Health bar not visible in VR mode
zds
Finland Join Date: 2017-08-08 Member: 232317Members
I play with Vive, Steam controller and rotating office chair to allow for maximum immersion.
However, in VR mode the dials are hard to see. The oxygen meter is so close to border of the visible area if I look at it I don't see it at all; when looking forward I can see it (albeit fuzzy) in corner of my eye, but it's hard to read. The health meter is not visible at all.
My workaround has been to open "Desktop" view on Steam menu and then use Steam menu button to see the game on desktop briefly and then close it again.
Needless to say, for something as crucial, this is a bit cumbersome.
However, in VR mode the dials are hard to see. The oxygen meter is so close to border of the visible area if I look at it I don't see it at all; when looking forward I can see it (albeit fuzzy) in corner of my eye, but it's hard to read. The health meter is not visible at all.
My workaround has been to open "Desktop" view on Steam menu and then use Steam menu button to see the game on desktop briefly and then close it again.
Needless to say, for something as crucial, this is a bit cumbersome.
Comments
I am far-sighted in my left eye so it has permanent drunk vision (doh!), and of course pertinent information is displayed there.
In general, I'd say you can't trust the outer edges of the image to be easily visible for use, so any life-threatening information needs to somehow be available nearer the center of the screen, or start blinking when it draws almost empty of similar.
Possibly you could also make the health and oxygen bars something that extends from the border of the screen toward the center when it gets low. This way it would be out of sight when full and would get more and more visible when it runs out. Because when they are almost out you *want* to know it.
this was months ago and never got a response. so you might as well wait like a year or two
Would have thought they would have wanted peoples feed back for VR too at this stage, yet still after many months it is unfixed.
That is all very good, yet as it is we cannot play at all, so not feedback. How hard can it be to move the panel's and save a layout for the time being_
Word.
Before the mystic game logic lag added in the Ghost update the performance in VR was just fine at least with plain GTX 1080. No one in their right mind builds a VR rig with GPU slower than GTX 1070, so the reasonable baseline for GPU power is quite a lot higher than non-VR games.