Watch closely, you can see the player is drifting: (around 12:45 mark, watch the background with PDA open) It eventually gets bad enough the player reloads, which fixes it, but then the problem returns. It was after docking a PRAWN, not sure it that's relevant.
Confirmed. This is BTW a really old bug, still not fixed.
In my case not only the player is sliding, also the Cyclops is moving a bit. Then after some time, the player is falling down above the Cyclops. It means the player is outside and above the Cyclops then and falling down to the Cyclops. You can avoid this by using the Cyclops cockpit or by sitting on a chair as example. But if you leave one of them, the problem is back.
Not sure if it have to do with Prawn docking, i will test this.
edit: nope, this problem occurs also if no Prawn is docked.
I've had the same thing happen, I noticed just before it occurred my Cyclops started slowly moving upwards and to the right before I fell through the floor and took damage on hitting the seabed. The game treats you as being on land for a moment then it'll suddenly put you back in the ocean. Happened three times, its very irritating. I do love this game besides its current buggy state.
After more tests I can say this: not the player is moving, but the Cyclops itself. And that's the problem. It seems that there is a simple collision issue between the moving Cyclops model and the fixed player model.
I have also noticed this and it's actually a little nauseating. This bug seems to get worse as the I progress to the Lost River or perhaps as I add more equipment to the Cyclops. I'm currently stuck in the Tree Cove and unless I keep moving inside the Cyclops I will fall out in under 30 secs. It is quicker with the PDA open making it difficult to restock. Moving the Cyclops slightly only delays the effect slightly. Same with restarting. With F1 open it shows the player acceleration snapping +/- 0.5 units however overall location appears steady. Tried various GPU options and could not make it stop. However, Dither made it much worse. Turning Dithering on immediately caused me to fall out of the Cyclops as well as cause the Cyclops to spin keel up and fall to the Tree Cove floor. I can't seem to advance beyond this part of the game. Is it possible to make a copy of the latest save and try again on another computer with different GPU?
I'm uninstalling and reinstalling the game and will copy back the old save game with the problem and try again. I don't know why Unknown Worlds says they can't duplicate the problem. It's 100% reproducible for me (unless the re-install works). I thought it might be GPU settings related, but it appears to be dependent on "local environment". I'm calling it a Jacob's Ladder effect (the movie, not the HVPS thing), everything drifts just slightly, then starts snapping back to the starting point in tiny steps, then turbulence as it occurs faster and the steps get bigger then WHAM...I fall to the top of the Cyclops. If I wait long enough it'll happen again 3x until I splash into Tree Cove water. Why would Elon Musk ever fear AI? Give it a few hours after sentience is achieved, and it'll likely gorp into a broken toaster with a chipmunk voice. Ah...download done. Time to try again.
Well apparently uninstalling a program is a lot more involved than it used to be, and I was unsuccessful in eliminating the issue. According to the 'global stats' about 18% of steam players play to the point of getting a Cyclops and maybe 10% to the lost river. This bug must be a "show stopper" for only a handful of those - hardly a large enough number warrant the expense of fixing. Maybe someday I'll return and give the game a go again. Who knows, different computer, or a higher place in the bug list. It was such a beautiful game...but it is like taking a glorious spring hike and finding a massive strip mine around the bend.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2018
So far I've only noticed the slowly sliding in the Cyclops. It is indeed 100% of the time when you stop moving inside the submarine... It happens with the sub moving or stationary. Although it's not game breaking so far...
So, did the devs actually say they are unable to repro it? Seems strange they would say that, because it is 100% reproducible. Even in a new save...
I'm more annoyed by the seemingly random crashes to desktop. Feels like Subnautica is quite a bit more unstable, ever since a few weeks after v1.0 release. Quite annoying for a Let's Play TBH, having to retrace steps using the recording
When searching for clues to solve the problem I found many posts describing it going back to early development. There was even a "quote" from a developer stating it could not be consistently duplicated by the development team. The reasoning was there were too few developers and too many other bugs to work on to justify addressing an issue that only seriously effected a handful of players. While this is the way the world works, I think they could have minimized the hardship by allowing multiple saves. That way one could return to a point before they committed to a dead end path caused by a bug. It's unfortunate few of the solutions suggested in past posts could be tested without starting over due to restricting save slots. If I were to try this again I'd manually copy and archive previous saves.
Confirmed, I have also noticed this Cyclops-moving-phenomenon.
It appears (in every game I started so far) while I'm aboard
- reading the PDA for more than a minute
- staying around
- building (!) lockers and plant-pots
One time Cyclops drifted and collide with my habitat, so my base was damaged and flooded.
This is really a game-breaker for me.
Kinda going off this bug, whenever I put my seamoth in my cyclops, it flies away. I tried reinstalling, but I don't know. I'll share some images when I get home.
This issue was reported in May 2015 and its still happening.
I have been constantly falling through my cyclops, down a 150' ish... I hear and splash and I'm back to swimming... or I just hit the ocean floor and take a bunch of damage.
I can't access my storage lockers for any more than a few seconds, I can't change power cells, I can't walk to the rear of the boat, pretty much suck at 700' down in a cave.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited April 2018
Since this is the main thread for it. See here, my pop on top of sub nonsense in action...
And to emphasize, 9/10 times when I'm in that bloody sub, I will slide around to various extremes. Sometimes it's fixed by jumping and sometimes I just teleport upwards... I'm kinda waiting on the 3-2-1 launch bug that sometimes happens after you're jumping to try and fix it
Fix is to find the bug and patch it. If they don't know where it is in the code, and it's not causing a hard crash, it's probably on the back burner. Perhaps they could use a bug bounty system, but I'm not sure how that would work with the source code for the game.
Fix is to find the bug and patch it. If they don't know where it is in the code, and it's not causing a hard crash, it's probably on the back burner. Perhaps they could use a bug bounty system, but I'm not sure how that would work with the source code for the game.
You seem quite knowledgeable about the game. Could you please point me to where the cyclops files are?
Fix is to find the bug and patch it. If they don't know where it is in the code, and it's not causing a hard crash, it's probably on the back burner. Perhaps they could use a bug bounty system, but I'm not sure how that would work with the source code for the game.
You seem quite knowledgeable about the game. Could you please point me to where the cyclops files are?
It's an external knowledge, not an internal one; I don't know how to code. If you wanted to go bug hunting, and know how to code, I'd suggest asking the modding guys where you could start.
Join the official Subnautica Discord server: https://discord.gg/subnautica Then click the #subnautica-modding channel on the left, which will give you a link to join the Subnautica Modding Discord and also the Subnautica Multiplayer Mod (Nitrox) Discord servers.
I can confirm that the player still "slides" about when inside the Cyclops, following little big update. I am halfway through a new playthrough to test the update out properly and noticed this.
Hopefully the issue that I posted about in Jan here:
Hello! I made an account on this forum specifically make a comment in this thread.
This is not a dead issue.
Yesterday I lost a 25 hour (real time) Hardcore game because of this issue. My cyclops was parked a hundred metres or so above the sea floor when my character was transported out of the cyclops to a position above. Thereupon my character fell to his demise and my game was gone.
Now, Subnautica is not a good game. Subnautica is GREAT game. In my opinion it has the chance to be all time great. However, for hardcore mode this issue kills it dead.
I know you already have my money for Subnautica. I know you are moving on to another product. It's what software houses do, but know this. As it stands you have lost my recommendation. I was considering purchasing this game for my 13 year old niece, now I will not. When this game comes up in conversations, I will relay my experience with this game and the support it receives and advise accordingly. I see little point in purchasing another product from your house if this is what I am expected to play with.
In short, this bug effects your bottom line.
I will watch with interest, for a time at least, to see if this issue is addressed. I live in hope.
I don't use twitter and frankly, I see no point in me putting any further effort into this issue. I've communicated along two channels what I wished to communicate. If the Unknown Worlds Sofatware House cannot monitor it's own tools for feedback then, *shrugs*, what goes around comes around.
Comments
In my case not only the player is sliding, also the Cyclops is moving a bit. Then after some time, the player is falling down above the Cyclops. It means the player is outside and above the Cyclops then and falling down to the Cyclops. You can avoid this by using the Cyclops cockpit or by sitting on a chair as example. But if you leave one of them, the problem is back.
Not sure if it have to do with Prawn docking, i will test this.
edit: nope, this problem occurs also if no Prawn is docked.
Also PAUL, haven't watched him in ages. Good stuff XD
So, did the devs actually say they are unable to repro it? Seems strange they would say that, because it is 100% reproducible. Even in a new save...
I'm more annoyed by the seemingly random crashes to desktop. Feels like Subnautica is quite a bit more unstable, ever since a few weeks after v1.0 release. Quite annoying for a Let's Play TBH, having to retrace steps using the recording
Well crap, that is both hilarious and scary!
It appears (in every game I started so far) while I'm aboard
- reading the PDA for more than a minute
- staying around
- building (!) lockers and plant-pots
One time Cyclops drifted and collide with my habitat, so my base was damaged and flooded.
This is really a game-breaker for me.
I have been constantly falling through my cyclops, down a 150' ish... I hear and splash and I'm back to swimming... or I just hit the ocean floor and take a bunch of damage.
I can't access my storage lockers for any more than a few seconds, I can't change power cells, I can't walk to the rear of the boat, pretty much suck at 700' down in a cave.
And to emphasize, 9/10 times when I'm in that bloody sub, I will slide around to various extremes. Sometimes it's fixed by jumping and sometimes I just teleport upwards... I'm kinda waiting on the 3-2-1 launch bug that sometimes happens after you're jumping to try and fix it
You seem quite knowledgeable about the game. Could you please point me to where the cyclops files are?
It's an external knowledge, not an internal one; I don't know how to code. If you wanted to go bug hunting, and know how to code, I'd suggest asking the modding guys where you could start.
Join the official Subnautica Discord server: https://discord.gg/subnautica Then click the #subnautica-modding channel on the left, which will give you a link to join the Subnautica Modding Discord and also the Subnautica Multiplayer Mod (Nitrox) Discord servers.
Hopefully the issue that I posted about in Jan here:
https://forums.unknownworlds.com/discussion/155423/fell-through-my-cyclops-then-appeared-above-it-continuously-falling/p1?new=1
Has been fixed, but if were still sliding in the Cyclops then I seriously doubt it.
This is not a dead issue.
Yesterday I lost a 25 hour (real time) Hardcore game because of this issue. My cyclops was parked a hundred metres or so above the sea floor when my character was transported out of the cyclops to a position above. Thereupon my character fell to his demise and my game was gone.
Now, Subnautica is not a good game. Subnautica is GREAT game. In my opinion it has the chance to be all time great. However, for hardcore mode this issue kills it dead.
I know you already have my money for Subnautica. I know you are moving on to another product. It's what software houses do, but know this. As it stands you have lost my recommendation. I was considering purchasing this game for my 13 year old niece, now I will not. When this game comes up in conversations, I will relay my experience with this game and the support it receives and advise accordingly. I see little point in purchasing another product from your house if this is what I am expected to play with.
In short, this bug effects your bottom line.
I will watch with interest, for a time at least, to see if this issue is addressed. I live in hope.
Regards
Discord:
https://discordapp.com/invite/subnautica
Twitter:
https://twitter.com/subnautica
https://twitter.com/UnknownWorlds
Probably better to Tweet @ the devs directly on the Discord, or Twitter:
https://twitter.com/obraxis
https://twitter.com/Flayra
https://twitter.com/hugh_jeremy
E-mail: subnautica-support@unknownworlds.com (mailto: link)
I don't use twitter and frankly, I see no point in me putting any further effort into this issue. I've communicated along two channels what I wished to communicate. If the Unknown Worlds Sofatware House cannot monitor it's own tools for feedback then, *shrugs*, what goes around comes around.