[MOD] suspensions railway's Modding Emporium
suspensionrailway
the best country Join Date: 2017-11-01 Member: 233804Members
Welcome to my mod emporium!
This post serves as a catalog for all the mods I have made and how to install them!
Follow the instructions below to find out how to install my mods
Please report any bugs in the comments below
This post serves as a catalog for all the mods I have made and how to install them!
Follow the instructions below to find out how to install my mods
Please report any bugs in the comments below
IMPORTANT NOTE: These mods were made for the latest stable update! If they do not work, update to the latest stable!
ModLoader
This modloader serves as the basis for all my mods and is completely necessary for all of them
Installation Instructions:
SOURCE: Click Here
NOTE: After a game update, repeat step 3 of the installation. If the game does not launch correctly after this, please see the troubleshooting section
Installation Instructions:
- Download the latest version of the modloader
- Extract the contents of the downloaded zip file into the main Subnautica directory
- Run the provided patch.bat or goto Subnautica_Data/Managed and run ModInstaller.exe
SOURCE: Click Here
NOTE: After a game update, repeat step 3 of the installation. If the game does not launch correctly after this, please see the troubleshooting section
More Eggs
This mod adds Eggs for creatures that are missing them and a command that let's you spawn any creature into an alien containment
The command is used as follows: waterparkspawn [creature spawn code/id] [amount]
When this command is used inside an alien containment, it will spawn baby versions of whatever creature you want (this includes reapers and ghost leviathans. Go wild)
Current Eggs:
Crimson Ray eggs can be found in the inactive lava zone chamber or spawned with the code GhostRayRedEgg and look like red capsules
Installation Instructions:
NOTE: If the game does not launch correctly, please see the troubleshooting section
The command is used as follows: waterparkspawn [creature spawn code/id] [amount]
When this command is used inside an alien containment, it will spawn baby versions of whatever creature you want (this includes reapers and ghost leviathans. Go wild)
Current Eggs:
- Ghost Ray
- Crimson Ray
- Reaper Leviathan
- Ghost Leviathan
- River Prowler
- Warper
Crimson Ray eggs can be found in the inactive lava zone chamber or spawned with the code GhostRayRedEgg and look like red capsules
Installation Instructions:
- Install the latest version of the ModLoader
- Download the latest version of the mod
- Extract the contents of the downloaded zip file into the Mods folder in the main Subnautica Directory
- Enjoy!
NOTE: If the game does not launch correctly, please see the troubleshooting section
Shock Therapy
This mod adds an electric shock device with the ability to pacify hostile creatures with "harmless" periodic electric shocks
Simply equip the Shock Device and right click on the creature you'd like to place it on or hit it with a propulsion cannon. The pacification effect is permanent for creatures smaller than a leviathan, and up to 3 minutes for leviathan sized creatures. The spawn code is ShockCollar
TODO:
NOTE: If the game does not launch correctly, please see the troubleshooting section
Simply equip the Shock Device and right click on the creature you'd like to place it on or hit it with a propulsion cannon. The pacification effect is permanent for creatures smaller than a leviathan, and up to 3 minutes for leviathan sized creatures. The spawn code is ShockCollar
TODO:
- Proper item model
- Shock Device sticking to the creature when placed on it
- Sticking on the Shock Device with a propulsion cannon
- Install the latest version of the ModLoader
- Download the latest version of the mod
- Extract the contents of the downloaded zip file into the Mods folder in the main Subnautica Directory
- Enjoy!
NOTE: If the game does not launch correctly, please see the troubleshooting section
Decay Timer
This mod adds a simple timer to the tooltip of all food that decomposes. It tells you how long until that food becomes useless, or when it's food value hits zero due to decomposition.
Installation Instructions:
NOTE: If the game does not launch correctly, please see the troubleshooting section
Installation Instructions:
- Install the latest version of the ModLoader
- Download the latest version of the mod
- Extract the contents of the downloaded zip file into the Mods folder in the main Subnautica Directory
- Enjoy!
NOTE: If the game does not launch correctly, please see the troubleshooting section
Seamoth Warper Upgrade
This mod adds an upgrade for the seamoth that allows you to blink up to 30 meters forward.
The upgrades spawn code is WarperUpgrade
Installation Instructions:
NOTE: If the game does not launch correctly, please see the troubleshooting section
The upgrades spawn code is WarperUpgrade
Installation Instructions:
- Install the latest version of the ModLoader
- Download the latest version of the mod
- Extract the contents of the downloaded zip file into the Mods folder in the main Subnautica Directory
- Enjoy!
NOTE: If the game does not launch correctly, please see the troubleshooting section
And many more mods to come!
TROUBLESHOOTING:
- When I try to use them in-game, the mods don't work/load!
This most likely means that you didn't install the modloader or the mods correctly, or the game has updated. Please double check that you followed the installation instructions for the modloader and the mods, or make sure you follow the procedure for a game update. - When I open the game, I get stuck at empty screen with the Subnautica Logo in the background
This most likely means that the modloader failed at patching the game. This could either be because of some catastrophic failure, or the game updated and broke one or more mods. Make sure that all the mods you're using are at their latest version. If they are, feel free to leave a comment about it. MAKE SURE YOU INCLUDE YOUR OUTPUT_LOG.TXT This log file is located in Subnautica_Data
Feel free to leave any bugs, feedback, or mod suggestions in the comments. I can be reached on the official Subnautica Discord under the name mountain cableway#4467
Comments
Because having little mini warpers swimming in your tank would be fun! Also, I would love some help with egg modelling! Contact me on discord
Oh look, another modder dude, you guys should all hang out and stuff if you don't already.
@suspensionrailway There's a Subnautica modding Discord channel link around somewhere, if you haven't already found it.
EDIT: Found it:
Ignore me please while I go drown myself in shame.
Sorry @suspensionrailway !
Can you make a seamoth depth upgrade mk4 allowing it to enter the Lava zone(s)?
Modding community huh? Here's hoping that kicks off and the game gets official support for it some day ^^
I lost the mod and forgot how to recreate the black fog and denseness. It's possible though. Also being able to modify the shaders would open up a lot more however extracting them doesn't really work atm.
There's a command for that: farplane <integer>
then there's: fog
The installation instructions are the same as any other of my mods.
Enjoy!
That command just toggles fog on and off. You can't change how far away you can see with it on.
30 days since account creation + 15 posts is required before you can edit posts. It's an anti-spam measure.
well then, in 30 days and 15 posts, I'll put all the mods in the main post! In the meantime, I'll announce new mods and updates in the comments, so stay tuned and follow this thread or whatever.
Oh boy I can't wait!
@suspensionrailway Hey, when did you first play Subnautica? Was it in the beginning, after the Habitat Update, etc? There's a quick preview of what each update included here if that helps.
It was definitely before the habitat update, but I don't know exactly when I started.
1) To be tidy, clean
2) Of great interest or congeniality to one.
Was just shortly after Floodlights were added for me. I had it wishlisted just around/before the H20 update. Had plenty of time to get acquainted with some now-removed terrain features (Used to love building a base on the rim of the former Dunes-ILZ sinkhole, calling it either a research base or a 'refueling hub' for the cyclops before embarking on its subterranean adventures)
On an actually relevant topic, what are the limits to what you can do with modding here, in the game's current state? What sort of things would you deem impossible or at the very least "Possibly not worth the hassle"?
You win 10 Microsoft points
@Rezca Pretty much anything is possible with enough workarounds. If something isn't possible, I'll make it possible, even if I have to rip out this games raw guts and rearrange them, with generous duct taping. So sky's the limit I guess.
Will just assume *terrain stuff is one of those things that'd be on the more difficult side; but "Almost anything's possible" has some definite proof in the form of the group that's working on trying to get a co-op feature implemented into the game!
*Totally am not bringing this up because I want the old ILZ Corridors back ;>_>
A year or two after 1.0's been out, I'd so love to see a Map Editor tool, not just for things like that but because I know what the creative community here could do if they got their hands on such a thing. Just think about it~