hate warpers. Least fun aspect of the game for me, by far. If you play permadeath/hardcore, a warper is usually the reason you have to start over, so "memorize their locations, learn where they patrol" takes a LOT of deaths and restarts. The combination of being able to bypass ALL of your defenses, coupled with the 'instant escape from your attacks' makes it feel like you're in a RPG with a particularly spiteful referee.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Maybe get a bunch of Carar infected fish in your inventory, and drop them as decoys for the Warpers? IIRC think they prioritize infected creatures that are final-stage infected (glowing green).
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    No one remembers the Crash fish rocket launcher?

    Alright then.
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    Skope wrote: »
    No one remembers the Crash fish rocket launcher?

    Alright then.

    Crashfish are a bit hard to aquire in survival mode. They breed rather slowly. I only use them on seadragons as a last resort. Also, I still think they don't 1 hit
    a warper. It takes 5 for a stalker, so...
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    0x6A7232 wrote: »
    Maybe get a bunch of Carar infected fish in your inventory, and drop them as decoys for the Warpers? IIRC think they prioritize infected creatures that are final-stage infected (glowing green).

    I should try this...
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    kingkuma wrote: »
    Skope wrote: »
    No one remembers the Crash fish rocket launcher?

    Alright then.

    Crashfish are a bit hard to aquire in survival mode. They breed rather slowly. I only use them on seadragons as a last resort. Also, I still think they don't 1 hit
    a warper. It takes 5 for a stalker, so...

    I put 4 Crashfish eggs into a double Alien Containment along with 2 Reginalds. After a while there's only 1 extra Reginald but the Crashfish have at least doubled.
  • arcasorarcasor Italy Join Date: 2016-06-14 Member: 218577Members
    Speaking of decoys, do manually deployed Cyclops decoys work with Warpers? If they do, dropping one when the Warper teleports you out of your sub might give you some precious time to flee, or to react effectively
  • HerugrimHerugrim The Poconos Join Date: 2016-08-15 Member: 221402Members
    supposedly if you are carrying an infected fish you can release it and the warper will go after it and leave you alone.

    I generally go right after the warper when I see him, jumping out of the prawn to knife him. Used to be, one poke with the knife and he was gone until you left the area. Now you have to stab him a few times to get rid of him, and he comes back rather quickly.

    Crabsquids really don't like warpers. If you hatch some (if you can, haven't tried) and release them near the warper they may go after it and keep it busy.
  • xm234xm234 Poland Join Date: 2017-03-26 Member: 229207Members
    Jacke wrote: »
    kingkuma wrote: »
    Skope wrote: »
    No one remembers the Crash fish rocket launcher?

    Alright then.

    Crashfish are a bit hard to aquire in survival mode. They breed rather slowly. I only use them on seadragons as a last resort. Also, I still think they don't 1 hit
    a warper. It takes 5 for a stalker, so...

    I put 4 Crashfish eggs into a double Alien Containment along with 2 Reginalds. After a while there's only 1 extra Reginald but the Crashfish have at least doubled.

    I always have at least 1 containment dedicated for them. And currently, 4 lockers on my Cyclops are full of those living warheads B)
    Btw, crashfish can be tricked to take only 1 inventory slot, which makes them better than any torpedo systems.

    For more impatient people, there are still some mushrooms, as well, as a Repulsion Cannon.

    Getting back to the topic, warpers seem to be more annoying, than dangerous, but with a small chance of achieving a lethal combo against unaware players.
    Also keep in mind, that they are designed as specialised killing machines...
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    xm234 wrote: »
    Also keep in mind, that [ Warpers ] are designed as specialised killing machines...
    So are we, @xm234, so are we.
  • MalsqueekMalsqueek United States Join Date: 2016-05-17 Member: 216835Members
    I intensely dislike Warpers as well, though the warp shot is part of their charm.

    It may be reasonable to dial back the refire rate on their warp shots and give them a more apparent audio signal so they are less surprising, then make the Warpers want to actually come in and cut you up a bit while you are out and disoriented rather than just kicking you repeatedly with their warp shots as you try to get away.
  • AmbaireAmbaire Join Date: 2016-06-27 Member: 219206Members
    edited May 2017
    if i could permanently kill all the warpers (also bone sharks mesmers and reapers), i would. some people enjoy that sort of thing. i don't.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    I used the Stasis Rifle so I could scan a warper. I had to shoot it two times to get a complete scan.
    Just started to play after a long absent from SN.

    I wonder if the Stasis Rifle and the a knife would work. Has anyone used this tactic yet?

    Yes, the warper will warp away when damaged even when in a stasis bubble. Anything that damages it or gets it near death the thing warps away.

    I dunno, I always figured they were invulnerable to damage. I tried once using a Stasis Rifle to freeze one in the Grand Reef and using a Survival Knife to slice it to death. Over the course of many stasis bubbles, I ended up breaking the knife to 0% durability and spawning in two more Knives, of which all were broken, and the Warper never died nor warped away even after being released from stasis.

    Granted, this event was from the March update (I haven't tried that again recently), but I can neither force the Warper to leave from direct combat from a Knife duel (he'll continue swimming towards me and scything as I swim around him) or when PYOWNCHING it with the Exosuit arms... he'll only warp away if I move out of its 'aggro' range. :confused:
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