some ideas
Colt1983
Deutschland Join Date: 2017-07-30 Member: 232132Members
1.upgrades for the base
2.Fabricator can access base inventory through update
3.Air conditioning against heat
4.Heat increases the water requirements of the player
5.Heat increases the possibility of a fire on the base (unless you cool down the base)
6.Show how much electricity an object generates or needs
7.Energycells for Base backupenergy
8.bigger map/biomes
9.bigger Storage
10.stackable items
11.Mount bracket for fire extinguishers
12.Refill fire extinguishers
13.Be able to turn the power down for seperate rooms
14.Npcs: Survivers of the Aurora, Degasi or maybe another ship gets shot down after the crash of the player
15.show how the precursors look like
sorry for my bad English tryed my best
2.Fabricator can access base inventory through update
3.Air conditioning against heat
4.Heat increases the water requirements of the player
5.Heat increases the possibility of a fire on the base (unless you cool down the base)
6.Show how much electricity an object generates or needs
7.Energycells for Base backupenergy
8.bigger map/biomes
9.bigger Storage
10.stackable items
11.Mount bracket for fire extinguishers
12.Refill fire extinguishers
13.Be able to turn the power down for seperate rooms
14.Npcs: Survivers of the Aurora, Degasi or maybe another ship gets shot down after the crash of the player
15.show how the precursors look like
sorry for my bad English tryed my best
Comments
Making the fabricator search through all the storage would cause a ton of lag. It would have to search every spot in the base for every ingredient needed in the recipe. If you have 4 or 5 storage lockers worth of stuff, this could take a while and cause lag