Vehicle Oxygen
Aurora_Survivor
Naperville Illinois Join Date: 2018-01-04 Member: 234809Members
This seems quite weird to me. Every time your Cyclops, P.R.A.W.N Suit, Seamoth what have you runs out of energy in it’s power cells the player instantly starts using their own on person oxygen supply to keep breathing instead of breathing the open air that would be still in the vehicle cabin even if the air scrubbers were offline there still would be enough air to last for like 1 minute in a Seamoth or probably like 15 in a Cyclops if there was already a fire happening. In real life submariners in WWII would wait in their subs in the event that the crippled sub sunk to the bottom of the seabed and await rescue but depending on the size of their submarines would give the appropriate amount of air for how long they would last. I hope the devs add this into the game as a mechanic of some sort to increase immersion. What are your thoughts comment below to tell me what you think!
Comments
How is this not similar to the way they programmed the oxygen supply for vehicles with it's magic act of instantly disappearing oxygen?
Hehe, maybe for the Seamoth at least it's not actually producing Oxygen to fill the cockpit. Maybe Scuba Steve hooks up his tank to a real time oxygen delivery system. Although he's not wearing his scuba mask and this doesn't explain the Cyclops.
They should fix both the oxygen and energy issue (along with so many more rather strange and silly designs)
Another good point, would really like to see dedicated Base Battery units. So you can build a few and still store power.
Emergency power only. Oxygen production offline.
Yeah, you would think "emergency power"
would include something as important as oxygen production...
The point being: Power down -> All oxygen throughout the entire base (or vehicle) instantly teleports into the void
Yeah I understood that
I mean that "Emergency power" "Oxygen production offline"
that's just crappy designing