[ BUG ] Windows10 new install - no sound, freezes in pause menu
Paisley
Join Date: 2017-01-04 Member: 226097Members
I played Subnautica about a year ago on a Windows 7 pc with only minor problems. Yesterday I downloaded a fresh install of the game on a newer build Win10 PC, with Nvidia 1080ti, an intel I7 cpu, and 16 gb ram, excited to return to the game and see all of the changes and improvements. When I open Subnautica, there is no sound at all on either the opening menu, the black screen "intro", or after I hold the escape key to enter the game. I spawn in the pod, still with no sound. I can interact with items, I can open the hatch and enter the water, etc. I entered the pause menu via escape key, try to exit the game, or save, or anything at all and nothing happens. It's locked. I have to shut the game down via task manager. I have tried uninstalling and re-installing the game, and all drivers including video and sound are up to date. I have tried running the game in compatibility mode for both Win 7 and 8, with the same result. My game build is Dec-2017 57474. I appreciate any other advice or recommendations anyone has to help me get back into this fun game!
Comments
and the output of dxdiag (save all information button)
partial output log only - the "line 1" repeats for several pages
https://pastebin.com/kyXirhHx
I only left out some errors at the end of the file pertaining to a different game (ARK)
Wat? It's supposed to be just for Subnautica. ARK's would be in its own folder. And at the end of the output log, you can see it has a problem initializing FMOD (what they use for audio) because the output device (sound card) won't initialize.
@nesrak1 -- any ideas?
Regarding the ARK files - I have no idea - I have never looked for output logs before, but I only opened the Subnautica folder.
I will post back if anything changes, but for those having similar issues, try completely uninstalling sound devices/drivers (not just look for updates)
Thank-you for your help!
FTFY
It wont let me post an output log link so here it is.
Output Log
Initialize engine version: 5.6.2p4UnknownWorlds (0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
Vendor: NVIDIA
VRAM: 6097 MB
Driver: 23.21.13.9065
Begin MonoManager ReloadAssembly
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in 0.346 seconds
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.171674 ms
FMOD Studio: Creating runtime system instance
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Object reference not set to an instance of an object
Loading game settings
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Process name: Subnautica
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
changeset 59790, QualityLevel = 2
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OK Running Win64
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Application version: 59790
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = DESKTOP-RQBVPR7
deviceType = Desktop
deviceUniqueIdentifier = 129c486a92f2f1e44597947b71b2a011f325a8ed
graphicsDeviceID = 6088
graphicsDeviceName = NVIDIA GeForce GTX 980 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 6097
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 8
processorFrequency = 4008
processorType = Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 32691
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading asset bundle 'waterdisplacement' because it is no longer referenced
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 4.928390 ms
Heartbeat CSV, time s,9.125959, GC.GetTotalMemory MB,12.75391, OctNodes MB,7.247925, CompactOctrees MB,0.005390167, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,32, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading asset bundle 'logos' because it is no longer referenced
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 2079 unused Assets to reduce memory usage. Loaded Objects now: 10752.
Total: 43.218582 ms (FindLiveObjects: 0.473166 ms CreateObjectMapping: 0.719458 ms MarkObjects: 40.665733 ms DeleteObjects: 1.359714 ms)
Cyclops::Awake frame 1344
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Loading lightmapped prefab scene Cyclops total ms: 3755.237 self ms: 3755.238
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Streamer not ready for __LIGHTMAPPED_PREFAB__
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded lightmapped prefab Cyclops frame 1344
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Loading lightmapped prefab scene EscapePod total ms: 1453.23 self ms: 1453.23
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Caching tech types for 3316 prefabs
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded lightmapped prefab EscapePod frame 1534
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Loading lightmapped prefab scene Aurora total ms: 1145.088 self ms: 1145.088
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loaded lightmapped prefab Aurora frame 1674
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
PAXTerrainController::Initialize called - frame = 1674
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
PAXTerrainController::MountWorld frame 3146
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
builders ready, building world..
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
loading static world at 'SNUnmanagedData\Build18'.
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
World in SNUnmanagedData\Build18 is from version 39
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LargeWorld: Loading world. Frame 3148.
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LargeWorld land 'Voxeland (Voxeland)'
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LargeWorldStreamer::Deinitialize called, frame 3148
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LargeWorldStreamer::Initialize frame 3148
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Read streaming settings:
max frame ms 10, skip ents False, budget 200
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LargeWorldStreamer allocated space for 26,20,26 octree batches
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Calling LoadPrefabDatabase frame 3148
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L1: Initialize prefab database (WorldEntities) total ms: 2.5294 self ms: 2.5296
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L1: SaveLoadManager.Initialize total ms: 2.3538 self ms: 2.3541
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L1: Create octree compiler total ms: 4.8978 self ms: 4.8978
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L1: Create worker thread total ms: 0.6053 self ms: 0.6053
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Streamer initialize total ms: 170.8603 self ms: 160.3754
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: cellManager.ResetEntityDistributions total ms: 16.7714 self ms: 16.7714
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Read clip map settings from SNUnmanagedData\clipmaps-high.json:
{
"chunkMeshRes": 16,
"maxWorkspaces": 8,
"maxMeshQueue": 20,
"maxThreads": 2,
"debugSingleBlockType": false,
"vertexBucketStride": 300,
"triangleBucketStride": 175,
"levels": [
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": true,
"downsamples": 0,
"maxBlockTypes": 2147483647,
"meshOverlap": 0,
"grass": true,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": true,
"highPriority": true,
"visual": {
"useLowMesh": false,
"simplify": {
"maxError": 0.001,
"antiSliverWeight": 0.005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.0,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": false,
"downsamples": 0,
"maxBlockTypes": 2147483647,
"meshOverlap": 0,
"grass": true,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": true,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 0.01,
"antiSliverWeight": 0.001,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": false,
"downsamples": 1,
"maxBlockTypes": 2,
"meshOverlap": 1,
"grass": false,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": false,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 0.1,
"antiSliverWeight": 0.0005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 8,
"chunksVertically": 4,
"colliders": false,
"downsamples": 2,
"maxBlockTypes": 1,
"meshOverlap": 0,
"grass": false,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": true,
"ignoreMeshes": false,
"castShadows": false,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 1.0,
"antiSliverWeight": 0.0005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
}
]
}
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Prewarming all workspaces for res = 32
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing ChunkWorkspace to meshRes = 32
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing RasterWorkspace to L=54872
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing ChunkWorkspace to meshRes = 32
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing RasterWorkspace to L=54872
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ClipMapManager initialize done
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
initializing first time explosion
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: LoadSceneObjects total ms: 1256.064 self ms: 1256.064
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: LoadGlobalRoot total ms: 3.9599 self ms: 3.9599
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: RefreshExistingBatchesForPlayMode total ms: 80.0111 self ms: 80.0114
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
loading palette for LargeWorld at 'BlockPrefabs'.
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Loading palette total ms: 2525.083 self ms: 2525.083
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Loading heightmap total ms: 380.3864 self ms: 380.3864
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
biome map downsample factor: 4
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Loading biome map total ms: 59.6318 self ms: 59.6318
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LargeWorld: calling land.Rebuild frame 3208
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Rebuilding land total ms: 10.4782 self ms: 10.4782
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: Refresh signal database total ms: 3.0127 self ms: 3.0127
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OK world mounted: SNUnmanagedData\Build18
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing ChunkWorkspace to meshRes = 34
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing RasterWorkspace to L=64000
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing ChunkWorkspace to meshRes = 34
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Growing RasterWorkspace to L=64000
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LOADING FINISHED
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
PerformGarbageAndAssetCollection, Time.time=9.1053, Time.frameCount=4388, DateTime.Now=1/29/2018 12:03:36 AM
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
L0: PerformGarbageCollection -> GC.Collect total ms: 36.0235 self ms: 36.0237
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
LightmappedPrefabs all loaded, maybe starting intro vignette frame 4389
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 2959 unused Assets to reduce memory usage. Loaded Objects now: 105188.
Total: 275.927765 ms (FindLiveObjects: 5.460830 ms CreateObjectMapping: 4.522417 ms MarkObjects: 264.758301 ms DeleteObjects: 1.185726 ms)
--- PerformGarbageAndAssetCollectionAsync: GC Time 36.152 Asset GC Time 282.0534
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
LargeWorldStreamer::Deinitialize called, frame 5349
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
MainLoop aborted
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Time played: 50s
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Max depth: 4m
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Distance traveled: 150m
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 465)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 465)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 465)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 465)
UnloadTime: 243.362579 ms
Unloading 11559 unused Assets to reduce memory usage. Loaded Objects now: 27941.
Total: 153.672516 ms (FindLiveObjects: 2.046214 ms CreateObjectMapping: 3.491773 ms MarkObjects: 119.977303 ms DeleteObjects: 28.156717 ms)
FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 17599.
Total: 118.107635 ms (FindLiveObjects: 0.759058 ms CreateObjectMapping: 1.474173 ms MarkObjects: 112.854774 ms DeleteObjects: 3.019118 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.980312 ms
Unloading 1945 unused Assets to reduce memory usage. Loaded Objects now: 18780.
Total: 115.116875 ms (FindLiveObjects: 0.732743 ms CreateObjectMapping: 1.388073 ms MarkObjects: 110.860672 ms DeleteObjects: 2.134613 ms)
Loading game settings
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Process name: Subnautica
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
changeset 59790, QualityLevel = 2
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OK Running Win64
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Application version: 59790
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = DESKTOP-RQBVPR7
deviceType = Desktop
deviceUniqueIdentifier = 129c486a92f2f1e44597947b71b2a011f325a8ed
graphicsDeviceID = 6088
graphicsDeviceName = NVIDIA GeForce GTX 980 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 6097
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 8
processorFrequency = 4008
processorType = Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 32691
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 4 worker threads for Enlighten.
Thread -> id: b80 -> priority: 1
Thread -> id: 3248 -> priority: 1
Thread -> id: 1be8 -> priority: 1
Thread -> id: 4c4 -> priority: 1
FMOD Studio: Destroying runtime system instance
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Though, only relevant if you have the Nitrox co-op mod installed.
A lot of my sound effects weren't going off(water breaking when resurfacing, gasping for air when resurfacing, Seaglider, etc, etc).
When in uninstalled Nitrox, they immediately came back. Worth a shot, if any of you guys have the mod installed and are experiencing issues.
I have a problem with Subnautica. When I start the game I have no sound, the first cutscene is a black screen wich I need to skip. When I'm in the game and I get back in the pod, I can't move and my cursor starts going up to the upleft corner. When I hit escape, I cannot click anything nor can I press escape again to close the menu. I have tried a lot of things such as looking for updates for my drivers etc. I really hope you guys can help me.
DxDiag:
https://www.dropbox.com/s/skqtwfn85qq64tq/dxdiag text.txt?dl=0
output_log.txt:
https://www.dropbox.com/s/jtr8sdqqwe7fksm/output_log.txt?dl=0
Bro How did you resolve this problem... Please Help!
Hi, I connected my bluetooth headset and it worked. If that doesn't fix it, I read somewhere you could connect a headset via USB or audio cable. I really really hope this fixes your game bro!
Bro, thank you so much... you have resolved my problem. I connected my headphones on the panel connector of the case, in fact before they were connected on that of the motherboard. Thank you another time.
heres my output_log
3MJCAj8M < this goes at the end of a pastebin link because i cant post links yet
heres my dxdiag
rvuc2B0Z < same thing here
edit: i forgot to mention that uninstalling and reinstalling my graphics drivers worked for a small amount of time and then it just stopped working today