1.4f Changelog

matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
<div class="IPBDescription">Things are still changing</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
O Fixed linux compatibility problems (thanks Joev and #nsserver!) with dynamic_cast errors. It's now built under Debian with a slighter older and more compatible version of gcc. There may or may not still be crash errors with AdminMod, but if there are and they aren't widespread, I may choose to wait to v1.1 to fix them. There may be performance increases under linux a result.
O Fixed bug where hives didn't always get health properly. Thanks sYn and others!
O Cloaking changed so higher levels make it faster to cloak. All levels now make the alien equally invisible (not quite invisible, but very close)
O Carapace now slowly gives out extra armor points with upgrade level, instead of giving it out all at once. For example, a skulk with 0/1/2/3 carapaces has armor of 10/16/22/30. All other properties of carapace remain the same (damage negation percentage reverted back to original .1 instead of .07)
O Regeneration upgrade now heals approximately twice as fast
O Redemption increased in effectiveness slightly
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

As has been discussed elsewhere, the net effect of the carapace change is zero - ie, the same as in 1.03 - except for skulks, which goes from 9/14/18/19 to 9/12/13/19.

Sensor change may make sensory first a possible choice, or rather, it will force the commander to research MT early.

Regeneration upgrade will make acid-rocketing fades happy.

As always, Flayra is experimenting a bit - the above may change.
«13

Comments

  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    9/12/<b>13?!</b>/19
  • MonKeyTurDMonKeyTurD Join Date: 2003-01-10 Member: 12129Members
    Cloaking changed so higher levels make it faster to cloak. All levels now make the alien equally invisible (not quite invisible, but very close)

    thats pretty crap
    whats the point of being able to cloak fast if they can still see you
    the only worthwhile cloaking is level 3, the other are crap cos marines can still see you pretty easily
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Actually, the new cloaking system makes Sensory Chambers much more viable as a second or even primary tower to get. Imagine cloaking really freaking early ingame. It would be nice.

    I have seen what cloaking can do to an unprepared marine team early on...and its funny. Paranoia can do much to slow them down and to setup ambushes.
  • ignotignot Join Date: 2002-10-30 Member: 1762Members
    Cloaking looks interesting, will have to see how it plays out.
    Will miss standing at the top of Hera reception lift as a fully cloaked Fade waiting for Marines though...
  • PuistokemistiPuistokemisti Join Date: 2002-12-24 Member: 11506Members
    Cloaking change will only further set the D/M/S order into stone
    I really can't fantom the logic behind it
    "One of the upgrades in Sensory is totally useless, making people to hate it and anyone who builds it. What should we do to it"
    "Hmmmmm, I know! Let's screw up the better one of the upgrades. That way people who hate Sensory will shave with shotgun if someone builds it at the beginning. Then we will soon have only people who love Sensory"
    What an exciting development!
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited January 2003
    If you want to bash it, provide a little reason behind your thought. Cursing at someone then walking away doesn't help explain what they did wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Agrument - an intelligent point going against what has been suggested with some thought behind it and explanation
    Flame - What you just did. Full of hate, no point expect to annoy people, tons of sarcasm...
  • ignotignot Join Date: 2002-10-30 Member: 1762Members
    I'm gonna wait till I see how good the cloak is before I pass any judgement, at current lvl 2 cloak you can get away with not being seen in any remotley dark area, so it may not be that bad. Maybe have it so you can move just a <i>little</i> faster without decloaking for each level?
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    edited January 2003
    <!--QuoteBegin--Ben128+Jan 18 2003, 03:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ben128 @ Jan 18 2003, 03:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, the new cloaking system makes Sensory Chambers much more viable as a second or even primary tower to get. Imagine cloaking really freaking early ingame. It would be nice.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But you could do this before though - at ten res each it was fairly quick to get all three sensory chambers up.
    Hopefully with the slight nerf to level 3 cloak invisibility, the speed at wehich cloak kick in should be a lot faster, and make the whole moving while still cloaked thing a lot more useful ...

    Edit:
    Sorry Ignot didn't see your post.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe have it so you can move just a little faster without decloaking for each level?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is what I hope for - and from how I've heard cloak works (basically like a seperate adrenalin bar/ with every action taking a lot off it), it seems quite likely.
  • ignotignot Join Date: 2002-10-30 Member: 1762Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Changed cloaking so it deactivates when a player moves faster then a certain speed, fixing an exploit. Moving very slowly should still allow an alien to remain cloaked.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's what I heard.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Sounds good, like the changes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
  • PuistokemistiPuistokemisti Join Date: 2002-12-24 Member: 11506Members
    Unless the cloaking is VERY transparent, Sensory just lost the upgrade I loved most of all upgrades
    Granted, I did jump a gun a bit and assumed worst but I still don't like the fact that no matter how many levels of upgrade you have, you will be seen
    And hiding in dark spots to enchant the cloaking will not work always since it's easy to just adjust the gamma setting to make whole map clear as day
    But seriously, why the change
    I really don't think cloaking was unbalanced seeing how rarely it was picked as first or second upgrade
    Also, this I can't see how this would make people pick sensory any earlier since if it is chosen three chambers are build rather fast and thus this would be nothign except a nerf to Cloaking
    I just hope that what ever changes planned for Sensory changes prove that I am wrong
  • BigtoyBigtoy Join Date: 2002-11-02 Member: 3766Members, Constellation
    I imagine I will get flamed for this. I will preface my next comment by saying I Love NS. I Love the work that Flayra is doing. I am NOT trying to look a gift horse... However, I am one impatient person.

    Like a number of folks I run a linux server. The two things that I think need to be fixed, have been fixed, and need to get published are the marine Motion Tracking and the server performance.

    Tweak the server for weeks and months for game balance. Game balance is a wonderful and lofty goal. But please release a version with the above "necessary" changes for linux.

    Flame on.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    I agree that the whole D/M/S thing is kinda set for right now. In all truth, its only because of adv.Hivesight being nice, but not really very useful. The SC has two awesome upgrades, while the other two chambers have 3 that are great.(Silence is quite awesome in quite a few situations, and with cloaking and regen you can become an assasin as a lerk.)
  • SmufeSmufe Join Date: 2002-12-30 Member: 11601Members
    *sigh*
    I am anxious to see the new cloaking system in action. I hope it doesn't ruin a strategy my friends and I use in our CS (not counter-strike) lab at college. The aliens commonly go sensory first, dropping them either before the first rt or after the first rt, since they only cost ten. It made marines very paranoid about leaving their base without a huge squad, with made tracking the marine movements very easy. I don't know if this will work now, since I can't hide in the middle of a corridor any more and wait until a marine runs into me before attacking him. Ah well.
    I doubt Flayra would give us the choice when starting a server of what type of cloaking we could use. But if he would it would be really nice
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    <!--QuoteBegin--Puistokemisti+Jan 18 2003, 05:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Puistokemisti @ Jan 18 2003, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unless the cloaking is VERY transparent, Sensory just lost the upgrade I loved most of all upgrades
    Granted, I did jump a gun a bit and assumed worst but I still don't like the fact that no matter how many levels of upgrade you have, you will be seen
    And hiding in dark spots to enchant the cloaking will not work always since it's easy to just adjust the gamma setting to make whole map clear as day
    But seriously, why the change
    I really don't think cloaking was unbalanced seeing how rarely it was picked as first or second upgrade
    Also, this I can't see how this would make people pick sensory any earlier since if it is chosen three chambers are build rather fast and thus this would be nothign except a nerf to Cloaking
    I just hope that what ever changes planned for Sensory changes prove that I am wrong<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think it was done so that the lower level of cloak was *SOME* use, and they felt giving complete invisibility with 1 sens chamber would be a bit harsh. I agree that the entire gamma high thing could mess it up though. Have to see how it goes...
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    <!--QuoteBegin--bigtoy_j+Jan 18 2003, 12:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bigtoy_j @ Jan 18 2003, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I imagine I will get flamed for this.  I will preface my next comment by saying I Love NS.  I Love the work that Flayra is doing.  I am NOT trying to look a gift horse...  However, I am one impatient person.

    Like a number of folks I run a linux server.  The two things that I think need to be fixed, have been fixed, and need to get published are the marine Motion Tracking and the server performance.  

    Tweak the server for weeks and months for game balance. Game balance is a wonderful and lofty goal. But please release a version with the above "necessary" changes for linux.  

    Flame on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what he said.

    I'd much rather run a fast buggy server than a slow buggy server :/
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    You mean you'd rather have a fast buggy server then a slow and balanced bug-free one ?
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin---_Phoenix_-+Jan 18 2003, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Jan 18 2003, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You mean you'd rather have a fast buggy server then a slow and balanced bug-free one ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "I'd much rather run a fast buggy server than a slow buggy server"
  • DaDDehDaDDeh Join Date: 2002-11-27 Member: 10082Members
    Cloaking should be left as it was ((if you can be seen (no matter if only just) your NOT cloaked)) but give it the increased speed at which it cloaked.

    If I read the change right no matter how many SC you put down the cloak level remains the same? If that is the case why need 3 levels ?

    DaDDeh
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Bigtoy, point taken. I am much more interested in improving the gameplay then endless bug-fixing, so sometimes I let tweaking get the best of me. 1.04 started out as a simple bug/exploit fix, but more exploits and problems kept coming up, and I just kept working on it. I want the gameplay to be a bit better in this patch as well, so there's more interesting stuff to do during the downtime while I work on v1.1, but I fear the tweaking is now slowing things down too much.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I too am disappointed by the cloaking change. Any reason it couldn't have the decreasing visibility from before AND the quicker cloaking time?

    Also, what of the idea that silence makes you (partially) invisible to motion tracking?

    What about increasing slightly the parasite range of sense towers? (To something like 5 in-game feet.)

    I still can't see a benefit that outweighs the regen of defense for your first tower.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    I'm aware that you guys have enough beta testers and all. And that you probably don't want to make constant releases because of bandwidth issues or something...

    but could you at least let the beta testers leak out the beta's ? I mean, if a server op doesn't like the newest changes he/she can always switch back. And it wouldn't exactly be easy to acquire either, just eas<i>ier</i>
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    I was just thinking, instead of keeping the cloaking amount a constant between levels, and changing the speed at which you will remain cloaked, why not have the /rate of cloaking/ change from level 1 to level 3. Each level of cloaking could have the ability to fully cloak an alien, but not instantaneously.

    For example: A skulk with level 1 cloaking stands still, and begins to cloak, initially becoming 25% transparent. After three seconds, 50%. After six seconds, 75%. Finally after nine seconds of standing still with level 1 cloaking, the skulk is fully invisible. With each upgrade, the time between 'levels of cloaking' could be cut by a second. So to be fully cloaked with level 3 cloaking would take a full three seconds of standing still as opposed to the nine at level 1.

    Obviously these times would need to be tweaked and tested, but this, in addition to the increased max speed to remain cloaked, could prove to be a good alternative to simply 80% cloaking through all three levels. It would also give a stronger advantage to level 3 as opposed to level 1, which doesn't seem to be the case with the current system.

    [If people seem to agree, I'll put this post in the suggestion forum]
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Sounds ... reasonable. Good, in fact. Post away... but the rate at which people are churning the suggestions forum, don't be suprised if it drops five pages a day or something...
  • kiwakaikiwakai Join Date: 2002-11-01 Member: 3353Members
    I really like that idea
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    I have to say, I like that idea also. Would not be bad to test out and see how it plays.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Thats not a bad idea at all, i like it
  • BigtoyBigtoy Join Date: 2002-11-02 Member: 3766Members, Constellation
    <!--QuoteBegin--[WHO]Them+Jan 18 2003, 06:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO]Them @ Jan 18 2003, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin---_Phoenix_-+Jan 18 2003, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Jan 18 2003, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You mean you'd rather have a fast buggy server then a slow and balanced bug-free one ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "I'd much rather run a fast buggy server than a slow buggy server"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I would rather have a fast non-buggy unbalanced server over a slow buggy unbalanced server. That is exactly what my original post indicates.
  • moto43moto43 Join Date: 2002-11-23 Member: 9742Members
    I like that idea, but I think that 10 seconds is too short a time to wait for full cloaking at LVL one. More like 20 seconds/ 10 seconds/ 5 seconds or something like that. It'll take playtesting to get the timing down right.
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    Idea posted. Support it here:
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=20174' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=20174</a>
Sign In or Register to comment.