6 DOF Seamoth movement
leenpowell
Join Date: 2017-07-19 Member: 231926Members
I think it would be pretty cool if the Seamoth was capable of 6 degrees of freedom movement (eliminating the gimbal lock). They would also have to add a roll function so we could reset and disable the auto-level feature. The Seamoth would then handle a lot more like a spacecraft. Can anyone think of a downside to this (besides possible disorientation)?
Comments
Pssh.
I cut my teeth on this:
I find it immersion breaking that a vehicle as long as the Cyclops is, and how unevenly weighted it is (from bow to stern) that it can always manage to rotate in a perfect circle, and always on a 0° axis. It's a submarine that travels underwater, are you telling me it can't descend or ascend at an angle? The Seamoth can operate just as easily, and they are both made by Alterra for extreme environment usage. Also the fact that the Cyclops can't strafe like the Seamoth does makes it very tedious for close-quarters movement, like inside the DGR biome. At this point I don't really care what they do, but I would like a change to make the Cyclops more maneuverable to operate.