Scanner room HUD chip not working
WaterBatman
UK Join Date: 2019-01-11 Member: 248543Members
As the title says. I just built an outpost about 1000m away from my main base. Created a scanner room and got it searching for some lithium. It found a few successfully and the orange blips appeared on the 3D display inside the scanner room. I still had my HUD chip installed from my first scanner room (which has always worked perfectly, showing me the items on the HUD just fine) however the lithium from the new scanner room showed me absolutely nothing on my HUD.
So I thought does each scanner room need its own HUD chip (which would seriously suck) so I used the new scanner room to make another HUD chip and I equipped it. Same thing, absolutely nada on my HUD. The room has power and it finds the materials no problem on the map inside the room, but the HUD thing simply does not work.
Thanks.
So I thought does each scanner room need its own HUD chip (which would seriously suck) so I used the new scanner room to make another HUD chip and I equipped it. Same thing, absolutely nada on my HUD. The room has power and it finds the materials no problem on the map inside the room, but the HUD thing simply does not work.
Thanks.
Comments
Helpful links:
Getting output_log and dxdiag
Uploading saved game files and info
Is this normal? I find it so frustrating. The technology of the scanner room should remember the signatures for everything from the first time it finds it. I don't understand the logic behind forgetting things it already knew. Unless of course this is yet another bug.
Thanks.
Yeah I understand how it works now a little better. I'm already using the better scanner blips mod and it's absolutely BRILLIANT! The way it shows the distance to the material is so helpful. If you do make a mod please comment on this thread as I would love to try that out!