Random-generated H******* Enzymes formula
matrixdll
Join Date: 2018-01-27 Member: 235941Members
There's a vast selection of decorative plants in this game - why not make the formula random-generated for each playthrough, so that the experienced players won't be able to stockpile required ingredients beforehand when playing the game second time. Maybe keep that rarest one in the formula, but the rest should be random generated.
Reasons:
1) It increases the replay value of a second playthrough;
2) Adds an incentive for the players to memorize exactly where each plant can be gathered.
Thank you and, once again, thanks for a great game.
Reasons:
1) It increases the replay value of a second playthrough;
2) Adds an incentive for the players to memorize exactly where each plant can be gathered.
Thank you and, once again, thanks for a great game.
Comments
It is a nice idea, but in the end you'll just start gathering a piece of every plant in the game if you now about it. But I do enjoy random stuff.
I mean, there's a designer's struggle, mentioned by Cory on the game's launch interview (or was it the Rockpapershotgun one?), to add more purpose for decorative stuff, and this seems like a perfect opportunity to implement one.
It could weigh more toward the flora, but the possibility of requiring anything would really spice things up.
I agree, I like to have one of each plant in my garden anyway.