Curious as to what people are doing. Ah shoot, forgot the option for "not interested in Below Zero"... ah well. Guess I can't edit it no. Unless a moderator can? if so, it's be appreciated.
SkopeWouldn't you like to know ;)Join Date: 2016-06-07Member: 218212Members
edited November 2018
That's one thing that I was disappointed with myself for, knowing nearly everything about how to beat the game except the rocket practically memorized.
As much as I adored watching this game grow update by update, it made the final experience lack the magic of taking the first dive.
That's why I'm gonna try and see if making Below Zero as secret as possible will keep the magic and challenge that going in blind provides.
That's one thing that I was disappointed with myself for, knowing nearly everything about how to beat the game except the rocket practically memorized.
As much as I adored watching this game grow update by update, it made the final experience lack the magic of taking the first dive.
That's why I'm gonna try and see if making Below Zero as secret as possible will keep the magic and challenge that going in blind provides.
Honestly I have to agree. Just I want to be able to feel like I'm helping.
I might pop in once they're just doing the polishing sweep but honestly I don't think so... bugs that have been reported for a long time (years?) are still present in Subnautica. They do make progress fixing them (see: PRAWN able to be modified in Moonpool once console v1.0 patch hits) but what's the point of doing EA and reporting stuff if it's kept on a backburner list a mile long? Seriously, I think UWE needs to hire a bunch more talent if they're that swamped. Do that, make DLC or additional separate games in the Subnautica universe (maybe some outer-space / jungle / desert survival, how about the Craig McGill backstory?) and make a bunch more money on that. Obviously they'd have to make it fresh and different enough from Subnautica to make it worth buying, but the mechanics and gameplay are solid. Just make it different enough that it's not a pure cash grab (like other companies who do cheap iterations of the same core concept - that's fine, but keep the price to fit. You want to charge the same as a full game, better have the gameplay and story to back that up).
I haven't voted yet.
On one hand I want to avoid spoilers and only play when the game is as functional as possible.
On the other, I'm still visiting this forum and spoilers will be unavoidable. I'm also extremely hyped, as anyone here.
I might pop in once they're just doing the polishing sweep but honestly I don't think so... bugs that have been reported for a long time (years?) are still present in Subnautica. They do make progress fixing them (see: PRAWN able to be modified in Moonpool once console v1.0 patch hits) but what's the point of doing EA and reporting stuff if it's kept on a backburner list a mile long? Seriously, I think UWE needs to hire a bunch more talent if they're that swamped. Do that, make DLC or additional separate games in the Subnautica universe (maybe some outer-space / jungle / desert survival, how about the Craig McGill backstory?) and make a bunch more money on that. Obviously they'd have to make it fresh and different enough from Subnautica to make it worth buying, but the mechanics and gameplay are solid. Just make it different enough that it's not a pure cash grab (like other companies who do cheap iterations of the same core concept - that's fine, but keep the price to fit. You want to charge the same as a full game, better have the gameplay and story to back that up).
Those were widely accepted until now because they are(were) still viewed as an indie company. After the huge success of Subnautica the standards expected of them should go way higher. Let's wait and see how their growth will unfold.
Personally I have been avoiding spoilers as I want the fresh experience, and after I have had my playthrough I will then delve deeper into the deep and see other things such as easter eggs and such.
I might pop in once they're just doing the polishing sweep but honestly I don't think so... bugs that have been reported for a long time (years?) are still present in Subnautica. They do make progress fixing them (see: PRAWN able to be modified in Moonpool once console v1.0 patch hits) but what's the point of doing EA and reporting stuff if it's kept on a backburner list a mile long? Seriously, I think UWE needs to hire a bunch more talent if they're that swamped. Do that, make DLC or additional separate games in the Subnautica universe (maybe some outer-space / jungle / desert survival, how about the Craig McGill backstory?) and make a bunch more money on that. Obviously they'd have to make it fresh and different enough from Subnautica to make it worth buying, but the mechanics and gameplay are solid. Just make it different enough that it's not a pure cash grab (like other companies who do cheap iterations of the same core concept - that's fine, but keep the price to fit. You want to charge the same as a full game, better have the gameplay and story to back that up).
Yeah, I reaIly hope UWE turns fully pro one day soon, expanding the production and charging accordingly. I mean it's almost AAA level already, and seems quite under-priced for the quality (don't let this on to Devs though!)
I'm sure avoiding it all as best I can. Part of what made Subnautica so amazing was knowing nothing. Nothing about the story, objectives, landscape or any of the monsters. Didn't even know there was anything big enough to kill me for a long time. Was great!
Comments
As much as I adored watching this game grow update by update, it made the final experience lack the magic of taking the first dive.
That's why I'm gonna try and see if making Below Zero as secret as possible will keep the magic and challenge that going in blind provides.
Honestly I have to agree. Just I want to be able to feel like I'm helping.
Kind of on the fence between A and C, probably going to wait at least a while on this one. Playing too many other games at the moment.
On one hand I want to avoid spoilers and only play when the game is as functional as possible.
On the other, I'm still visiting this forum and spoilers will be unavoidable. I'm also extremely hyped, as anyone here.
Those were widely accepted until now because they are(were) still viewed as an indie company. After the huge success of Subnautica the standards expected of them should go way higher. Let's wait and see how their growth will unfold.
By the way, how have you all been?
Honestly I think the same.
Right now I know it's going to be cold and them critters are gonna be ice critters.
I want space penguins, just sayin'!!!