Cyclops Wish List
Captn_Mikro
Michigan Join Date: 2016-10-22 Member: 223287Members
#1: Docking port room add on to base.
#2: Don't Engines have Alternators ? or Nuclear module range on 6 power cells is to short 1,620m run used 42% of they 1200 in energy. even with engine efficantcy module.
#3: Real defensive weapon something to keep those pesky creatures of the deep away
#2: Don't Engines have Alternators ? or Nuclear module range on 6 power cells is to short 1,620m run used 42% of they 1200 in energy. even with engine efficantcy module.
#3: Real defensive weapon something to keep those pesky creatures of the deep away
Comments
Or perhaps a toggle on wether or not to charge a docked moth/suit... Nothing like redocking in a panic to escape and losing your power before getting away.
But the kitten should be priority.
Be sure you add the module 2 the Cyclops that recharges power based on heat, if you're going to go especially Deep by the volcanoes. Even with some of those parasites on your ship you still won't run out of power.
Alternators... it's not like that. ICE (internal combustion engine) uses them to make electricity. Nuclear might either use a steam turbine to turn the props, as well as another generator for electric, or just go all electric and have a big electric drive. Cyclops as it stands it just a big electric motor with batteries, unless there's something we aren't seeing due to it being future tech (recycling waste heat is probably just using the heat from the electric motors to spin a secondary turbine for a small boost of electric power).