Help A Newb?
kasracer
Join Date: 2003-01-19 Member: 12464Members
<div class="IPBDescription">Ned help making map[s</div> I used to make alot of maps for TFC, so i'm new to this NS map making. I've looked at the FAQ thing and I got a basic understanding. My questions are the following:
1. How do you make a door and then make it work? I never figured this out in TFC, I just could never get it to work right.
2. Can you put the Ready Room under the entire map? Or are you supposed to? I just don't want comm to be able to see it (no real reason, just don't think they shoud) unless it automaticly doesn't show if its defined as a ready room. Haven't played with it much.
3. How do you make a background image? Like in 1 of the maps there is glass and when you look through it, the out edge of the map is just 1 big background image instead of black. how do you do that? I also never figured that out, I just enclosed all of my TFC maps so I never had a reason to figure it out.
4. How do you make see-thru glass?
Ok thats all. Thanks in advanced for any help. Also expect many maps from me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
1. How do you make a door and then make it work? I never figured this out in TFC, I just could never get it to work right.
2. Can you put the Ready Room under the entire map? Or are you supposed to? I just don't want comm to be able to see it (no real reason, just don't think they shoud) unless it automaticly doesn't show if its defined as a ready room. Haven't played with it much.
3. How do you make a background image? Like in 1 of the maps there is glass and when you look through it, the out edge of the map is just 1 big background image instead of black. how do you do that? I also never figured that out, I just enclosed all of my TFC maps so I never had a reason to figure it out.
4. How do you make see-thru glass?
Ok thats all. Thanks in advanced for any help. Also expect many maps from me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
2) Put your readyroom ABOVE the commander's view hieght so he won't see it.
3) It's called a skybox. The half-life SKY texture is replaced by the sky specified in the map properties. Again this is basic HL stuff.
4) Make the brush func_wall or func_breakable, set the rendermode to texture and use the render amount to specify the transparency of the glass. Again this is basic HL stuff.
Read my quickstart guide ( <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>http://nsworld.ns-central.co.uk/mappinggui...appingGuide.php</a> ) you may learn something.
2) Put your readyroom ABOVE the commander's view hieght so he won't see it.
3) It's called a skybox. The half-life SKY texture is replaced by the sky specified in the map properties. Again this is basic HL stuff.
4) Make the brush func_wall or func_breakable, set the rendermode to texture and use the render amount to specify the transparency of the glass. Again this is basic HL stuff.
Read my quickstart guide ( <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>http://nsworld.ns-central.co.uk/mappinggui...appingGuide.php</a> ) you may learn something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ok thanks!
But what about the door <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
I've attached func_door to it, messed with options, ect and it just would't work. I'm sure I am just not doing it right but i've googled for tutorials, and other helpful things and can't find ****
EDIT: Nevermind, miezekatze helped me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->