Cyclops Docking Station
TimeLord259
Join Date: 2017-01-10 Member: 226506Members
I was always thinking about a way for the Cyclops to dock directly to the base. Mainly for convenience. Perhaps a docking tub or maybe a new module on the sides of the Cyclops just before you walk into the control room, in that little empty area between the Sea Moth/Prawn suit docking unit and the control room. What do you guys think?
Comments
Confirmed by the devs? Link?
Check column Post V1.0. It's not guaranteed, but a good contender if SN sells well enough for post-V1.0 content to be a thing.
so again unless a dev confirms their is one planned i wouldn't have high hopes
Oh look someone on the inter used the correct your
All done
NOW it's done
(check previous quotes)
https://trello.com/c/Hg1gT7QR/193-cyclops-dock
pretty much going to be a post v1.0 content addition, that may change. They've moved stuff around on the roadmap before but assume that it'll be post release until otherwise.
I've already gotten the Cyclops docking repair module, so how do I dick the Cyclops and to what? I saw that it was something they were going to add, but that post was back in January. Had it still not been added?
That was actually funny to read ...
In case you don't know why: No patches since release in January even for bugs, let alone content, and the Cyclops docking is on the roadmap for almost 2 years.
Seems the simplest and most forgiving arrangement might be a docking station designed around a straight 'basic compartment' with a vertical connector sticking out of it. After far too many bumps and scrapes, a lot of getting in and out, cursing etc. , I managed to align the Cyclops' bow hatch with the top of the connector. It seems this kind of docking set up might well work OK if the Cyclops was given an extra 'Docking camera' looking straight down from its bow-hatch, so you could see just what you're doing.
Of course the vertical tube would need its own hatch on top (maybe an iris door that opens with a prolonged scrapey sound?) Also maybe some gnarly magnetic clamps that first lock onto the Cyclops with a big echoey clanking sound.
Would love to be able to build a monorail system or something. I would also like to be able to angle L compartments up and down, and I would like to be able to have tube with a slight slant. You have no idea how irritating it is to build from the lava zone to the central base by the Aurora just to find out that since the central base and the connecting base is off by 1m the two bases won't join together. So I have to deconstruct all the way to lava zone and build to the lava zone from Central base, and central base is already huge so building each compartment is super slow (playing the XB1 version still in game preview)
Moonpool would be too large and any enclosure would be a pain to park into and
Scanner room style pod with an extendable roof top hatch that latches onto the bottom hatch. Going up a ladder takes you inside and exiting the cyclops drops you in the room.
A console could be added to allow you to transfer power from the base to the cyclops to power repairs... or power recharging.
Though the cyclopes is cumbersome to pilot the beauty of the docking bays like the moon pool is that when you get close enough the game takes over for docking proceedure and you don't have to do anything.
goes right over the top (symmetrical with other side)
https://forums.unknownworlds.com/discussion/142186/oh-noooo-another-cyclops-dock-discussion
Not sure if they came from the devs or just fan-art