Functional Combat System
willdoesyt
Join Date: 2018-07-25 Member: 242468Members
Join Date: 2018-07-25 Member: 242468Members
Comments
not engage in combat
Due to recent events regarding Obraxis Prime, survival fabricators can no longer create weaponry. This is due to the abuse of a lifepod's survival fabricator on the ship A-348, in which a group of citizens abused it to create functioning weapons and massacre the planet's inhabitants. Sadly, to prevent further abuse, the Survival Knife is the only weapon available to be crafted in the event of an emergency. If you have any concerns, please contact Alterra Customer Service at 1-800-Alterra on a long-range transmitter. Please, enjoy your trip on the Aurora.
What he said
Subnautica's not really about combat, though. The game nudges you to understand and adapt to the ecosystem, not attempt to become a new apex predator.
We are the apex predators wherever we go.
The precursors were more advanced than us
1. They chose a water planet to study a deadly water-borne contagion.
2. They thought it was a good idea to steal a Sea Dragon's egg without repercussions.
3. They decided to imprison a Sea Emperor inside the magma chamber of a volcano, far away from their natural breeding grounds.
4. They could not/would not listen to the Sea Emperor's pleas to release them and proceeded to destroy 2 of her eggs in order to find a cure, torturing the very creature that could have given the cure.
5. They built warp gates that happen to go precisely where the hatching enzyme ingredients were located, but could not hatch the eggs.
6. They created Warpers to kill diseased creatures at minimal efficiency
7. They created the Enforcement Platform to indiscriminately shoot down ships without warning, yet it could be turned off by any non-diseased creature without regard of the continued existence of the disease.
8. They literally had a device that can obliterate any organic material (i.e. the disease), but decided not to use it when the disease broke out.
Advanced does not always mean best.
It's about exploration.
If you want a game centered on combat, NS2 is a good place to start. It's by the same company, so I'm sure you'll have a ton of fun on that.
But as stated on many other threads, weapons would ruin the way people play Subnautica. It would become combat oriented, which would really detract from the original gameplay.
A combat system would, in my eyes, consist of "let me shoot this" and then sudden, terrible, flesh-rending death at the hands of a super-leviathan on steroids.
The best combat system we have is the prawn suit - and if you ask me, that's sensible. The only way you could hope to survive the crushing bite of a fix 44x your size is in an exosuit.
Maybe if you could point me to the toggle that turns off sea monster aggression while retaining all other aspects of the normal/hardcore survival experience, I'd be happy to swim around peacefully exploring and otherwise not engaging in combat. Until that time, I'm not going to abandon my desire for self defense tools because the developer got the bright idea to arbitrarily remove players' ability and positive incentive to kill any of the hostile sea creatures except by the most tedious imaginable method of stun+knife for half an hour. It gets to the point of being nonsensical, as with the aquarium and breeding sea creatures so you can chuck their corpses into the bio reactor.
And it's not like the idea is to stop you from killing. No, you kill plenty in this game, except the animals there is positive incentive to kill are all passive and totally defenseless. It's only when it gets to animals that pose even the slightest threat that your hands are tied and defending yourself becomes unrewarding and exceptionally tedious. Underwater coward simulator.
Easily the most boneheaded piece of design in this game, which otherwise would be very enjoyable.
....you're supposed to avoid things, outsmart them, your post is basically just complaining about there being no easy way of killing things, when you're not supposed to kill the hostile creatures in the first place
Nope, we’re at about the same place on the food chain as herring. It’s true.
I think you've mistaken Subnautica for a different genre.
Maybe there's an argument here for more game modes, including one where casual players could "turn off" the predators. Personally I'd like to see more game modes included to emphasise altogether different game aspects.
But I think you've got very little chance to see carnage introduced: The developers have press released thay they started out with the idea of producing a low violence game fron the very beginning.
Meanwhile, if you're feeling oppressed maybe there's a mod at mod-nexus you might like.