Can MACs get some luv?
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
MACs aren't too useful seeing as how weak and slow they currently are, outside of base duty (which even then is a risky proposition).
It'd be nice to have the MAC used as often as the drifter is on aliens, rather then being mostly relegated to late game behind the lines RT building, which usually ends in tragedy quite rapidly.
- Add flashlight back as seen in the old alpha loading screen
- Have its siren flash red when under attack
- Make it tougher and zippier (could be offset by cost).
- Start the game with one free MAC? Would be incentive to get people out of base faster.
It'd be nice to have the MAC used as often as the drifter is on aliens, rather then being mostly relegated to late game behind the lines RT building, which usually ends in tragedy quite rapidly.
Comments
Agree with all of these. Maybe bring back the 'electrify' ability from NS1?
This was an ability that allowed commanders to electrify their RTs to deter the typical 1-2 skulk attacks. Once skulks grouped up beyond this it was less effective, or until bile bomb came out and gorges accompanied skulks hitting RTs. I imagine the old EMP pulse cinematic could be used when skulks came within proximity.
Essentially electrifying most of your more remote RTs in the early game instead of always going for a1, w1 immediately was an alternative strategy. Maybe something like this in concert with buffs to the other robo tech would be interesting. Electrify ability is unlocked when an ARC factory is built. I'd still like to see something like a free MAC at game spawn though, or one is spawned from the ARC factory for free when dropped.