Subnautica DLC

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2017
    Kouji_San wrote: »
    Morph_Guy wrote: »
    Now, I don't disagree with more stuff to do.

    I do disagree with DLC that costs money.

    Why?

    Because DLC is like a way to tear more money out of a fan I dislike it when they do that instead of using other means, such as making more people wanna buy the game.

    My opinion. Don't get salty over it please.

    The devs are going to release full on expansion packs after release and will make sure that there's enough new stuff that it feels worth it. There are also still going to be other, smaller updates after release that won't have to be payed for.


    That doesn't change my opinon though. I still dislike it even if they added it, but i'll probably still buy it.

    And that's why I dislike it.

    As a fan, they know we'll buy any dlc. I cry.

    But what if it is worth the price, as in actually on par with buying a new game... In any case DLC tends to be cheaper than a full game, so why "hate" it if it is worth all the pennies spent. Unless it is a self loathing of your lack of impulse buying control ;)

    First off, yes I do have a self hatred for my lack of control.

    Second, I hate it not because of the content, but I hate it because I already spent 20 dollars. I want to also get anything else supplied along with the 20 I spent.

    But meh, my opinion yada yada yada.

    Hey, I'd love to get stuff for free as well. But them dev type people creating this amazing stuff for us... They need some bling bling for the bling bling. What do you think this is, the Star Trek Utopia where everyone and their grandma has a space ship/shuttle :tongue:


    The moral of the story is, I want a space ship... They can't take the sky from me!
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited September 2017
    Kouji_San wrote: »
    Hey, I'd love to get stuff for free as well. But them dev type people creating this amazing stuff for us... They need some bling bling for the bling bling. What do you think this is, the Star Trek Utopia where everyone and their grandma has a space ship/shuttle :tongue:


    The moral of the story is, I want a space ship... They can't take the sky from me!

    They gotta pay their employees spending hours of their personal lives on making this content somehow afterall :>
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members
    Rezca wrote: »
    Kouji_San wrote: »
    Hey, I'd love to get stuff for free as well. But them dev type people creating this amazing stuff for us... They need some bling bling for the bling bling. What do you think this is, the Star Trek Utopia where everyone and their grandma has a space ship/shuttle :tongue:


    The moral of the story is, I want a space ship... They can't take the sky from me!

    They gotta pay their employees spending hours of their personal lives on making this content somehow afterall :>

    Are the sales of the game not enough? ;P
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited September 2017
    Rezca wrote: »
    Kouji_San wrote: »
    Hey, I'd love to get stuff for free as well. But them dev type people creating this amazing stuff for us... They need some bling bling for the bling bling. What do you think this is, the Star Trek Utopia where everyone and their grandma has a space ship/shuttle :tongue:


    The moral of the story is, I want a space ship... They can't take the sky from me!

    They gotta pay their employees spending hours of their personal lives on making this content somehow afterall :>

    Are the sales of the game not enough? ;P

    They might have enough to have a game return a net positive, but doesn't necessarily fund extended content. Especially not for long-term continued support of the game, and for larger things they want to add. A full biome like the Arctic I just can't see being "free" because of their having to create entirely new assets from scratch for it and quite possibly a lot of them.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2017
    They have a business to run in a competitive market, while continuing support and development of a product. Two actually, Natural Selection 2 development also has people working on it.



    You think that kind of thing is easy, or cheap
    nedry_1440x653.jpg
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    Kouji_San wrote: »
    They have a business to run in a competitive market, while continuing support and development of a product. Two actually, Natural Selection 2 development also has people working on it.



    You think that kind of thing is easy, or cheap
    nedry_1440x653.jpg

    We'll have to wait and see how things turn out, but I'm not expecting anything EA/Activision/Ubisoft level of unfair so I don't really foresee any complaints coming from me :lol:

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
  • adel_50adel_50 Join Date: 2016-09-01 Member: 221973Members
    Kouji_San wrote: »
    Usually DLC is used a bit incorrectly. Because I'd call those content patches worth the money, "expansion pack" instead of DLC. Technically they are indeed DLC and there is of course that DLC term marketing bubble. But with that term also comes that negative baggage, caused by money grabbing paid map pack or pay2win bastards.

    Why i like your posts?
    What's your secret?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    adel_50 wrote: »
    Kouji_San wrote: »
    Usually DLC is used a bit incorrectly. Because I'd call those content patches worth the money, "expansion pack" instead of DLC. Technically they are indeed DLC and there is of course that DLC term marketing bubble. But with that term also comes that negative baggage, caused by money grabbing paid map pack or pay2win bastards.

    Why i like your posts?
    What's your secret?

    I dunno
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    If there was a DLC 'hardcore mode' made that applied better depth-mechanics I'd very probably pay through the nose for it.
  • SouthernGorillaSouthernGorilla United States Join Date: 2017-07-26 Member: 232057Members
    They could easily expand the map. That would just require tacking another block or two to the edge of the current block.
    Rather than dlc I'd rather see a 2.0. That's how you make money off a game, make new versions bigger and better so people rush to buy it. I've never bought a single expansion pack for Civilization, but I've bought three different editions and plan to get VI as soon as I get a bit of extra cash.
  • SouthernGorillaSouthernGorilla United States Join Date: 2017-07-26 Member: 232057Members
    If there was a DLC 'hardcore mode' made that applied better depth-mechanics I'd very probably pay through the nose for it.

    Only if it included tanks that hold a plausible amount of air.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    Now, I don't disagree with more stuff to do.

    I do disagree with DLC that costs money.

    Why?

    Because DLC is like a way to tear more money out of a fan I dislike it when they do that instead of using other means, such as making more people wanna buy the game.

    My opinion. Don't get salty over it please.

    Well, there's a couple ways to view that. I like to use Rise of the Tomb Raider as an example of good free DLC and paid DLC.

    The free DLC came shortly after the game released, which added:
    1. A Score Attack mode - replay story chapters and complete objectives to get the highest score.
    2. A Remnant Resistance mode - create customizable missions with varying objectives, enemies and weapons; then share them online.
    3. And an Endurance mode - traverse an open area, defeat enemies and gather relics to unlock skills, but you must monitor hunger and body warmth.

    Now the paid DLC came in three packages:
    1. Baba Yaga: Temple of the Witch - a new side story that adds a new region to the world and ties in with the existing story. There are some interesting twists that unfold, and the boss fight was possibly my favorite in the entire game. :love:
    2. Cold Darkness Awakened: - This is a seperate game mode that follows up from the main story and ties into Baba Yaga. This mode is my least favorite, but it offers new gameplay and combat options.
    3. Blood Ties & Lara's Nightmare - Both of these adventures take place inside the iconic Croft Manor! The new mode lets you first explore the manor and uncover secrets, while progressing through a new story. The second mode takes place in the repaired manor; this mode is survival combat that fuses Resident Evil gameplay but with a Tomb Raider twist. Fun and challenging, they're both a nice change of pace.

    Now what does all this have to do with Subnautica? Well, the free DLC adds a few new twists to the existing game, each with their own delight and frustration. However they use the game's already existing assets (region maps, terrain data, audio files, animations, enemies, weapons) without any major changes or additions, so it was fine with being added at no extra cost.

    However the paid DLC added entirely an entirely new region (Baba Yaga) and new game maps (Darkness, Ties, Nightmare) to the game. New assets were created for these modes, such as new enemies to fight and new weapons to use. Likewise, new dialogue was created for each mode, as well as new mechanics and interactions. Everything created for these DLC was either brand-new content, or repurposed from the original game; either way it did not exist in the core vanilla game before the DLC was implemented.

    I know where you're coming from @AnomalyDetected and I do understand your stance. I don't want to pay extra for additions to Subnautica if they're either cosmetic changes or don't add anything of substance to the game. Likewise, performance optimizations and bug fixes should also be free. But on the flipside, I certainly don't expect the developers to continue keep adding new content to the game (such as biomes, appliances, technology, creatures) and NOT be paid for their hard work after the game officially launches. Look at how much has been added to the game in the last year alone; do you think they would keep doing so if no one was willing to pay for it? :confused:

    It's like with Rise of the Tomb Raider: I feel Square-Enix hit the right stride with adding new free content to keep the game refreshing to play, and the optional paid content was well worth the extra work the developers did that was outside the original scope of the game. It's a fine line for UWE to tread and decide what new content should be free or what should cost extra. But for my opinion, they haven't taken advantage of my good faith or mislead me with unfulfilled promises. As far as I'm concerned, the money I paid to play this wonderful game so far has been money well spent, and the developers will continue to receive my support for the game, whether it's in free or paid content. Personally, I'm just happy to call myself an Unknown Worlds customer. :blush:
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members
    Tarkannen wrote: »
    Now, I don't disagree with more stuff to do.

    I do disagree with DLC that costs money.

    Why?

    Because DLC is like a way to tear more money out of a fan I dislike it when they do that instead of using other means, such as making more people wanna buy the game.

    My opinion. Don't get salty over it please.

    Well, there's a couple ways to view that. I like to use Rise of the Tomb Raider as an example of good free DLC and paid DLC.

    The free DLC came shortly after the game released, which added:
    1. A Score Attack mode - replay story chapters and complete objectives to get the highest score.
    2. A Remnant Resistance mode - create customizable missions with varying objectives, enemies and weapons; then share them online.
    3. And an Endurance mode - traverse an open area, defeat enemies and gather relics to unlock skills, but you must monitor hunger and body warmth.

    Now the paid DLC came in three packages:
    1. Baba Yaga: Temple of the Witch - a new side story that adds a new region to the world and ties in with the existing story. There are some interesting twists that unfold, and the boss fight was possibly my favorite in the entire game. :love:
    2. Cold Darkness Awakened: - This is a seperate game mode that follows up from the main story and ties into Baba Yaga. This mode is my least favorite, but it offers new gameplay and combat options.
    3. Blood Ties & Lara's Nightmare - Both of these adventures take place inside the iconic Croft Manor! The new mode lets you first explore the manor and uncover secrets, while progressing through a new story. The second mode takes place in the repaired manor; this mode is survival combat that fuses Resident Evil gameplay but with a Tomb Raider twist. Fun and challenging, they're both a nice change of pace.

    Now what does all this have to do with Subnautica? Well, the free DLC adds a few new twists to the existing game, each with their own delight and frustration. However they use the game's already existing assets (region maps, terrain data, audio files, animations, enemies, weapons) without any major changes or additions, so it was fine with being added at no extra cost.

    However the paid DLC added entirely an entirely new region (Baba Yaga) and new game maps (Darkness, Ties, Nightmare) to the game. New assets were created for these modes, such as new enemies to fight and new weapons to use. Likewise, new dialogue was created for each mode, as well as new mechanics and interactions. Everything created for these DLC was either brand-new content, or repurposed from the original game; either way it did not exist in the core vanilla game before the DLC was implemented.

    I know where you're coming from @AnomalyDetected and I do understand your stance. I don't want to pay extra for additions to Subnautica if they're either cosmetic changes or don't add anything of substance to the game. Likewise, performance optimizations and bug fixes should also be free. But on the flipside, I certainly don't expect the developers to continue keep adding new content to the game (such as biomes, appliances, technology, creatures) and NOT be paid for their hard work after the game officially launches. Look at how much has been added to the game in the last year alone; do you think they would keep doing so if no one was willing to pay for it? :confused:

    It's like with Rise of the Tomb Raider: I feel Square-Enix hit the right stride with adding new free content to keep the game refreshing to play, and the optional paid content was well worth the extra work the developers did that was outside the original scope of the game. It's a fine line for UWE to tread and decide what new content should be free or what should cost extra. But for my opinion, they haven't taken advantage of my good faith or mislead me with unfulfilled promises. As far as I'm concerned, the money I paid to play this wonderful game so far has been money well spent, and the developers will continue to receive my support for the game, whether it's in free or paid content. Personally, I'm just happy to call myself an Unknown Worlds customer. :blush:

    Wow, you had some good points.

    I have to applaud you, that was very good. It helped me understand your side better.

    Yes, I do agree adding a whole new area is acceptable for Paid DLC, but eeeeeh.
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members
    edited September 2017
    One thing I would like to see if they add new biomes is less of those large cave biomes deep down like on the current map, with more of the deeper areas being exposed to the surface. I just find deeper areas that are still exposed to the surface have this extra atmosphere that cave areas don't.
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    Morph_Guy wrote: »
    One thing I would like to see if they add new biomes is less of those large cave biomes deep down like on the current map, with more of the deeper areas being exposed to the surface. I just find deeper areas that are still exposed to the surface have this extra atmosphere that cave areas don't.

    @Morph_Guy You might 'quite enjoy' a submerged FPS game called Soma. By which I mean terrified.
  • McGalcriMcGalcri Spain Join Date: 2017-11-10 Member: 233921Members
    edited January 2018
    Bigger map and allow us to craft Alien Gates for teleport between bases would be great... just an idea.
    EDIT: oh! and please... add a strafe keys for cyclops! hahahaha.
  • LordloLordlo Join Date: 2018-01-27 Member: 235906Members
    Ideas: (Didn't read the whole topic so sorry if I repeat something)

    – Add the Artic Biome
    – Add the Twisty Bridges Biome
    – Create bases on Reefbacks
    – Lost River Resurrection: (A new cave breaks open containing the Prehistoric Creatures)
    – Mesmer Queen (A cave with a gigantic Mesmer that creates hallucinations)
    – Nightmares/Paranoia ( Not sleeping or the loneliness make everything way scarier)
    – More Alien bases with tons of info and blueprints
    –Weather ( I wanted this on the 1.0 but in the end there was no rain or tornados)
    – Play as Bart from the Degasi
    – Play as a Precursor
    – And honestly I just want more terrible and gigantic predators
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