The current knives
jamintheinfinite_1
Jupiter Join Date: 2016-12-03 Member: 224524Members
So the knives no longer have durability but because of this the harden blade is pretty much useless now. The thermal blade cooks food and does more damage. While the harden blade just does more damage than the normal knife but less than the thermal. The game isn't about killing but this makes the harden useless since it is A LOT cheaper to craft a thermal than the hardenblade. Maybe make it so the thermal blade doesn't stay hot forever. After a while it cools down and turns back into a normal knife. And maybe make the harden blade have something special. Maybe like the harden blade let's you get more materials when harvesting.
Comments
True. I would like to see the durabilty return and the hardened blade never break. I think a spear or harpoon gun might be nice to toy with, but then it's talking about new assets and mechanics for something that may as well just be taken out.
Knives tend to scare away some critters. Maybe extended fear duration based on weapon, or more creatures flee from the diamond damage.
Or as Fathorn suggested: Thermo increasing aggro range might work, but generally I don't have a knife out unless something is coming up, but I guess that could work to bring in more threats while fighting 1v1.
Hmmm. Got me thinking about bleed effects. It would be pretty slick if the hardened blade wounded. So say you slice a stalker and it swims away, it would then be seen as "hostile" to other stalkers and they try to kill the easy target, or blood frenzy, or whatever. The thermal blade would cauterize so you would lose the mechanic. It might make the thermal blade a question on even wanting it over the standard knife in some situations.
Just a thought, but it could it be very overpowered and fairly easy to keep zones clear of some predators. Does sound like a fun couple hours fighting stuff though.
@tommy21toes The devs won't add a bleeding effect, it is against their ideas about weapons; And personaly, I don't like that either, the trill of being face to face with a creature you can't kill is awesome.
I totally didn't steal that idea from a old game that I played when I was 9 but don't really play anormore today *cough* minecraft *cough*
I think it would be rather cool if creatures had damage negation / resistance on different parts of their body; making certain tools a necessity to even drive them off. Take a Stalker for example: on the snout and back it has hardened plates with a purple colouring, so it would make sense if you bounced off of them with a regular knife.
I agree with the people who are saying that the balance that makes sense is "thermal knife insta-kills and cooks small/cookable creatures but doesn't do much to larger creatures, hardened knife does meaningful damage to larger creatures/scares them off with fewer hits".
Having a knife that you could actually reasonably win a fight against a sandshark or boneshark would be cool.
That would be a neat addition, and would fit nicely with the other tech in the game. It could even use the same recipe as the thermal blade.
Still not happy with durability being removed in full rather than a knife restoration mechanism being implanted. It'd have made a nice "other" to all the other items' battery system - as it used to be - and would leave the hardened knife's benefit as it is. Never cared for the heated blade and the suggestions here for the hardened one don't matter to my play style because I don't do combat. They're good suggestions!, just none that make an upgrade rewarding in my games.
From a gameplay standpoint, this would be a form of camouflage where players can swim to bypass threats - be it a school of Bonesharks, Biters or even the Reaper Leviathan. Having such a tool would allow a limited window to swim away safely, but relying too heavily on it raises your threat aggression level to the point where you're no longer safe. I think it would be nice to have such a feature throughout the game, from the early Safe Shallows to the later Active Lava Zone.
Right now, even crafting the two weapons can't be used as a balancing point; making a battery is *vastly* easier than finding a diamond if you're fairly early in the game. I could have crafted a thermoblade long before I could have crafted my first laser cutter, let alone my first hardened blade. In late game, diamonds are everywhere, but early on you're more likely to be able to craft (or find!) a battery or two first.