Abysmal UI torpedoes Subnautica's gameplay - No survivors
Hamlet
Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
While the game is pretty beautiful and atmospheric, I'm not spending most of my time diving and exploring, nope, instead I'm fighting the UI.
The biggest culprits being the Inventory management and Fabricator screen.
I don't know what UWE was thinking when they designed this system, but I'm baffled why they want players to spend hours dragging 2D icons from left to right and right to left. It's zero fun whatsoever. All the time I'm running out of space, including the lifepod's storage, so that I set up half a dozen external containers underneath the pod... with the result that I now have to spend even more time juggling items around whenever I want to produce something novel: "Do I still have Copper and Sulfur? Hell, I don't know, have to check and shovel through containers. Again..." [5 minutes later] "Fuck, now my Pod inventory is full and my player inventory as well." [5 minutes later] "What did I need again? Oh, it was Copper Wire, but I just turned all my Titanium into an Ingot" [5 minutes later ad infinitum, amen]
1.) Why are there no Lifepod storage extensions? I don't want to jump out of the pod, dig through 10 floating containers and run swim back to the Fabricator several times. It's just tedious busywork and all this time spent staring at an inventory screen is not what I had in mind when I installed an underwater exploration game. It's as much fun as spending 8 hours with an Excel spreadsheet... and when it comes down to grinding through inventory tables, I'd rather get paid.
2.) Why doesn't the Fabricator take the pod's storage into account? Yet another couple hours of accumulated mindless shovelwork...
3.) And why isn't there one big unified (and extensible) Base Storage?
In short: Subnautica is sabotaging itself with a UI that stands in the way and acts as a constant unnerving grindstone instead of simply getting out of the way and letting me enjoy the exploration, diving, underwater atmosphere and music.
*I ordered Sub EA in May 2015 and opted to wait for the release version.
The biggest culprits being the Inventory management and Fabricator screen.
I don't know what UWE was thinking when they designed this system, but I'm baffled why they want players to spend hours dragging 2D icons from left to right and right to left. It's zero fun whatsoever. All the time I'm running out of space, including the lifepod's storage, so that I set up half a dozen external containers underneath the pod... with the result that I now have to spend even more time juggling items around whenever I want to produce something novel: "Do I still have Copper and Sulfur? Hell, I don't know, have to check and shovel through containers. Again..." [5 minutes later] "Fuck, now my Pod inventory is full and my player inventory as well." [5 minutes later] "What did I need again? Oh, it was Copper Wire, but I just turned all my Titanium into an Ingot" [5 minutes later ad infinitum, amen]
1.) Why are there no Lifepod storage extensions? I don't want to jump out of the pod, dig through 10 floating containers and run swim back to the Fabricator several times. It's just tedious busywork and all this time spent staring at an inventory screen is not what I had in mind when I installed an underwater exploration game. It's as much fun as spending 8 hours with an Excel spreadsheet... and when it comes down to grinding through inventory tables, I'd rather get paid.
2.) Why doesn't the Fabricator take the pod's storage into account? Yet another couple hours of accumulated mindless shovelwork...
3.) And why isn't there one big unified (and extensible) Base Storage?
In short: Subnautica is sabotaging itself with a UI that stands in the way and acts as a constant unnerving grindstone instead of simply getting out of the way and letting me enjoy the exploration, diving, underwater atmosphere and music.
*I ordered Sub EA in May 2015 and opted to wait for the release version.
Comments
I hope the rest of your concerns have more effort put in..
*resumes reading*
If you don't want to start your main base yet, just drop an X-Compartment or two by themselves with a hatch on the top or bottom and fill the sides with lockers. Drop a solar panel on top of you don't want to worry about breathing while managing inventory.
Also, https://is.gd/SubnauticaNewbieTips
Imagine being in a secondary base and able to access stuff from your first? Way way to easy.
Im more baffled by your situation. If you got that much stuff and you are in the lifepod that means one of 2 things.
* You are grabbing everything which can be grabbed regardless if you need it or not.
* You are severely delaying making a base which can house, you know, actual storage lockers.
To further reduce instances of "where did I put this?", I only maintain one primary base at a time and move all my resources with me when I change bases. At the beginning, it's the lifepod. Next, it's a base in the safe shallows as soon as I can craft a habitat builder. Finally, it's a Cyclops, although if you wanted you could keep your safe shallows base tiny and build your main base elsewhere soon after. I just like the safe, central location and the free beacon from the lifepod and the time savings of not having to scout out another base location (plus I got lucky on my playthrough and was close to the thermal vent).
I don't collect huge piles of materials until the endgame and usually just gather what I need to go straight for the Cyclops so I can have a mobile base ASAP where I can keep everything and bring it with me. The lower deck has plenty of wall space for all the named resource lockers.
Anyways, back to the original issue, I do see some issues with the UI, but this one does at least have some sort of in-game solution.
2. Get out of that lifepod already.
Early game doesn't need hoarding. Grab what you need and build it. I made all of two floating lockers before I built my first habitat.
As a veteran, the habitat builder is now the first bit of tech I aim for, but I still remember my first playthrough where I had the exact same pod dependence issue that OP does.
That's why the pda says in the beginning (please refer to databank for detailed survival advice good luck) and there in one of the entries it has a checklist one of them is (build a habitat) or something like that in my eyes i see that everyone needs to read these pdas because they give you knowledge of what you don't know and in this case giving a new player breadcrumbs to follow