Is it me or is...?
Yojimbo
England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
The netcode much worse now...
I recently came back from a 2 - 3 year hiatus and I cannot describe it but the netcode felt much more stable back then, half my hits do not reg and this is based on good low ping servers based in EU,
I work in I.T support so naturally I based my findings on logic and facts, so far I have fine tuned my settings based on the following;-
So based on this information, please don't tell me it is subjective, I would say personally and modestly I am above average player but I guarantee my hits genuinely do not hit half time, I even asked random players across multiple servers with equally reasonable ping and general consensus is that is worse, what changes has been done over the 2 - 3 year period in regards to netcode?
I seek a professional technical answer please, thank you.
I recently came back from a 2 - 3 year hiatus and I cannot describe it but the netcode felt much more stable back then, half my hits do not reg and this is based on good low ping servers based in EU,
I work in I.T support so naturally I based my findings on logic and facts, so far I have fine tuned my settings based on the following;-
So based on this information, please don't tell me it is subjective, I would say personally and modestly I am above average player but I guarantee my hits genuinely do not hit half time, I even asked random players across multiple servers with equally reasonable ping and general consensus is that is worse, what changes has been done over the 2 - 3 year period in regards to netcode?
I seek a professional technical answer please, thank you.
Comments
I'll be the first to tell you I am NOT an expert but it seems Trace Route could be used to monitor your connection to a specific server over a period of time when noticing issues with the 'netcode' as it seems clear you don't have an issue with bandwidth throughput and could be experiencing issues with a specific node in the chain towards the server. This thread talks about hit reg and how to measure it objectively with logic and facts, especially after not playing for years which would indicate you may not be as immediately skilled as you used to be years ago:
https://forums.unknownworlds.com/discussion/139975/instructions-on-how-to-objectively-test-hitreg-post-your-hitreg-problems-here#latest
Thanks for getting back to me, oh yes my skill has definitely taken a plunge I admit that of course but it still doesn't feel quite right, thanks for pointing me in the right direction though, I'll give that thread a good read!
What's your ping like to your major servers? Hitreg is not so much of an issue on local <60ms ping servers, from what I've felt. It's absolutely atrocious with my regular ~180-300ms ping servers. That feeling when you see you've missed, yet it counts as a hit - and to a lesser extent vice versa. I find it easier to tell when I've definitely missed, than when I've definitely bitten.
I'd like to add that high rate servers offer a noticeable improvement in hitreg. I do the fade test, blink in, swipe and get out immediately. On high latency servers, this usually misses. One has to wait a moment before slashing.
Try uninstalling the killer application and just use the killer driver (or 3rd party).
I used to have similar problems with Killer network interface.
Shut up ya melt, UDP and TCP use the same pyshical interface, so diagnosing the TCP protocol at least proves that his network connection is fine.
If the UDP packets were dropping, he would see that via increased pings on the TCP protocol.
LMAOOO yeah another one of those unknowing yet talking people