depending on their position/story yes!
for example: Killing a matriarch or a pack leader would make them hostile towards you while killing good ol' hunter the reaper (who attacks other reapers) wouldn't make them anymore agressive towards you than they already were.
i do like the idea to punish the player for killing them. since like kitche mentioned: this game isn't about killing
SkopeWouldn't you like to know ;)Join Date: 2016-06-07Member: 218212Members
edited April 2017
Didn't know this was still going, but I might as well add some more to this.
NUMBER 32: Exhaurire Vitae
Species: Lava Larva
Location: The Hive
AI Type: Defensive (Instead of draining the power of vehicles, it damages them.)
Appearance: Instead of the red highlights, they're a dark brown. Slightly smaller
NUMBER 33: Signum Lux
Species: Rockgrub
Location: Sparse Reef, near to the void.
AI Type: Passive (Simply a sign to a specific artifact)
Appearance: Red instead of green, slightly smaller.
NUMBER 34: Antiqua Crocodilum
Species: Lava Lizard
Location: Farthest Kelp Forest from the center of the map.
AI Type: Hostile
Appearance: Simply a Lava Lizard (A nod to the fact that the Lava Lizard was the old model for the Stalker.)
Number 35: Shrimpy
Species: Reaper leviathan
Location: The hollow (crash zone)
AI Type: Hostile
Appearance: A Reaper but smaller and all the dark red is replaced with lighter shades of red
(A reference to the glorious time when reapers weren't the size they are now and they weren't as scary)
Again, more of a location than an actual creature
Name: The hollows
Location: Crash zone
Subareas: The nuclear hollow, the hollow
Appearance: A small tunnel system with multiple small rooms and in case of the nuclear hollow: Filled with radiation since the entrance is right under the broken aurora reactor
Number 36: Arcaedron defense system
Species: A flying variant of the repair drones
Location: The security room (The G.U.N.)
AI Type: Hostile
Appearance: (Again) A flying variant of the repair drones but instead of green lights they have a yellow lights when undisturbed but once they notice the player a *Beep* Sound goes off and the yellow turns into Red
Number 29 "The all seeing eye
"Species: Peeper
Appearance: Massive.Brown and Red Skin.Giant Green Eye
AI type: Agressive
Location: The Mountains Cave System
Attack: Charges and uses its giant beak to grab and crush you the player or the seamoth & P.R.A.W.N
@CaptainBarbeque Maybe once in a while those named creatures could path to a more recluse location where special loot could be found, so there would be even more points into finding then studying those special creatures? food for thoughts
The fauna scanner! What does it do: After some time it would give the signal and approximate location of one of the (Then spawned) Legendary creatures together with a small message like:
-Hunter: WARNING! Large leviathan class creature detected. Further observation suggests agressive behaviour against other leviathan class creatures. Avoid at all costs
-Mountainback: Detecting large stone mass moving south at approximatly 1.2 km/h. Scans suggest stone mass includes minerals like gold,silver and even diamond. further investigation is advised
Finding a way around the tiger plants would be an interesting idea!
and by the way:
NUMBER 9: ''Gorebag''
Species: Floater (Or anything else but heavily mutated)
Location: The Nuclear Hollow (Crash site)
Character/AI Type: Agressive
Appearance: Imagine a floater, but bigger,more eyes, a malformed mouth and green!
This was just something i came up with when i imagined what effect All the radiation from the aurora would have on the local fauna
Very good ideas and I don't thnk anyone here had anything negative to say about the idea of legendary creatures.
So my two cents on how it might work. Maybe when a cell is loaded it's a one in 1000 chance (but it's probably like 100 critters) or 1 in 10,000 chance that one of the loaded guys is changed to legendary.
My negative however is how many assets would have to be created on a game that's on it's way to trying to be a completed game (I think they said September).
Don't get me wrong, I would love to see this happen. I want to see the game continue to develop and this sounds either Mod related or DLC.
@tommy21toes i am happy that everyone is so positive on this silly little idea i had a while ago.
On the topic of assets and how much work will go into this: i know that when/if they do it, they will do it after 1.0 (naturally) and that not every legendary creature needs to be a heavily detailed custom model, some can be recolours as well.
Number 37: ''The Fanatic''
Species: Warper
Location: Spawn in the Junkyard (Tunnel near the disease research facillity) and then slowly moves up towards the grand reef
Character: Highly agressive, be it towards the infected or uninfected
Appearance: Brown and partially broken down (One of the eyes isn't working and it has some minor damage done to it)
Lore: 'A prototype Generation 2 warper. Just like all prototypes or failed models he was locked away in the junkyard. Now that the Junkyard has reopened he escaped, only to find a world filled with the disease he was meant to destroy, and thus starts his 'crusade' to wipe out all that is ''tainted'.'
Number 38 ''The junkyard'
Location: A tunnel near the disease research facillity, you enter it throught a giant open door
Species: Warpers, Repair droids and even a few Gen2 Warpers
Loot: It's filled with all things precursor, and even though most of it is broken down/destroyed some is still usable
Lore: 'As the Research went on, the precursors found their Gen1 Warpers ''lacking'' in some parts and thus they decided to make an upgraded version of the warper: The generation 2.
Meant to neutralize infected units before the infection really started taking shape, these warpers were build with only the most valuable technology, however they soon found this new generation to be TOO agressive after they started attacking creatures that weren't even infected in the first place. Seeing as they had to quickly lose a large amount of warpers (among other technology) they simply dug out a system of chambers, dumped the technology in there and forgot about it'
This basically came with the idea of 'I wonder what the precursors did with any old/faulty tech' and it seemed logical to me that since the precursors are...well...the precursors, that they would simply rid themselves of it somewhere and then just go on with their day.
I have a really cool idea that I have been working on for quite a while but right now, it is only a drawing on a piece of paper. I don't have a clue when I'm going to finish it, though.
Number 40: Metal Mouth
Species: Stalker
Location:Crashzone
Attitude:Aggressive to everything, just generally seems to hate life.
Description: A Stalker twice as big as normal, with jaw strength exceeding that of other stalkers. It also is a lot smarter than most other Stalkers, as it bends metal salvage and creates a sort of metal armor for itself, increasing its defense, its teeth are covered with sharp metal, meaning the attack does significant damage
Attack:Normal bite, but thanks (or not thanks depending on your perspective) to the metal, doing a lot more damage and having more health than normal
Drops:lots of metal and teeth
To still see people commenting on this thread is just great.
Which brings me to...
Number 41: Bigtooth
Species: Stalker
Location: Bigtooth's grotto (Kelp forest)
Behavior: Defensive as soon as anyone gets close to his giant pile of metal...and teeth
Look: A Purple-ish stalker with multiple giant teeth sticking out of it's maw
Loot: As soon as you either 1) Get rid of him or 2) Sneak past him, The pile is filled with stalker teeth and scrap metal as well as a Degasi PDA.
The one thing I would like to see in the game before Subnautica is finalized is a new leviathan class predator that has some similarities to the dead gargantuan leviathan in the Lost River and to the sea dragon leviathan in the lava zones so we know what it COULD have looked like. That is what my idea is for legendary creatures in Subnautica.
Going back to my previous comment on this thread, the artwork for my idea (which is a new leviathan) is finished. Right now, I'm debating if I want to go so far as to start designing the computer 3D animations for it. I really don't know how to make computer animations, though. Wish me luck!
Having locations with unique loot and blueprints is something the game already does, so yeah, I think having more valuable items guarded by unique creatures would be interesting. Getting the PDA entries on all those guys would be a nice challenge, too.
Comments
for example: Killing a matriarch or a pack leader would make them hostile towards you while killing good ol' hunter the reaper (who attacks other reapers) wouldn't make them anymore agressive towards you than they already were.
i do like the idea to punish the player for killing them. since like kitche mentioned: this game isn't about killing
NUMBER 32: Exhaurire Vitae
Species: Lava Larva
Location: The Hive
AI Type: Defensive (Instead of draining the power of vehicles, it damages them.)
Appearance: Instead of the red highlights, they're a dark brown. Slightly smaller
NUMBER 33: Signum Lux
Species: Rockgrub
Location: Sparse Reef, near to the void.
AI Type: Passive (Simply a sign to a specific artifact)
Appearance: Red instead of green, slightly smaller.
NUMBER 34: Antiqua Crocodilum
Species: Lava Lizard
Location: Farthest Kelp Forest from the center of the map.
AI Type: Hostile
Appearance: Simply a Lava Lizard (A nod to the fact that the Lava Lizard was the old model for the Stalker.)
Species: Reaper leviathan
Location: The hollow (crash zone)
AI Type: Hostile
Appearance: A Reaper but smaller and all the dark red is replaced with lighter shades of red
(A reference to the glorious time when reapers weren't the size they are now and they weren't as scary)
Again, more of a location than an actual creature
Name: The hollows
Location: Crash zone
Subareas: The nuclear hollow, the hollow
Appearance: A small tunnel system with multiple small rooms and in case of the nuclear hollow: Filled with radiation since the entrance is right under the broken aurora reactor
Number 36: Arcaedron defense system
Species: A flying variant of the repair drones
Location: The security room (The G.U.N.)
AI Type: Hostile
Appearance: (Again) A flying variant of the repair drones but instead of green lights they have a yellow lights when undisturbed but once they notice the player a *Beep* Sound goes off and the yellow turns into Red
So this?
@CaptainBarbeque Maybe once in a while those named creatures could path to a more recluse location where special loot could be found, so there would be even more points into finding then studying those special creatures? food for thoughts
What does it do: After some time it would give the signal and approximate location of one of the (Then spawned) Legendary creatures together with a small message like:
-Hunter: WARNING! Large leviathan class creature detected. Further observation suggests agressive behaviour against other leviathan class creatures. Avoid at all costs
-Mountainback: Detecting large stone mass moving south at approximatly 1.2 km/h. Scans suggest stone mass includes minerals like gold,silver and even diamond. further investigation is advised
etc. etc. you get what i mean
*cough*Metroid*cough*
So my two cents on how it might work. Maybe when a cell is loaded it's a one in 1000 chance (but it's probably like 100 critters) or 1 in 10,000 chance that one of the loaded guys is changed to legendary.
My negative however is how many assets would have to be created on a game that's on it's way to trying to be a completed game (I think they said September).
Don't get me wrong, I would love to see this happen. I want to see the game continue to develop and this sounds either Mod related or DLC.
On the topic of assets and how much work will go into this: i know that when/if they do it, they will do it after 1.0 (naturally) and that not every legendary creature needs to be a heavily detailed custom model, some can be recolours as well.
Cheers!
Species: Warper
Location: Spawn in the Junkyard (Tunnel near the disease research facillity) and then slowly moves up towards the grand reef
Character: Highly agressive, be it towards the infected or uninfected
Appearance: Brown and partially broken down (One of the eyes isn't working and it has some minor damage done to it)
Lore: 'A prototype Generation 2 warper. Just like all prototypes or failed models he was locked away in the junkyard. Now that the Junkyard has reopened he escaped, only to find a world filled with the disease he was meant to destroy, and thus starts his 'crusade' to wipe out all that is ''tainted'.'
Number 38 ''The junkyard'
Location: A tunnel near the disease research facillity, you enter it throught a giant open door
Species: Warpers, Repair droids and even a few Gen2 Warpers
Loot: It's filled with all things precursor, and even though most of it is broken down/destroyed some is still usable
Lore: 'As the Research went on, the precursors found their Gen1 Warpers ''lacking'' in some parts and thus they decided to make an upgraded version of the warper: The generation 2.
Meant to neutralize infected units before the infection really started taking shape, these warpers were build with only the most valuable technology, however they soon found this new generation to be TOO agressive after they started attacking creatures that weren't even infected in the first place. Seeing as they had to quickly lose a large amount of warpers (among other technology) they simply dug out a system of chambers, dumped the technology in there and forgot about it'
This basically came with the idea of 'I wonder what the precursors did with any old/faulty tech' and it seemed logical to me that since the precursors are...well...the precursors, that they would simply rid themselves of it somewhere and then just go on with their day.
Once again: Cheers
Take your time lad.
I'd be happy to see it once it's done
Number 39: "SNEKZILLA"
Species: Crabsnake
Location: Jellyshroom caves, near lava geyser.
A giant freakin' crabsnake. That's basically it.
Species: Stalker
Location:Crashzone
Attitude:Aggressive to everything, just generally seems to hate life.
Description: A Stalker twice as big as normal, with jaw strength exceeding that of other stalkers. It also is a lot smarter than most other Stalkers, as it bends metal salvage and creates a sort of metal armor for itself, increasing its defense, its teeth are covered with sharp metal, meaning the attack does significant damage
Attack:Normal bite, but thanks (or not thanks depending on your perspective) to the metal, doing a lot more damage and having more health than normal
Drops:lots of metal and teeth
Which brings me to...
Number 41: Bigtooth
Species: Stalker
Location: Bigtooth's grotto (Kelp forest)
Behavior: Defensive as soon as anyone gets close to his giant pile of metal...and teeth
Look: A Purple-ish stalker with multiple giant teeth sticking out of it's maw
Loot: As soon as you either 1) Get rid of him or 2) Sneak past him, The pile is filled with stalker teeth and scrap metal as well as a Degasi PDA.
Going back to my previous comment on this thread, the artwork for my idea (which is a new leviathan) is finished. Right now, I'm debating if I want to go so far as to start designing the computer 3D animations for it. I really don't know how to make computer animations, though. Wish me luck!
Wishing you luck mate