Seaglide? Aside from a headlight, what good is it?
Goldengoose7
California USA Join Date: 2018-04-26 Member: 240346Members
I recently started playing this game, and just crafted a Seaglide.
Wondering what the purpose of this thing is? It doesn't move me any faster than my guy can swim on his own, and it uses batteries to power it.
So... Just curious if I am missing something here, or if this vehicle is kind of the running joke in the game? (A waste of time and resources and better left off your inventory)
Based on the obvious redundancy of the Seaglide... Are all the vehicles in this game of equally questionable value? (Cyclops etc.) Just wondering if these are assets worth working towards, or if your character on his/her own can get around just as well without any of them. ??
Wondering what the purpose of this thing is? It doesn't move me any faster than my guy can swim on his own, and it uses batteries to power it.
So... Just curious if I am missing something here, or if this vehicle is kind of the running joke in the game? (A waste of time and resources and better left off your inventory)
Based on the obvious redundancy of the Seaglide... Are all the vehicles in this game of equally questionable value? (Cyclops etc.) Just wondering if these are assets worth working towards, or if your character on his/her own can get around just as well without any of them. ??
Comments
To go deeper you are required to get the other vehicles and upgrade them. It goes a little something like this:
The Cyclops gives you a mobile staging ground but if you know what you are doing and looking for then all that you need to finish the game is your Prawn. Tell me exactly why the Cyclops is necessary to beat the game; don't say batteries because you can carry spares.
It is absolutely required if you want to play the game in style by driving your pimp ride into the deep!
Getting crap out of your PRAWN's saddlebags feels incredibly melty.
I just based the speed on how fast I can circle one of the smaller islands or the Aurora. The terrain of the island for example moves by at the exact same speed when I am just swimming on the surface as when I am being towed by the Seaglide. I see no difference in the travel time at all.
Is there a BOOST button or something that I am not aware of? I am using my XB1 Elite Controller on my gaming PC and basically just push the left stick full forward. That is the only speed control I am aware of.
I have tried other buttons at the same time, but found nothing to produce a boost or any other notable increase in speed over the top speed of my guy alone just swimming on the surface or diving down or back up.
That is why I posted this thread. Before I used it for the first time, I was expecting a very obvious travel time advantage, and presently I am not finding any at all.
The Headlight is obviously an improvement, as mentioned in my thread title. But so far, that is all I see as an advantage/difference over just swimming normally.
I'm happy to read that the Cyclops does indeed provide some real tangible advantages for the player over not using a vehicle.
Increased dive depths being one that I would assume based on this thing being a submarine. I was hoping at some point to discover deep underwater crevasses and perhaps something on the order of "Black Smokers" on the ocean floor at serious depths.
It would suck if the developers didn't put some hyper depth related stuff in the game that can only be reached with the Cyclops.
1004m -> 1064m
~6s - Seaglide with Ultraglide Fins
~6s - Seaglide no fins
~9sec - Ultra glide fins
~14sec - No fins
Go to that biome with the hole that goes straight to the Active Lava Zone, the one with the juvenile ghost leviathan guarding it. Park your Seamoth somewhere safe on the edge of that hole, then get on your bad Seaglide and ride!
You can easily make it to the power plant and gather kyanite by hand, go back to the surface using the portal and craft a second blue key. From the power plant, you can also easily make it to the Primary Containment Facility, and you know how it goes from there.
It's a fun challenge, but I usually build all the vehicles anyway, because that's fun, too.
When you're moving past terrain out in the open, I know it can seem like you're not moving much faster with the Seaglide than just swimming, but trust us, it's faster. Like @Kouji_San suggested, time it going from the bottom to the surface, just watching your oxygen gauge.
There's also encumbrance to consider. The more stuff you're carrying, the slower you go. This may not be obvious in the early game when you don't have as much gear, especially the big O2 tanks, but it is a thing that happens and the Seaglide helps overcome that.
Oh, and no, there's no boost.
If not, this would be a neat addition for Hardcore mode. And has probably been suggested by others
@Goldengoose7 Keep an eye on your radio in your lifepod, it sends you out to areas to explore and progresses the story lines as well. You will have to go much deeper eventually and encounter all kinds of awesome and terrifying stuff. I won't go into the the ins and outs, as that would be spoilerish
The oxygen use is definitely less when you use this thing as opposed to swimming.
Still.. It isn't all that much faster than just swimming without it. You can see this easily by just stowing it away and watching the surface below you moving. Then equip the Seaglide again and see if things speed up in any significant manner.
Makes sense that if you are carrying a bunch of heavy stuff, then it should be faster than trying to swim up or down. My inventory is almost always full or close to full, so not sure how heavy the common stuff is compared to what may be waiting down the road?
I think the oxygen use difference is really the most beneficial aspect of using this as opposed to it making any significant impact on how long it takes to travel from A to B with and without it equipped.
I know it didn't help me get away from a Ghost Leviathan a little while ago. I had the throttle pegged full forward and I still could not outrun the thing any better than I could by just free swimming in the opposite direction. Plus there ended up being (3) of these things and they seem to just appear out of nowhere in front of you.
I'm definitely checking the radio every time I return to the pod or after seeing that radio graphic appear on the HUD. I have already repaired the Aurora's Drive System and stopped the radiation while also getting the Prawn Suit blueprints . Visited two islands and activated and passed through the teleporter linking the two islands, been through that Alien structure and a bunch of other stuff.
I'm about 20 hours in at this point. Would like to get all the Cyclops BluePrints so I can try using that. Still working on getting the Seamoth and Prawn Suit too.
I haven't used any walkthroughs. Just kind of feeling my way through everything as it presents itself.
The game definitely reminds me of No Man's Sky more than any other similar game. The materials collection approach and stuff like that. Even the various modes of play are similar.
If you watched my short video then you'll see that the Seaglide is nearly 70% faster on average than using fins. I'll trust the F1 Info console any day over my own relative visual perception.
Are you playing the latest Beta? I am because for some reason Steam refuses to download version 85 to my PC, leaving me on version 84 and claiming it to be the latest update available.
So, I have been playing the experimental Beta since day 2 of my playthrough. Maybe my guy's swimming speed is bugged somehow giving me a much faster swiming speed than normal?
When I do what you did in that video, there is no change in velocity at all. This could be why I don't see any speed improvement, cause my guy can already swim as fast as the Seaglide can move. ???
__buildtime.txt > 4/19/2018 2:12:59 PM
Wearing Reinforced Dive Suit, Ultraglide Fins and Ultra High Capacity Air Tank (though I also tried the Lightweight High Capacity Air Tank as well).
Just pushing forward on my joystick.
I even tried sprinting while in water (which only works out of water).
Also, doing any damage to them, even just a strike from a knife, will send them fleeing for a few seconds, and that'll give you a window of opportunity to escape.
Oh, and you encountered all those Ghost Leviathans because you went off the edge of the map, into the Void. They'll spawn there and come after you. Otherwise, there are only a couple of them on the regular map, and never more than one at a time.
How far away is this surface you're using as a reference? This is very relative to your observation of speed difference...
I still don't understand your point as it is blatantly obvious it is quite a bit faster... Heck the moving a distance 60 meters I tested on the fly and get there 3 seconds earlier. That is in fact quite a significant difference in speed...
If you truly want to test this, find yourself some Crashfish and try to get away in a straight line with and without the thing. Trust me, you'll get the message Heck the most obvious way to test the speed is by launching yourself out of the water with the Seaglide. You can get a lot of airtime compared to almost no airtime with just your fins and close to no airtime without any fins... I honestly don't get it why you aren't able to see the speed difference, unless you're sitting way too far away from you TV screen And even then, it is way too obvious not to notice...
@zontwitch
I just aquired the SeaMoth Sub.. NOW we are talking!
This thing can really move and is much faster than my guy can swim. And I have seen a speed advantage using the SeaGlide to get to the surface fast from depths of 100m or more.
The speed at which the terrain passes by you is just not accurate in this game, so as you guys mentioned earlier, you can't use that as a measure of how fast you are moving.
I see that there is a MOD for your fins to make them perform better. What does that do to the SeaGlide vs Swimming difference?
You're not being trolled. I got engrossed in playing the game after my last post here and just now got back on to read any additional posts in this thread.
No worries. My questions and observations are real, and I really appreciate all the useful input you guys are providing me!
I do the same nearly every day on the Elite Dangerous and No Man's Sky forums, since I have years of playtime invested in ED and a couple of thousand hours into No Man's Sky between my PS4 and PC versions.
Thanks for that info! I was wondering where the end of the map was and how you would know. So I guess you could say that those Ghost guys are the game's equivalent of a barbed wire fence?
I'm thinking it over in my head, and yes, it might be a bug. The seaglide doesn't work very well if you are looking straight down. Creatures like the ghost leviathan and the reaper are very hard to outrun, I mean, outswim. However, the seaglide helps to escape sand sharks and stalkers, along with other small predators. Also, its helpful if you are going through a very warm biome, and you don't have the proper protection.
As far as trying to escape the bad guys goes... I have had limited success so far. The SeaMoth I just picked up is definitely more effective at getting out of dodge in a hurry...
But even something like the SeaMoth is no match for this guy! Hands down one of the most frightening and believable in-game monsters I have ever seen in a video game!
Crushed my SeaMoth like an egg a few seconds after that last image was taken. In fact, you can see two vertical cracks forming in the cockpit glass, which fractured a few seconds later.
WOW! That thing is nasty! And they appear to be all over the place in my game now! This encounter happened right off the tip of the big island near the Alien MegaStructure.