SPARK : I don't get this...
So when creating a rectangle inside other vertices, I can't make it :
I know I can create a face by selecting edges with ALT+C , but this doesn't work also
Everytime I get this I had to remove some stuff, create new lines, remove somes, try again, and again till It works but I begin to be fed up a little...
I don't get this blender-thinked map editor
Too used to valve hammer...
Guess The good usage of SPARK it by using exlusively "Extrude" everytime I want to make a corridor, but I don't like this way... it's hard to follow a 2D layout that I draw before...
I know I can create a face by selecting edges with ALT+C , but this doesn't work also
Everytime I get this I had to remove some stuff, create new lines, remove somes, try again, and again till It works but I begin to be fed up a little...
I don't get this blender-thinked map editor
Too used to valve hammer...
Guess The good usage of SPARK it by using exlusively "Extrude" everytime I want to make a corridor, but I don't like this way... it's hard to follow a 2D layout that I draw before...
Comments
In this case, how can I "cut" the lines in half ?
When I extrude, I don't get a ceiling, something has changed I guess ?
ns2 altair beta is almost all made from geometry and if you double click on a piece of it the whole map will select because it is all welded together.
when using the selection tool you can select edges that are connected with vertices and then click edit and create face. You can also select multiple vertices and then go edit weld vertices. To create a brush you need all edges to be connected via a vertex. If they are not you will get issues like in your movie.
You should build your map out of smaller, logical pieces. Take a look at docking to see a good example.
Pfft, LIEZ, I've had unearthed all welded together since the early days of TRASH! XD
if you're working on the grid and use the tools the way I do, its really helpful to have them all welded. I honestly don't think I could work with the editor if I weren't working with welded geo.
I'd rather make a big 2D flat surfaces, following a 256 or 512 grid with the layout of the map then extruding all... but yeah that theorycally creates collinear lines... That would theorically be removable by the "remove collinear lines". BUT it seems this tool only remove EXACT collinear lines (that have same size), and that's the problem. There should be a tool to divide the lines in two and create new Vertices (And also new vertices aswell then...)
So my question would be : how to do this manually ?
P.S : I should have know Extrude is shit in the end. 1rst Hammer rule for best optimisation = never use Hollow & Carve