narfblatUtah, USAJoin Date: 2016-05-15Member: 216799Members, Forum Moderators, Forum staff
@m0nk3n The builder tool does it easily, just place the new one on top of the other. The rooms won't connect, so you have to put ladders in any of the squares at the top of the room. Large aquariums, however, do connect.
If you can get past a fear of the dark and swimming dangerously with ghost leviathans then you could always build an observatory base in The Great Void. It makes for some spectacular views. I got lucky and didn't die during base construction but had several very close calls.
You can build bases above water. A possible idea is building a base above the Aurora. However, that requires scaffolding which requires using X-corridors, foundations, and hatches. There are 6 entry points for X-corridors. Building above water doesn't require reinforcement. So you can build a 2 km high building if your computer can handle it.
You can build bases above water. A possible idea is building a base above the Aurora. However, that requires scaffolding which requires using X-corridors, foundations, and hatches. There are 6 entry points for X-corridors. Building above water doesn't require reinforcement. So you can build a 2 km high building if your computer can handle it.
yes, i built my base so high, it's now higher than the wreck of the Aurora, if you just stack buildings on top of each other, they don't use any of your base integrity, so you can potentially go as high as you like.
That is a bug i think, in fact if you think about it, stacking building should use a LOT more integrity than side by side buildings.
What is even more interesting is building an observatory above the rocket. It proves the entire ending is a lie.
As far as it being a bug, it is more of an extremely understandable oversight instead of a bug. After all, Subnautica is about building bases in the water and not 100 meters above the surface of the water.
narfblatUtah, USAJoin Date: 2016-05-15Member: 216799Members, Forum Moderators, Forum staff
@project_demon any base pieces placed above water don't use hull integrity. Stacking multipurpose rooms below the surface will indeed lower integrity, the same as building side by side.
@project_demon any base pieces placed above water don't use hull integrity. Stacking multipurpose rooms below the surface will indeed lower integrity, the same as building side by side.
that's a bug right? surely it can't be working as intended.
@project_demon any base pieces placed above water don't use hull integrity. Stacking multipurpose rooms below the surface will indeed lower integrity, the same as building side by side.
that's a bug right? surely it can't be working as intended.
I always thought this was intentional, though not 100% realistic. The additional pressure underwater is only one of many stresses a base like this would have, but there are limits to reality in a game. I wouldn't want them to cut features so that they can keep you from making an unrealistic base.
I view the decreasing base integrity as you go deeper as a form of gating, making deeper areas take longer to reach.
As a mainbase could be in a more interesting locale like north of weird of and east of extremely dangerous but in otherwise tame area its not suicide. killer view but and easy to access to the more exotic biomes.
ex like mine is basically southwest of the floating islands but overlooking the mushroom forest on the border of the grassy plateaus. need to do more work/expand and organize or possibly relocate after it xbox version finally launches
can't tell from the pic but IF it is basically in the same location as mine disregard that comment, still maybe a better view.
could use some variations like elbow corridors some extra stuff like a larger garden w/ more flora, searchlights, an observatory, some intersecting corridors in between multi-purpose rooms for easier access, thermal source for power, other than that i would definitely say its still pretty good survival set up
@project_demon any base pieces placed above water don't use hull integrity. Stacking multipurpose rooms below the surface will indeed lower integrity, the same as building side by side.
that's a bug right? surely it can't be working as intended.
I always thought this was intentional, though not 100% realistic. The additional pressure underwater is only one of many stresses a base like this would have, but there are limits to reality in a game. I wouldn't want them to cut features so that they can keep you from making an unrealistic base.
I view the decreasing base integrity as you go deeper as a form of gating, making deeper areas take longer to reach.
Subnautica has always had an extremely simplified stress system. Instead of basing the stress on the each part, it is based on the overall stress of the system. My limited experience of structural engineering from college is screaming at me about what is possible in Subnautica. A bunch of glass corridors 200 meters above the water or 200 meters below the surface of the water that connects the top or bottom of each Island and the Aurora. As long as there is enough reinforcement, any physics defying construction is possible.
Comments
a very nice base you got there
< chuckle >
how do you build 2 multipurpose rooms ontop eachother? do you have more room then 1? how does that work out ?
1v1 any time bruh
the multipurpose rooms stacked ontop eachother.
yes, i built my base so high, it's now higher than the wreck of the Aurora, if you just stack buildings on top of each other, they don't use any of your base integrity, so you can potentially go as high as you like.
That is a bug i think, in fact if you think about it, stacking building should use a LOT more integrity than side by side buildings.
As far as it being a bug, it is more of an extremely understandable oversight instead of a bug. After all, Subnautica is about building bases in the water and not 100 meters above the surface of the water.
that's a bug right? surely it can't be working as intended.
I always thought this was intentional, though not 100% realistic. The additional pressure underwater is only one of many stresses a base like this would have, but there are limits to reality in a game. I wouldn't want them to cut features so that they can keep you from making an unrealistic base.
I view the decreasing base integrity as you go deeper as a form of gating, making deeper areas take longer to reach.
ex like mine is basically southwest of the floating islands but overlooking the mushroom forest on the border of the grassy plateaus. need to do more work/expand and organize or possibly relocate after it xbox version finally launches
can't tell from the pic but IF it is basically in the same location as mine disregard that comment, still maybe a better view.
could use some variations like elbow corridors some extra stuff like a larger garden w/ more flora, searchlights, an observatory, some intersecting corridors in between multi-purpose rooms for easier access, thermal source for power, other than that i would definitely say its still pretty good survival set up
Subnautica has always had an extremely simplified stress system. Instead of basing the stress on the each part, it is based on the overall stress of the system. My limited experience of structural engineering from college is screaming at me about what is possible in Subnautica. A bunch of glass corridors 200 meters above the water or 200 meters below the surface of the water that connects the top or bottom of each Island and the Aurora. As long as there is enough reinforcement, any physics defying construction is possible.
Nice !!!!