There needs to be a serious QOL improvement in this game when it comes to crafting...
nafeasonto
Meow Join Date: 2015-09-08 Member: 207824Members
Anything in storage bins, lockers etc, needs to be able to be pulled from.
So when you go make something (ESPECIALLY with the builder) it should pull directly from your lockers. This game isn't realistic by any means of the imagination (creating things out of thin air). So this QOL improvement would go a LONG way.
I have been playing this game from SUPER early access, and honestly the most boring thing about this game is going back to your lockers or your base to get ingredients. Have it where it can be PULLED from the lockers.
I hope this gets MOD support because this is the first thing that needs to be done.
So when you go make something (ESPECIALLY with the builder) it should pull directly from your lockers. This game isn't realistic by any means of the imagination (creating things out of thin air). So this QOL improvement would go a LONG way.
I have been playing this game from SUPER early access, and honestly the most boring thing about this game is going back to your lockers or your base to get ingredients. Have it where it can be PULLED from the lockers.
I hope this gets MOD support because this is the first thing that needs to be done.
Comments
UWE has (unofficially) said they intend to implement some of these improvements. However, this will likely happen after the 1.0 release.
UWE intends to add limited mod support (PC only), but that will happen after 1.0.
It's okay and fun to do stuff manually at the start. It's very fun and rewarding being able to automate certain stuff. Being able to make a more advanced fabricator machine that can pull from storage, now that would be awesome and rewarding for the medium game.
Kind of how you go from hunting for stuff manually to having the help of the Scanner room.
At most you need one of every technology. Plus food (if you're cooking) and ammo (if you're using it - I don't).
I'm not against this feature but it would save almost no time for me and I definitely wouldn't qualify it as a desperately needed QOL change.
Currently, a person that hasn't memorized all of the recipes has to go to the fabricator, look up the recipe, try to remember where they left ingredient X, go get it, and make sure all the ingredients are in inventory before being able to build.
The suggested approach would allow you to open up the fabricator, and let you build, pulling ingredients directly out of nearby lockers, if necessary.