Should the DEV's add weather to the game
ResilientPanda0
Join Date: 2017-10-02 Member: 233359Members
Join Date: 2017-10-02 Member: 233359Members
Comments
It will be a update after V1.0
Storms can be really cool, but they will require a lot of work to be properly implemented as an environmental hazard.
And regular weather, with occasional rain, fog, etc..., is just eye-candy and we can do without it for now.
Also it would fit the lore given and be a way to force players to build seabase deeper if it's destructive (that or something else)
I'm more hoping for underwater currents which would make piloting submarine much more skillful, but I don't expect that in the 1.0 release. If it's added in a DLC along other things it would be a good reason for me to buy it and give them more money.
To go along with this, the Sunbeam tells you "Let's hope the weather holds..." meaning there could totally have been a chance for a storm when they tried landing then got blown apart.
Weather would also be awesome if the Floating island slightly rocked or something, and the Lifpods (Yours, 5, and 4) rocked in the waves.
However, my dream would be if it did have a gameplay effect. During a big storm the up and down of big waves could make the safe shallows and other shallow locations not so safe with the surf smashing the player and subs into the terrain, forcing them to either wait the storm out in a base or go deeper to get away from it. To prevent this from stalling gameplay, let the bed be used to sleep out the storm. Maybe rare creatures and minerals could be exposed during a storm, so the player has incentive to go out to collect things (similar to what was done in the Mad Max game with the storms).
Also, storms could be underwater as well. Underwater storms like in Soma could potentially give the exosuit some additional gameplay by being able to wade through unpredictable currents that would smash a seamoth or the player into walls and such.
Even less severe weather could potentially have some gameplay effect. Different weather could change fish behavior (would also like to see this as part of the day-night cycle) so on overcast days some fish would be easier to find. When it's raining, maybe there could be waterfalls on the islands the player can use to get free fresh water and outdoor plants would grow faster immediately after the rain. Plus some fish that react to the less saline water suddenly present at the surface.
As has been said, any of this would likely be a post-1.0 feature.
On a side note, given the size and proximity of the moons on the planet, there should be some massive tide changes periodically. Tides intense enough to keep the safe shallows completely dry for like half of each ingame day. But that would be dumb, insane to code and not very fun game mechanic. Still, theres a good expository reason to explain underwater weather...
And storms would be awesome too, with bigger waves.
If this had some impact in the way creatures behave, even better.
And if this had some impact in structures built near the surface, PERFECT!