Permanently sunk Cyclops.
Silveressa
USA Join Date: 2015-03-18 Member: 202279Members
Unable to retrieve sunk cyclops.
Due to an unfortunate series of events (I.e leaving my welder back in my underwater base and banging into a rock at 122M down) I was unable to patch a hole in my Cyclops leading to it sinking to the sea bed at 227m depth.
However now that I've returned with my welder in hand I'm finding that it's impossible to weld/repair the cyclops at all? (I can weld on the breaches but it stays at 0% and nothing happens.)
I'm assuming this is because it's >200m down so it taking continual crush damage?
Is there a way to move the cyclops off the sea floor and raise it 28m up, or am I stuck having to craft a new one?
(Even full of water we should be able to pilot it albeit very slowly, around and perhaps stablize it at a depth of 199m so we can effect repairs?)
I also read in the trello notes there's a way to craft hull plating so it has more depth tolerance? However when trying to craft hull plating with my build tool it refuses to build it inside the cyclops.
Due to an unfortunate series of events (I.e leaving my welder back in my underwater base and banging into a rock at 122M down) I was unable to patch a hole in my Cyclops leading to it sinking to the sea bed at 227m depth.
However now that I've returned with my welder in hand I'm finding that it's impossible to weld/repair the cyclops at all? (I can weld on the breaches but it stays at 0% and nothing happens.)
I'm assuming this is because it's >200m down so it taking continual crush damage?
Is there a way to move the cyclops off the sea floor and raise it 28m up, or am I stuck having to craft a new one?
(Even full of water we should be able to pilot it albeit very slowly, around and perhaps stablize it at a depth of 199m so we can effect repairs?)
I also read in the trello notes there's a way to craft hull plating so it has more depth tolerance? However when trying to craft hull plating with my build tool it refuses to build it inside the cyclops.
Comments
Edit: I just tried it myself. It does work, the trick though is to sit beside the bottom half of the ship and fire the floaters away from it. They will immediately attract back to it and attach themselves. Shooting them straight at the ship seem to cause them to bounce off it where the kept trying to reattach and bouncing back off - weird.
I just used three and it took my cyclops up reasonably quickly. Ofcouse mine is undamaged and below above (weird sea logic) 100 meters.
I tried spawning them in 50 lots, a few attached most didn't but just hung in the water above the ship unsuccessfully trying to gain a hold on it. After a few hundred or so I got them to start rolling the ship but then at some point they all lost contact. Admittingly that is probably like 100m over your ships depth but I guess there is a point where all the floaters in the world couldn't save you.
Shame there isn't some form or external air-ballast system for sunken ship recovery. That game mechanic would be awesome.