Power Transmitter - Splitter
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
The standard Power Transmitter can take an unlimited number of inputs and provides one output. This means you can use it to collate power from multiple sources and then transmit it to one base. What you can't do is use a Power Transmitter to distribute power to multiple bases.
I'm suggesting A special type of Power Transmitter than can provide 2 outputs, evenly splitting the energy flow between them. So if you're running 2,500 energy into it, each output would receive 1,250 energy. This would let players power multiple bases with a single power source.
I'm suggesting A special type of Power Transmitter than can provide 2 outputs, evenly splitting the energy flow between them. So if you're running 2,500 energy into it, each output would receive 1,250 energy. This would let players power multiple bases with a single power source.
Comments
Though you can run a line from a starting Power Source (that is external only) to more than one base,
They need to be linearly connected. One cannot go from more than one source of power "picking up" more on the line nor splitting off to other bases on a "Y."
It would be so great if these nodes did better eh, and did NOT connect to Platforms as do buildings.
(lolz)
Perhaps also if had a "Y Splitter," we also had an Advanced option?
2500 power, split to 1250 each, run one back into the rear.
So now you have 3750 power to split? Which splits in half and adds in again. And again.
Doesn't this create a feedback loop that basically turns a single solar panel into infinite power, and/or crashes the game when it goes too high?
My point is: engine/game/world limitations. Players ALWAYS try and break EVERY system.
I doubt it is or would be made to allow re-connecting to a same starting point 'into' the system.
It would be good though to be able to chain more than one source of power together. . .
and agreed, finding things to break is a good way to find bugs eh
I wouldn't see it as really a clean divide, but instead, it would connect the bases power supply. Virtually, this would turn them into one singular base supplied with power, but they are still separate entities.