I'd love to have this option. I'd like to explore biomes as-is, but also have the option to switch to Safe Shallows transparency levels if wanted. (Would be nice to appreciate the whole environment from a base etc.)
This is absolutely my biggest wish for the game. There is actually a bug (last time I checked) where if you go to the top ~1 foot of water and look down, you can see what it would look like with murkier water, and it is much more realistic/scarier.
I will post some comparison screenshots when I get home.
Maybe I am asking for something different. I think the clarity of the water gives you too much visual information and takes away the mystery. First are some direct comparison scenes (using the glitch I mentioned above).
Maybe I am asking for something different. I think the clarity of the water gives you too much visual information and takes away the mystery. First are some direct comparison scenes (using the glitch I mentioned above).
Definitely what I mean, I just think we should be able to make it even easier and even harder to see to cater to what the player feels comfortable with. thanks so much for posting these pictures : D
Not only do I think this could be a fairly good idea for immersion purposes, but it could also be used to drastically improve performance by essentially drastically limiting the draw distance for lower end PCs. The original Silent Hill's fog is an iconic aspect of the game's atmosphere, but it was actually used to cover up an incredibly short draw distance due to hardware limitations on the original playstation. Doing so drastically increased performance and added to the immersion of the game in a realistic way.
I really see this as being an option that, if implemented right, could be used to improve framerates on lower end machines and possibly even act as a solution to the pop-in problems. After all, increasing draw distance exponentially increases draw area and the less things you need to draw, the less resource intensive the whole process will ultimately be. Could even make it so that certain point lights are drawn at a slightly longer distances for objects that are bioluminescent so that you get a sense of something out beyond the murky water without being able to really see what it is.
Honestly, I think there is a lot that could be done with this idea to benefit not just the immersion and horror crowd while potentially lowering the system requirements for the game in certain instances.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2018
@Qbo that is simply amazing, really adds to the atmosphere of the world. Now let's convince Cory and Obby, so we can hide their precious artwork/world models
Thanks for that nostalgia trip @RurikVaeringjar, silent hill had some really impressive atmosphere, even though it was a hardware limitation at the time as well. Subnautica doesn't have to take it to that level though, but having less viewing distance under water could probably help the stutter and engine performance in general, if they add the "mist" and are then able to lower the draw distance, while adding that ominous atmosphere as a "side effect" My biggest gripe is the popups on the surface, I've seen happen on youtube videos concerning the islands and the mist around them or the mushroom kingdom's popup issues
I can say from my tests that the effect is pronounced in VR, adding a level to the immersion. Also, let's consider that this is promo material for the game.
This is exactly what I want. I would love to have a ideal fog setting, farther for higher settings and closer for either lower settings or for more of an immersive underwater experience.
This would satisfy both the horror and freedom oriented players : D
Great idea. But I fear I'd end up tweaking the visibility constantly during gameplay (I can be such a wimp), making for a less immersive experience. Maybe this setting could made during an initial choice of selecting between gameplay modes?
It's also worth noting that reduced visibility would certainly make sonar modules much more useful, and introduce some interesting "instrument navigation" play to some of the darker biomes of the expansion.
Comments
I'd love to have this option. I'd like to explore biomes as-is, but also have the option to switch to Safe Shallows transparency levels if wanted. (Would be nice to appreciate the whole environment from a base etc.)
I will post some comparison screenshots when I get home.
<a href="https://ibb.co/dvWde6"><img src="https://preview.ibb.co/bOv4K6/01_1.jpg" alt="01_1" border="0"></a>
<a href="https://ibb.co/hWumXR"><img src="https://preview.ibb.co/cEXJe6/01_0.jpg" alt="01_0" border="0"></a>
<a href="https://ibb.co/hReye6"><img src="https://preview.ibb.co/c1ZWz6/02_1.jpg" alt="02_1" border="0"></a>
<a href="https://ibb.co/fAmBz6"><img src="https://preview.ibb.co/ecBde6/02_0.jpg" alt="02_0" border="0"></a>
<a href="https://ibb.co/ffWYCR"><img src="https://preview.ibb.co/d0D26m/03_1.jpg" alt="03_1" border="0"></a>
<a href="https://ibb.co/haiPK6"><img src="https://preview.ibb.co/ekyDCR/03_0.jpg" alt="03_0" border="0"></a>
<a href="https://ibb.co/jgG0sR"><img src="https://preview.ibb.co/b61Bz6/04_1.jpg" alt="04_1" border="0"></a>
<a href="https://ibb.co/jwwde6"><img src="https://preview.ibb.co/dXrBz6/04_0.jpg" alt="04_0" border="0"></a>
<a href="https://ibb.co/jbwYCR"><img src="https://preview.ibb.co/bWZaRm/05_1.jpg" alt="05_1" border="0"></a>
<a href="https://ibb.co/neVRXR"><img src="https://preview.ibb.co/g8i26m/05_0.jpg" alt="05_0" border="0"></a>
<a href="https://ibb.co/kWzLsR"><img src="https://preview.ibb.co/d3SUmm/06_1.jpg" alt="06_1" border="0"></a>
<a href="https://ibb.co/bZsUmm"><img src="https://preview.ibb.co/hqEye6/06_0.jpg" alt="06_0" border="0"></a>
<a href="https://ibb.co/dr7jK6"><img src="https://preview.ibb.co/kRMYCR/07_1.jpg" alt="07_1" border="0"></a>
<a href="https://ibb.co/irG0sR"><img src="https://preview.ibb.co/cKUaRm/07_0.jpg" alt="07_0" border="0"></a>
<a href="https://ibb.co/eYyrz6"><img src="https://preview.ibb.co/d85FRm/08_1.jpg" alt="08_1" border="0"></a>
<a href="https://ibb.co/n0iPK6"><img src="https://preview.ibb.co/eXBYCR/08_0.jpg" alt="08_0" border="0"></a>
<a href="https://ibb.co/jquWz6"><img src="https://preview.ibb.co/dvyDCR/09_1.jpg" alt="09_1" border="0"></a>
<a href="https://ibb.co/dHMpmm"><img src="https://preview.ibb.co/h9qh6m/09_0.jpg" alt="09_0" border="0"></a>
<a href="https://ibb.co/eUB0sR"><img src="https://preview.ibb.co/cJ1de6/10_1.jpg" alt="10_1" border="0"></a>
<a href="https://ibb.co/b8ofsR"><img src="https://preview.ibb.co/gXs6XR/10_0.jpg" alt="10_0" border="0"></a>
<a href="https://ibb.co/b5UmXR"><img src="https://preview.ibb.co/m0cvRm/11_1.jpg" alt="11_1" border="0"></a>
<a href="https://ibb.co/m510sR"><img src="https://preview.ibb.co/gwNUmm/11_0.jpg" alt="11_0" border="0"></a>
<a href="https://ibb.co/eNKye6"><img src="https://preview.ibb.co/mfP9mm/12_1.jpg" alt="12_1" border="0"></a>
<a href="https://ibb.co/dQ8PK6"><img src="https://preview.ibb.co/fyjye6/12_0.jpg" alt="12_0" border="0"></a>
<a href="https://ibb.co/jYGN6m"><img src="https://preview.ibb.co/njSjK6/13_1.jpg" alt="13_1" border="0"></a>
<a href="https://ibb.co/mgARXR"><img src="https://preview.ibb.co/kAKaRm/13_0.jpg" alt="13_0" border="0"></a>
And here are some additional shots, just to show some beautiful (and realistic) scenes that are very rare when you can see everything
<a href="https://ibb.co/fX1N6m"><img src="https://preview.ibb.co/cSqFRm/14.jpg" alt="14" border="0"></a>
<a href="https://ibb.co/jOjye6"><img src="https://preview.ibb.co/nLC6XR/15.jpg" alt="15" border="0"></a>
<a href="https://ibb.co/isSJe6"><img src="https://preview.ibb.co/kZUWz6/16.jpg" alt="16" border="0"></a>
<a href="https://ibb.co/iP5RXR"><img src="https://preview.ibb.co/dsJ26m/17.jpg" alt="17" border="0"></a>
<a href="https://ibb.co/dkMN6m"><img src="https://preview.ibb.co/kDtDCR/18.jpg" alt="18" border="0"></a>
And finally, this. I find it immersion-breaking to see that far underwater at night.
<a href="https://ibb.co/kEeWz6"><img src="https://preview.ibb.co/ccg0sR/19.jpg" alt="19" border="0"></a>
Definitely what I mean, I just think we should be able to make it even easier and even harder to see to cater to what the player feels comfortable with. thanks so much for posting these pictures : D
I really see this as being an option that, if implemented right, could be used to improve framerates on lower end machines and possibly even act as a solution to the pop-in problems. After all, increasing draw distance exponentially increases draw area and the less things you need to draw, the less resource intensive the whole process will ultimately be. Could even make it so that certain point lights are drawn at a slightly longer distances for objects that are bioluminescent so that you get a sense of something out beyond the murky water without being able to really see what it is.
Honestly, I think there is a lot that could be done with this idea to benefit not just the immersion and horror crowd while potentially lowering the system requirements for the game in certain instances.
Thanks for that nostalgia trip @RurikVaeringjar, silent hill had some really impressive atmosphere, even though it was a hardware limitation at the time as well. Subnautica doesn't have to take it to that level though, but having less viewing distance under water could probably help the stutter and engine performance in general, if they add the "mist" and are then able to lower the draw distance, while adding that ominous atmosphere as a "side effect" My biggest gripe is the popups on the surface, I've seen happen on youtube videos concerning the islands and the mist around them or the mushroom kingdom's popup issues
<a href="https://ibb.co/e2iUan"><img src="https://thumb.ibb.co/e2iUan/Untitled.png" alt="Untitled" border="0"></a>
<a href="https://ibb.co/dhDYq7"><img src="https://preview.ibb.co/eFp6A7/Capture.jpg" alt="Capture" border="0"></a>
So, they think it looks good. Like others have said, it would help with:
-performance and pop-in
-atmosphere
-psychological fear/realism
-gameplay difficulty, need to use beacons
And, the graphical effect is already in the game. We just want a graphics setting for it!
"Yes."
This is exactly what I want. I would love to have a ideal fog setting, farther for higher settings and closer for either lower settings or for more of an immersive underwater experience.
Great idea. But I fear I'd end up tweaking the visibility constantly during gameplay (I can be such a wimp), making for a less immersive experience. Maybe this setting could made during an initial choice of selecting between gameplay modes?
It's also worth noting that reduced visibility would certainly make sonar modules much more useful, and introduce some interesting "instrument navigation" play to some of the darker biomes of the expansion.