Below Zero: Game won’t launch (Mac Catalina OS, MBP)
Mochifiend
Join Date: 2017-08-20 Member: 232511Members
Happy New Year everyone!
I played Subnautica from early in its Early Access life and Below Zero from its first launch. I have played Below Zero in experimental on an early 2015 MacBook Pro (3.1 GHz Dual Core Intel Core i7, 16 GB ram). However, since 24 December, I have not been able to get the game to load.
Nothing in my computer or network settings have changed.
Initially it gave me an error message in Steam. So I ran through Steam’s troubleshooting tree, eventually uninstalling both Steam and Subnautica completely from my machine. After a reinstall, it get a the game to act like it is starting, but the screen never opens to the main menu. I see a head shot of Sam Goodall for a second, then sounds of marine life start to gurgle, but the game just hangs there. I have tried letting it go for 10 minutes to see if it boots, but nothing.
Any thoughts on what I am doing wrong?
I have one more day of holiday left, and no human engagements to prevent me from playing, so I’d like to get lost in the cold again. Please help.
I played Subnautica from early in its Early Access life and Below Zero from its first launch. I have played Below Zero in experimental on an early 2015 MacBook Pro (3.1 GHz Dual Core Intel Core i7, 16 GB ram). However, since 24 December, I have not been able to get the game to load.
Nothing in my computer or network settings have changed.
Initially it gave me an error message in Steam. So I ran through Steam’s troubleshooting tree, eventually uninstalling both Steam and Subnautica completely from my machine. After a reinstall, it get a the game to act like it is starting, but the screen never opens to the main menu. I see a head shot of Sam Goodall for a second, then sounds of marine life start to gurgle, but the game just hangs there. I have tried letting it go for 10 minutes to see if it boots, but nothing.
Any thoughts on what I am doing wrong?
I have one more day of holiday left, and no human engagements to prevent me from playing, so I’d like to get lost in the cold again. Please help.
Comments
Also, I tried the suggested terminal fix suggested by another developer for a different game without luck. Another suggestion was to play using Bootcamp on this computer but would prefer a better solution.
Most likely this is a Steam issue, but they have no way for me to file a ticket for support or fix of the issue. Any thoughts?
thx
Here is the latest:
I can play Subnautica fine in stable and experimental.
I can play the other unity games on Steam (Oxygen Not Included and Civ6) fine.
I CANNOT play Subnautica Below Zero on stable--the graphics are wonky, and yes, I have tried implementing the low-resolution option.
I CANNOT play SBZ in experimental--the game loads and starts with the PDA alarm, but there is no audio. Once Robin sits up in bed, the game freezes and I cannot use the F8 command to report the issue.
Any help, or guidance, would be appreciated. I am not a coder or developer, so I don't know how to report these issues so they are clear to those who are. Thanks.
I tried opening the executable and it says this:
I can, however, now play the stable version of the game. So I tried to start a game in stable, saved it once I was in the water, and change game to experimental to see if the problem was just a hurdle at the start of the game. No luck. I get the error message in experimental.
Any thoughts?
https://forum.unity.com/threads/os-error-4294956486-failed-to-start-process.742928/
https://steamcommunity.com/app/461430/discussions/0/1457328392101158735/
I have attached my player log here, but I have no idea what it means:
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LightmappedPrefabs all loaded, maybe starting intro vignette frame 3466
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.AllocHGlobal(intptr)
at System.Runtime.InteropServices.Marshal.AllocHGlobal (System.Int32 cb) [0x00006] in <599589bf4ce248909b8a14cbe4a2034e>:0
at FMOD.Sound.getName (System.String& name, System.Int32 namelen) [0x00000] in <f73bced3bf2748318670cf6708bf8cad>:0
at FMODSoundCallback.SoundCallback (FMOD.Studio.EVENT_CALLBACK_TYPE type, FMOD.Studio.EventInstance eventInstance, System.IntPtr parameters) [0x00054] in <f73bced3bf2748318670cf6708bf8cad>:0
at (wrapper native-to-managed) FMODSoundCallback.SoundCallback(FMOD.Studio.EVENT_CALLBACK_TYPE,FMOD.Studio.EventInstance,intptr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
System.Runtime.InteropServices.Marshal:AllocHGlobal(IntPtr)
System.Runtime.InteropServices.Marshal:AllocHGlobal(Int32)
FMOD.Sound:getName(String&, Int32)
FMODSoundCallback:SoundCallback(EVENT_CALLBACK_TYPE, EventInstance, IntPtr)
(Filename: <599589bf4ce248909b8a14cbe4a2034e> Line: 0)
Just hangs at the same time, right at the beginning. She gets up, screen freezes, sound loops.
@Max225 Can you find the crash report files?
FWIW, I tried using headphones and that didn't fix it. What I did find is if I set the game settings to the lowest and turned off bloom and dithering, the character floated on the bed and I somehow skipped that initial call. I was able to move outside, but as soon as the game proceeds to the next dialogue, it crashed again. I'm pretty sure it has something to do with the dialogue.
FYI: after every Steam update, I now have to repair permissions on the local file tree to enable write access for everyone. If I don't, I get a load error before the game starts.
So, I am still unable to load the game. In experimental, the game crashes on the black screen after the player leaves the base station in the sky. Here is the player log:
Mono path[0] = '/Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/Managed'
Mono config path = '/Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (0)
[XR] Discovering subsystems at path /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Renderer: AMD Radeon Pro 5500M OpenGL Engine
Vendor: ATI Technologies Inc.
Version: 4.1 ATI-3.5.5
GLES: 0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle -2045993472
Begin MonoManager ReloadAssembly
- Completed reload, in 0.121 seconds
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: ./Runtime/Mono/MonoScriptCache.cpp Line: 355)
WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Post FX/Depth Of Field' - Pass 'CoC Temporal Filter' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Setting to default shader.
UnloadTime: 1.029397 ms
Initializing Steam services
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Application root directory: /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Plugins: Couldn't open libc, error: dlopen(libc, 2): image not found
(Filename: ./Runtime/Misc/Plugins.cpp Line: 322)
BankLoadException: [FMOD] Could not load bank '/Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/StreamingAssets/Secret.bank' : ERR_FILE_NOTFOUND : File not found.
at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) [0x00057] in <3909aa84dfa848d4a85a5ad8fd308bef>:0
at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) [0x0007e] in <3909aa84dfa848d4a85a5ad8fd308bef>:0
at FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) [0x00094] in <3909aa84dfa848d4a85a5ad8fd308bef>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeManager:LoadBanks(Settings)
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.RuntimeManager:get_StudioSystem()
FMODUWE:PathToGUID(String, Guid&)
FMODUWE:GetEventDescription(String, EventDescription&)
FMODUWE:GetEventInstance(String, EventInstance&)
FMODUWE:GetEventImpl(String)
FMODUWE:GetEvent(FMODAsset)
FMOD_CustomEmitter:SetAsset(FMODAsset)
FMOD_CustomEmitter:Awake()
(Filename: <3909aa84dfa848d4a85a5ad8fd308bef> Line: 0)
Steamworks: RequestStats - failed, k_EResultFail
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Material doesn't have a texture property '_MainTex'
(Filename: ./Runtime/Shaders/Material.cpp Line: 1371)
Material doesn't have a texture property '_MainTex'
(Filename: ./Runtime/Shaders/Material.cpp Line: 1371)
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Setting to default shader.
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found
(Filename: ./Runtime/Misc/Plugins.cpp Line: 322)
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found
(Filename: ./Runtime/Misc/Plugins.cpp Line: 322)
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
Fallback handler could not load library /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
Loading game settings
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
changeset 25366, QualityLevel = 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK Running Win64
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Application version: 25366
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SystemInfo:
deviceModel = MacBookPro16,1
deviceName = Focused on Shit
deviceType = Desktop
deviceUniqueIdentifier = EBEC805D-EE84-519C-BFB6-47CC5AAA50CB
graphicsDeviceID = 29504
graphicsDeviceName = AMD Radeon Pro 5500M OpenGL Engine
graphicsDeviceType = OpenGLCore
graphicsDeviceVendor = ATI Technologies Inc.
graphicsDeviceVendorID = 4098
graphicsDeviceVersion = OpenGL 4.1 ATI-3.5.5
graphicsMemorySize = 8176
graphicsShaderLevel = 46
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Mac OS X 10.15.3
processorCount = 16
processorFrequency = 2400
processorType = Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = False
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = False
supportsStencil = 1
supportsVibration = False
systemMemorySize = 32768
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
UnloadTime: 6.036665 ms
PDALog : Initialize() : Duplicate key 'Log_Journal_Intro_Crashed' found at index 92.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PDALog : Initialize() : Duplicate key 'Log_Journal_Intro_Pod' found at index 93.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PDAScanner : Initialize() : 'Seamoth' is an unknown entry for PDAEncyclopedia! (index = 69)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PDAScanner : Initialize() : 'TimeCapsule' is an unknown entry for PDAEncyclopedia! (index = 229)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
ClearSkies - MildWeatherSet - Mild / Time 40.48273s -> 83.30301s
HeavyFog - BadWeatherSet - Dangerous / Time 83.30301s -> 123.1698s
ElectricStorm - ExtremeWeather - Extreme / Time 123.1698s -> 151.4463s
HeavyFog - BadWeatherSet - Dangerous / Time 151.4463s -> 182.6044s
Calm - MildWeatherSet - Mild / Time 182.6044s -> 228.675s
Blizzard - BadWeatherSet - Dangerous / Time 228.675s -> 258.3391s
LightSnow - MildWeatherSet - Mild / Time 258.3391s -> 306.0049s
SnowStorm - BadWeatherSet - Dangerous / Time 306.0049s -> 333.1921s
WhiteoutBlizzard - ExtremeWeather - Extreme / Time 333.1921s -> 359.5904s
Blizzard - BadWeatherSet - Dangerous / Time 359.5904s -> 384.7151s
ElectricStorm - ExtremeWeather - Extreme / Time 384.7151s -> 419.4951s
SnowStorm - BadWeatherSet - Dangerous / Time 419.4951s -> 458.9717s
Calm - MildWeatherSet - Mild / Time 458.9717s -> 506.4034s
SnowStorm - BadWeatherSet - Dangerous / Time 506.4034s -> 534.3965s
LightSnow - MildWeatherSet - Mild / Time 534.3965s -> 575.8302s
SnowStorm - BadWeatherSet - Dangerous / Time 575.8302s -> 601.2942s
ElectricStorm - ExtremeWeather - Extreme / Time 601.2942s -> 632.3725s
SnowStorm - BadWeatherSet - Dangerous / Time 632.3725s -> 669.4789s
LightSnow - MildWeatherSet - Mild / Time 669.4789s -> 716.8356s
SnowStorm - BadWeatherSet - Dangerous / Time 716.8356s -> 745.2944s
WhiteoutBlizzard - ExtremeWeather - Extreme / Time 745.2944s -> 783.5585s
SnowStorm - BadWeatherSet - Dangerous / Time 783.5585s -> 811.3271s
Calm - MildWeatherSet - Mild / Time 811.3271s -> 858.2742s
HeavyFog - BadWeatherSet - Dangerous / Time 858.2742s -> 892.2331s
LightSnow - MildWeatherSet - Mild / Time 892.2331s -> 934.7726s
HeavyFog - BadWeatherSet - Dangerous / Time 934.7726s -> 965.3636s
HailStorm - ExtremeWeather - Extreme / Time 965.3636s -> 994.313s
SnowStorm - BadWeatherSet - Dangerous / Time 994.313s -> 1025.219s
WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1025.219s -> 1052.846s
Blizzard - BadWeatherSet - Dangerous / Time 1052.846s -> 1080.791s
ClearSkies - MildWeatherSet - Mild / Time 1080.791s -> 1126.496s
HeavyFog - BadWeatherSet - Dangerous / Time 1126.496s -> 1158.537s
LightSnow - MildWeatherSet - Mild / Time 1158.537s -> 1201.739s
Blizzard - BadWeatherSet - Dangerous / Time 1201.739s -> 1233.354s
Calm - MildWeatherSet - Mild / Time 1233.354s -> 1278.576s
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Kinematic body only supports Speculative Continuous collision detection
(Filename: ./Modules/Physics/Rigidbody.cpp Line: 740)
Heartbeat CSV, time s,40.48, GC.GetTotalMemory MB,280.1602, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,73, PlayerPos,0,1.787,0, WorkingSet MB,0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading asset bundle 'logos' because it is no longer referenced
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3145 unused Assets to reduce memory usage. Loaded Objects now: 21249.
Total: 17.802247 ms (FindLiveObjects: 0.912106 ms CreateObjectMapping: 1.134788 ms MarkObjects: 14.514389 ms DeleteObjects: 1.240662 ms)
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
'Loading Essentials' took 0.75 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading ResearchBase' took 0.79 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene ResearchBase total ms: 794.6024 self ms: 794.6033
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for Precursor_Teleporter_ToEndGame
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab ResearchBase frame 733
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
'Loading IceCliffs' took 0.13 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene IceCliffs total ms: 128.7082 self ms: 128.7082
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab IceCliffs frame 747
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'PreloadingBase' took 10.32 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PAXTerrainController::Initialize called - frame = 2161
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Preloading base' took 4.00 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PAXTerrainController::MountWorld frame 2710
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
builders ready, building world..
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading static world at '/Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading static world at '/Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
World in /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion is from version 39
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld: Loading world. Frame 2712.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld land 'Voxeland (Voxeland)'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer::Deinitialize called, frame 2712
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer::Initialize frame 2712
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Read streaming settings:
max frame ms 10, skip ents False, budget 200
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer allocated space for 26,20,26 octree batches
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling LoadPrefabDatabase frame 2712
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Initialize prefab database (WorldEntities) total ms: 4.7917 self ms: 4.7917
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: SaveLoadManager.Initialize total ms: 2.3002 self ms: 2.3003
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Create octree compiler total ms: 1.9941 self ms: 1.9942
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Create worker thread total ms: 0.1155 self ms: 0.1155
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Streamer initialize total ms: 77.6664 self ms: 68.3729
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: cellManager.ResetEntityDistributions total ms: 16.2644 self ms: 16.2644
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: LoadSceneObjects total ms: 2.2176 self ms: 2.2176
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: LoadGlobalRoot total ms: 1.0247 self ms: 1.0248
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading palette for LargeWorld at 'BlockPrefabs'.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
L0: Loading palette total ms: 418.9608 self ms: 418.9609
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
biome map downsample factor: 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading biome map total ms: 215.2753 self ms: 215.2754
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld: calling land.Rebuild frame 2715
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Rebuilding land total ms: 10.8213 self ms: 10.8214
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK world mounted: /Users/bonnieleelamadeleine/Library/Application Support/Steam/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading world' took 0.93 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading world tiles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
cam batch 12,18,12, loading bounds 11,17,11 -> 13,19,13, total 27
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
surface bounds 0,16,0 -> 26,20,26
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
awaiters 2677
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading terrain' took 0.00 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading 27 batches
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Replacing cell Cell 5,8,4 (level 0, batch 12,18,12, state QueuedForAwake) with new cell.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading world tiles' took 0.46 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading cells
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading terrain' took 3.66 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading terrain' took 0.00 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading clipmap' took 2.93 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Updating cell visibility' took 0.00 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caching tech types for 4902 prefabs
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
'Loading entity cells' took 2.39 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LoadAsync Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LOADING FINISHED
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PerformGarbageAndAssetCollection, Time.time=40.48273, Time.frameCount=3859, DateTime.Now=2020-03-18 1:00:36 PM
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: PerformGarbageCollection -> GC.Collect total ms: 55.4256 self ms: 55.4257
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
'Loading...' took 26.48 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5833 unused Assets to reduce memory usage. Loaded Objects now: 138764.
Total: 517.905846 ms (FindLiveObjects: 6.666044 ms CreateObjectMapping: 7.154489 ms MarkObjects: 499.877961 ms DeleteObjects: 4.206861 ms)
--- PerformGarbageAndAssetCollectionAsync: GC Time 55.5606 Asset GC Time 522.0995
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LightmappedPrefabs all loaded, maybe starting intro vignette frame 3861
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
ACTIVATING SCRIPTED WEATHER: Reboot Intro Meteors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
(Filename: ./Modules/Physics/PhysicsQuery.cpp Line: 1420)
StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.AllocHGlobal(intptr)
at System.Runtime.InteropServices.Marshal.AllocHGlobal (System.Int32 cb) [0x00006] in <567df3e0919241ba98db88bec4c6696f>:0
at FMOD.Sound.getName (System.String& name, System.Int32 namelen) [0x00000] in <3909aa84dfa848d4a85a5ad8fd308bef>:0
at FMODSoundCallback.SoundCallback (FMOD.Studio.EVENT_CALLBACK_TYPE type, FMOD.Studio.EventInstance eventInstance, System.IntPtr parameters) [0x0005e] in <3909aa84dfa848d4a85a5ad8fd308bef>:0
at (wrapper native-to-managed) FMODSoundCallback.SoundCallback(FMOD.Studio.EVENT_CALLBACK_TYPE,FMOD.Studio.EventInstance,intptr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
System.Runtime.InteropServices.Marshal:AllocHGlobal(IntPtr)
System.Runtime.InteropServices.Marshal:AllocHGlobal(Int32)
FMOD.Sound:getName(String&, Int32)
FMODSoundCallback:SoundCallback(EVENT_CALLBACK_TYPE, EventInstance, IntPtr)
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
Any idea when that fix will reach stable? Here another one with same issue, MacOS 10.15.4, Epic, so no access to experimental... have revised all troubleshooting steps, and a previous update worked fine...
PD any way of getting from the devs access to the Steam version (an activation code for example) so I may be able to try out the experimental branch? Shame I didn't know about this restriction on Epic, otherwise would surely have bought the game on Steam ?♂️
(shame the game is now even more buggy, especially video defects (some fish have some amazing, tiny, shaped schools that flash like crazy), and my rx vega 64 goes crazy every time the water surface is in view, and whenever I pause the game (!))
still love the game thou, asume these issues are from the change in unity engine recently.. but have got to same ending before, assembled Al-an's body, and now there seems to be no more story (yet!).. I also notice I got no narrative audio, although all other audio works fine...