Weapon Skins
bonage
Join Date: 2012-10-13 Member: 162230Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow, WC 2013 - Shadow
hi guys,
I'm gonna be making some custom skins for weapons in my spare time. To kick off, I've decided to have a go at making some special edition black armor ones. I know Kouji made a set a while back, but I wanted to do my own take on them.
Thought I would try get some feedback here before making it a mod on the workshop. I would especially like your feedback on the changes I made to the lights, ammo ui (is it too blingy?) and also the black levels.
Pistol:
Rifle
Axe
Different world lighting:
Will be looking to make some of my own custom designs after I've finished these off. I'd be interested to know if you guys have any particular designs you like or you think would look good for guns in this game.
Cheers
I'm gonna be making some custom skins for weapons in my spare time. To kick off, I've decided to have a go at making some special edition black armor ones. I know Kouji made a set a while back, but I wanted to do my own take on them.
Thought I would try get some feedback here before making it a mod on the workshop. I would especially like your feedback on the changes I made to the lights, ammo ui (is it too blingy?) and also the black levels.
Pistol:
Rifle
Axe
Different world lighting:
Will be looking to make some of my own custom designs after I've finished these off. I'd be interested to know if you guys have any particular designs you like or you think would look good for guns in this game.
Cheers
Comments
More on topic.. Nice skin edits.. I know from my own experience that it can take quite long to make.
Note that if you save the dds in compression, you can not have to many colour differences close together, or it will fail. But if you do not compress, yeh.. big big.
Yeah I'm saving them with dxt3 ARGB compression - its ending up being around 5mb for pistol_view.dds - which is up slightly from the base one (3mb). The colours and textures came out pretty well though with little to no noticeable noise. Might be able to fiddle round with the compression settings a bit more to get it down, but atm im just gonna focus on the skins themselves.
might do some mockups with other colours for the ammo UI and see what works
This is the correct workflow. By saving out the DDS files yourself, you may open yourself up to problems later on. I remember one time seeing weird mip mapping issues on a texture because the maker had saved it themselves, rather than letting builder do the work for them.
Not sure that I follow. My current workflow is using psd template to work on textures, then compiling into DDS using nvidia export tool, and generating mip maps with it that way. Is that what you meant by using the builder?
@Anti_Boson happy to have a go at some stuff - add me on steam.
Seems i only post 1 skin a year, so here is a new skin:
Desert Camo.
Rifle:
Pistol:
Will probably be changing the colour of the ammo display soon - probs back to blue or a lighter/icier blue and keeping the yellow for my black one in OP.
Also taking requests for new skins.
Sand Skin
Rifle:
Pistol:
Toffee Apple
Pistol:
As for Skin request: We could use a Kodiak Gorge and Kodiak Shotgun. As well as the other Lifeforms like Lerk, Fade and Onos in Kodiak.
They probably should be added to the Kodiak Pack or be a Kodiak 2/Addon Pack. Would buy that, too
Edit: Is the black one from you available at the Workshop?
Once that's fixed, I'd be happy to submit them and see if they are considered good enough.
@bonage How about the Kodiak Skins? You think you could do them? Would be awesome. Of course only if the memory thingy is solved.
This is correct
Okay. I will give it a thought. Maybe I will come up with an idea for you
I've dug up the skins I did a couple of years back and updated them to work with the current build - here's a video of the special edition ones in action:
They probably need a little bit more polish so I'll probs do that soon. I'll look at also creating some new ones - happy to look at any ideas if people have them.
@IronHorse @rantology @WasabiOne I think it would be great sometime in the future if we could get a community skin submission system setup akin to that in CS:GO where skins that are considered worthy can get picked for future dlc or some kind of ingame marketplace. Personally I'm not really interested in any kind of profit off of a system like that but more in creating content that would get used by others. Have you guys considered this kind of system at all?
As far as community skins / curated item-shop goes, we don't have the required Steamworks mechanisms wired up to Spark (hint: requires full UGC support and a few other things), so it's doubtful we'll go down this road in the near future.
That's not to say we're ignoring the possibility however, but we'll need to revisit it at a later time.