Seamoth sonar bug? [solved]
turtlefrog
Join Date: 2018-01-21 Member: 235346Members
Can it happen that the sonar upgrade of the seamoth bugs out? I have equiped it and its greyed out most of the time.Sometimes i can use it 2-3 times by pressing lmb, but then when i press lmb again it stops working again for a longer time, even when i still have 98 % of power or so.In the upgrade shaft on the side of the seamoth and on the bottom middle of the screen the upgrade symbol seems to be greyed out a bit. Same counts for the seamoth parimeter defense, which also seems to not work.
Has anyone of you had a simular problem and is there a fix?
Has anyone of you had a simular problem and is there a fix?
Comments
You have to actualy press one of those four numbers 1,2,3,4 dependend on which spot in your seamoth upgrade console you put the upgrade in,to toogle it on and off befor using. Thats extremly unclear and random. I googled it because i thought it was a bug but it wasnt, it is just extrem unclear UI handling. I had no problem finding it, because alot of steamuser had exactly the same problem, like this one here:
https://steamcommunity.com/app/264710/discussions/0/458606877328104086/
The UI in this game really needs more clarity and strictness:
-i have watched in the last time a few twitch streamer playing this game and most of them do not even know that you can fast select with ctrl+ number a tool into your toolbelt,they are drag and droping every tool per mouse in the the belt. A few tooltips (which are disableable in the options menu) which tell you stuff like that while playing would be good.
-sometimes you presss Esc to exit a menu and sometimes tab and sometimes Esc opens the screen with the option menu.
-for swapping batterys between your inventory and the battery charger fast you have to double left klick, many other inbetween menu swaps use the right click.
-most of the time, if you deconstruct a habitat room you cant do that, if something is attached to it, but sometimes , like with the deconstruction of the moonpool, it just deconstructs the entire vehicle tuning interface with it, without warning, same counts for the upgrades in the scanner room (if i remember corectly).
-the general tablet you use in this game to find all sorts of information could also use specific color types for specific categorys (like flora and fauna or clues) to find the needed information better and faster in it. The recipe side named "Blueprints", where all buildable objects are listed is also just way to confusing and fragmented.
And it would also be pretty cool if the scanner room wouldnt show anymore ressources/databoxes which have been already mined/collected. How should you find the last remaining databoxes (without making yourself a map and crossing all empty boxes out or looking online) when the scanner rooms show you all boxes including the ones you have already found?