Can't initialize render device after new patch
1dominator1
Join Date: 2010-11-19 Member: 75011Members
Newest update broke the game for me, getting "Couldn't initialize the render device" error from spark on launch. Was working perfectly last patch. I already tried forcing D3D11 and all the other default suggestions in the tech support into thread to no effect
Fixed.
Turns out someone added a dedicated build_329 D3D setting to the %addpada%/Natural Selection 2 settings xml file which defaulted to using D3D11 and overrode the original D3D setting. Why this was done is beyond me but changing it to D3D9 fixed it.
Fixed.
Turns out someone added a dedicated build_329 D3D setting to the %addpada%/Natural Selection 2 settings xml file which defaulted to using D3D11 and overrode the original D3D setting. Why this was done is beyond me but changing it to D3D9 fixed it.
Comments
The solution seems to be this:
We switched to DX11 by default because it offers more features and should be stable at this point of time.