I agree that it would be awesome to play on a handheld, but I don't think that the game would run. Then again, Skyrim is supposed to be on the Nintendo Switch, so who knows.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
13Gb on my SSD, give or take a save file I guess
But storage can always be upgraded right with an external HDD. The thing it falls back on is how much processing power does the Switch have and since it seems to be a lot less powerful than the Xbone... I'd say, a very very slim maybe?
Them devs aren't even sure, cause the hardware is also different from PC/Xbone/PS4 <- they seem to be a bit more similar with being kinda like PC's now
Well it shouldn't be powerful enough since it is the FORST HOME AND PORTABLE console. Even if people hats it for not being perfect even though it is the first.
Well it shouldn't be powerful enough since it is the FORST HOME AND PORTABLE console. Even if people hats it for not being perfect even though it is the first.
So you're telling me you can't lug an external HDD around with ya
Nah, sorry. I was trying to give hope where actually none exists...
Just so bored with these reocuring topics, cause people refuse to SEARCH
It would be nice if it would come to Nintendo Switch. But I don´t know if it would run on the Nintendo Switch. Would still be nice but..... Yeah don´t want to repeat.
Nintendo Switch CAN run Subnautica. My laptop is very bad, it's so bad that it can't run CS:GO with FPS higher than 25 but when I launch Subnautica it says that my PC's specs are enough except for the Graphics Card and I can still play the game with lowest settings (15-25 FPS with stutters and crashes after playing for around 1-2 hours) So I'm pretty sure Nintendo Switch can run Subnautica 720p 30 FPS no problem.
PS: It was 8 months ago when I tested Subnautica on this laptop so Subnautica probably would run worse if I tested again but still, I'm sure Nintendo Switch can run Subnautica. Developers may need to lower the texture resolution, render distance etc. but they can make it run and look good.
Nintendo Switch CAN run Subnautica. My laptop is very bad, it's so bad that it can't run CS:GO with FPS higher than 25 but when I launch Subnautica it says that my PC's specs are enough except for the Graphics Card and I can still play the game with lowest settings (15-25 FPS with stutters and crashes after playing for around 1-2 hours) So I'm pretty sure Nintendo Switch can run Subnautica 720p 30 FPS no problem.
Can your smartphone or tablet run Subnautica?
Because that is closer to what the Switch is. It's a tablet with a downclocked Tegra X1 mobile processor and 4GB of RAM. Which is plenty for games from the PS3/XBox 360 generation like Skyrim, but stumbles with anything made to use modern hardware to their fullest, or even with less intensive but unoptimized games.
To put it another way, the Switch is closer to the performance of the XBox 360 than to the performance of the XBox One. A game that doesn't run well on the XBox One certainly won't run well on the Switch, and no sane developer wants to release a game that doesn't run well.
My guess is that porting Subnautica to the Switch would require re-engineering much of the game to reduce the amount of processing spend on simulation, perhaps even moving out of Mono (and, thus, Unity) and to something closer to the hardware.
I think you could feasibly make a version of the game that worked on the Switch. Not the current version, but one with some retooled assets in a different engine.
It handles Breath of the Wild like a champ, you could get Subnautica to work if you were willing to put in the effort it would take.
UWE could probably (heh, pretending I know things) hire a specialist group to port it to the Switch (as long as said group was trustworthy and produced high-quality ports). Win-win, get more money, more exposure... just gotta pay the porting studio. Heck, these guys ported their game GoNNER from PC to Switch using Unity, and Nintendo promised at least 60 Indie devs would port to the Switch in 2017. I think UWE could pull it off given enough time (ha, just hire a new dev to focus on this probably). <- @Flayra ? Could make you a bunch of money if this is possible.
The Switch probably cannot run standard Subnautica alone. However that's not how the Switch works. Games that get ported to Switch get tweaked and crunched to fit into it. That's why Skyrim doesn't look as pretty on Switch compared to PS4.
Honestly, if it received the right porting treatment, Subnautica could probably run rather well on Switch. An actual physical release would be preferable (so that most of the game data can be on a cartridge and only the saves are on the console) but even a digital release would probably do fine. Mainly because it definitely would not be the same size that it is on PC.
Personally, I would love to see Sub on Switch, and I think there's a good chance the devs are talking about it, just because the Switch came out after they picked PS4 and Xbox One. But I will say it's probably an uphill battle at least.
Personally, I don't think Subnautica is a Handheld console type of game. I just don't see that idea working but don't let my opinion stop you thinking of Ideas that make you happy
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2018
This is all dependent if Subnautica's performance is actually tied to it's texture resolution and polygon count. However, do keep in mind that the game has been built around some kind of voxel based world, which is probably what's causing the huge memory and CPU usage along with the increased resource requirements the older a save file is because of this...
It kinda feels like they are brute forcing Unity into something it doesn't want to do, UWE are evil engine torturers, they did the same with Lua on Spark
Would love to hear an official word on this, but I would assume Switch simply can't handle it. Not because of graphics, which can always be compressed into oblivion, but because of engine abuse
This is all dependent if Subnautica's performance is actually tied to it's texture resolution and polygon count. However, do keep in mind that the game has been built around some kind of voxel based world, which is probably what's causing the huge memory and CPU usage along with the increased resource requirements the older a save file is because of this...
It kinda feels like they are brute forcing Unity into something it doesn't want to do, UWE are evil engine torturers, they did the same with Lua on Spark
Would love to hear an official word on this, but I would assume Switch simply can't handle it. Not because of graphics, which can always be compressed into oblivion, but because of engine abuse
#LeaveUnityAlone
That does it. Kidnap some UWE coders and send them to the Assembly gulag. Think how fast their games will run when coded in Assembly!
In all seriousness, though, they do have source access for Unity. If I were them I'd tweak it pretty heavily, and stuff my tweaks into a plugin and sell said plugin to other developers. Price for use? 1% of the game profits.
Comments
But storage can always be upgraded right with an external HDD. The thing it falls back on is how much processing power does the Switch have and since it seems to be a lot less powerful than the Xbone... I'd say, a very very slim maybe?
Them devs aren't even sure, cause the hardware is also different from PC/Xbone/PS4 <- they seem to be a bit more similar with being kinda like PC's now
So you're telling me you can't lug an external HDD around with ya
Nah, sorry. I was trying to give hope where actually none exists...
Just so bored with these reocuring topics, cause people refuse to SEARCH
PS: It was 8 months ago when I tested Subnautica on this laptop so Subnautica probably would run worse if I tested again but still, I'm sure Nintendo Switch can run Subnautica. Developers may need to lower the texture resolution, render distance etc. but they can make it run and look good.
Can your smartphone or tablet run Subnautica?
Because that is closer to what the Switch is. It's a tablet with a downclocked Tegra X1 mobile processor and 4GB of RAM. Which is plenty for games from the PS3/XBox 360 generation like Skyrim, but stumbles with anything made to use modern hardware to their fullest, or even with less intensive but unoptimized games.
To put it another way, the Switch is closer to the performance of the XBox 360 than to the performance of the XBox One. A game that doesn't run well on the XBox One certainly won't run well on the Switch, and no sane developer wants to release a game that doesn't run well.
My guess is that porting Subnautica to the Switch would require re-engineering much of the game to reduce the amount of processing spend on simulation, perhaps even moving out of Mono (and, thus, Unity) and to something closer to the hardware.
It handles Breath of the Wild like a champ, you could get Subnautica to work if you were willing to put in the effort it would take.
Honestly, if it received the right porting treatment, Subnautica could probably run rather well on Switch. An actual physical release would be preferable (so that most of the game data can be on a cartridge and only the saves are on the console) but even a digital release would probably do fine. Mainly because it definitely would not be the same size that it is on PC.
Personally, I would love to see Sub on Switch, and I think there's a good chance the devs are talking about it, just because the Switch came out after they picked PS4 and Xbox One. But I will say it's probably an uphill battle at least.
It kinda feels like they are brute forcing Unity into something it doesn't want to do, UWE are evil engine torturers, they did the same with Lua on Spark
Would love to hear an official word on this, but I would assume Switch simply can't handle it. Not because of graphics, which can always be compressed into oblivion, but because of engine abuse
#LeaveUnityAlone
That does it. Kidnap some UWE coders and send them to the Assembly gulag. Think how fast their games will run when coded in Assembly!
In all seriousness, though, they do have source access for Unity. If I were them I'd tweak it pretty heavily, and stuff my tweaks into a plugin and sell said plugin to other developers. Price for use? 1% of the game profits.