Degassi base spawned in around my prawn!
HungryMako
Tacoma, Wa Join Date: 2017-11-12 Member: 233959Members
I landed on a spire loaded with the Kyanite (I had been searching for 3days to find), and suddenly the proposed degassing base spawns in around me! My prawnsuit was immobilized and lost. I couldn't drill myself out, couldn't deconstruct the platform around me, nothing.
Why is it so hard to spawned in the terrain and buildings, to keep up with the speed of the vehicles?
You care more about how the sub charges batteries, but not at all about the world simply not being there when it should. I waste countless amounts of energy, food, and water, because of all the stopping to let the world load in. Because if I don't, I will (and have) run into a cliff that wasn't there, or get stuck inside the walls of the alien base, or have a platform bisect my prawnsuit, like some Star trek teleporter mishap.
I am running on the new Xbox One X, so the machine's performance cannot be blamed.
This detracts so much from the immersiveness. Because of this, I have been warning my friends away from the game when they ask.
Fix the important stuff before tinkering with battery charging, or model tweaks.
Seriously, devs do you even care?
Why is it so hard to spawned in the terrain and buildings, to keep up with the speed of the vehicles?
You care more about how the sub charges batteries, but not at all about the world simply not being there when it should. I waste countless amounts of energy, food, and water, because of all the stopping to let the world load in. Because if I don't, I will (and have) run into a cliff that wasn't there, or get stuck inside the walls of the alien base, or have a platform bisect my prawnsuit, like some Star trek teleporter mishap.
I am running on the new Xbox One X, so the machine's performance cannot be blamed.
This detracts so much from the immersiveness. Because of this, I have been warning my friends away from the game when they ask.
Fix the important stuff before tinkering with battery charging, or model tweaks.
Seriously, devs do you even care?
Comments
Nah, eventually it will be optimized enough. And the XB1X is about the same as a lower-mid range gaming PC, and only lower-mid because of the spinny disk, instead of SSD. It's got an RX 580 with 12 GB VRAM, not too bad. The slow disk is a killer until optimization is complete, though.
Asset loading is difficult for the Xbox, even the XboxOneX in Unity Engine.
As well as Unity not having the best streaming system (aka, none) Microsoft put in a 5400 RPM drive in both of those consoles. We were hoping for a 7200RM drive in the XBoxOneX, but they only upgraded the I/O to SATA3. So the Xbox in general suffers from slow I/O speed (reading data from the internal hard drive). We're doing lots of complex things to improve this situation, and Xbox gets the benefit of all our hard work on performance the most (with low end PC/Mac seeing it too). But it's going to take time to improve it, as we have to do a lot of manual work. I should also add, we have exactly the same issue with typical School laptops.
So yes, we do care. It takes time to do proper fixes as they must be researched, tested and only when working correctly without breaking anything else, deployed.
It really is a shame that it's so difficult to optimize a game on a console designed specifically for gaming. Regardless, you can definitely tell that improvements have been made. Thanks.
It must be infuriating as a developer pouring their lives into a game, just to have random people who don't know a thing about making games come in and accuse them of not caring or doing their work.
You purchased an incomplete game, knowing full well it is incomplete and still being made, and then complained that it's incomplete and still being made...
A common solution for Xbox speed problems is to use the USB 3 interface with an external hard drive. On a non-X model, even a 5400 RPM external can experience increased speed, as USB 3 is faster than SATA II. However, across the board, on any Xbox One model (original, One S, and One X) you can increase speed by using a 7200 RPM USB 3 external, or even better, a USB 3 external SSD (those are blazing fast, as they don't rely on spinning platters to pull data, and there is no seek time as heads don't have to move to different locations).
What you'll eventually see is probably normal performance in Subnautica, but perhaps increased load times due to having to cache a lot more? Either that or they get the streaming code actually able to handle the data (Obraxis said Unity streaming code is basically useless or non-existent IIRC).
Regardless of the method, it's being worked on.
IIRC they are compressing it, and the CPU can barely manage the extra load? The CPU in the One isn't all that great, it's an older-gen 8 thread AMD Jaguar chip clocked at 1.75 GHz (for the One and One S; the One X is bumped to a modified Jaguar running at 2.3 GHz, still not really impressive).