I can't really state a preference, each one has its highlights:
Blood Kelp Zone - spooky and a bit gruesome the way the blood pustules glom on the trees
Crag Field - stark, but you can zip around in your PRAWN like spiderman with the grapple
Crash Zone - small wrecks plus the big wreck to explore, plus some of the nastiest monsters to dodge
Dunes - silver en masse, nuff said
Floating Island - my gods, land! Plus lots of loot/blueprints and stuff to grow in your base or sub
Grand Reef - a good place for a pit-stop base on the way to the deeper regions, lots of things to acquire/explore including some of the best fragments/blueprints, many hidden secrets
Grassy Plateaus - good place to collect salt, quartz, Reginalds for food, fragments/blueprints, metal salvage, eggs to hatch or put in the bioreactor, and so on
Kelp Forest - some key starting essential resources like creeper vine and creeper seed pods, silver, metal salvage, stalker teeth, stalker eggs
Koosh Zone - good spot for a base with its lava geysers for thermal reactors, plus it has PURPLE THINGS!
Mountain Island - lots of story/backstory happens here, plus the teleporter to the floating island that lets you kill two major birds with one stone
Mountains - place to get more advanced materials fairly easily, such as diamond, uiranitite, lithium
Mushroom forest - fascinating, all types of breakable outcrop, some wrecks, hollow supergiant mushroom-tree to explore
Safe Shallows - get your start here with loads of the most basic resources and lots of flora and fauna to collect
Sea Treaders Path - Sea Treaders, nuff said. Just figuring out what end is the front is a pain.
Sparse Reef - ok, one not so great biome
Underwater Islands - fascinating just to stare at for a long time, one of the best wrecks, fragments for cyclops, stasis rifle, powercell charger, PRAWN suit and parts, various had to find decoprative blueprints
Grassy Plateaus, personally. Deep enough and with enough lifeform variety to actually make the observatory worth building.
Lost River is...okay. The only part of it I can say I honestly like, though, is the tree. That's just magnificent, even if it does make my computer chug.
Booh to you, sir or ma'am! The Sparse Reef is atmospheric magnificence!
As with the scariest biome thread, I'm voting (Deep) Grand Reef with Sparse Reef as close second.
Jelly Shroom Caves used to be a fav of mine, but then magnetite (which I liked to get there) no longer was a recipe for the compass and I stopped touching shale because I get more gold than I want just from searching for silver and the fragments were removed/limited to the Degasi base and it's kinda a one-time visit these days. I hope it can one day get another hot spot or that the gold in shale will be replaced with something else; pretty sure I'll regain my fondness for the JSC then.
90% of people will say lost river (me included XD)
Yep, me too
Altho i've got a hard time deciding between LR and Deep Grand Reef .... the giant floating balls and the membrane trees makes for very good sceneries. I'd definitely say tho that Lost River, Deep Grand Reef and the Lava Zones are my top 3
kingkumacancels Work: distracted by Dwarf FortressJoin Date: 2015-09-25Member: 208137Members
Ok, giant list. From most to least favorite.
Kelp forest - One of the most beautiful biomes in my opinion. The orange creepvine seeds accent the green of everything else perfectly.
Deep grand reef - The most immersive biome. It looks cool and is awesome.
Koosh zone - Has ampeels (my favorite creature) and has giant purple things. AWESOME.
Jellyshroom caves - Awesome looking, and has Oculi.
Mountain island - Has a giant cannon. Enough said.
Mushroom forest - Pretty at night, not so much during the day. Not dangerous enough for my tastes.
Underwater islands - Cool idea, but the execution needs work.
ALZ - It has lava and dragons. Win.
Grand reef - Lots of stuff and the floating stones are pretty, but the terrain skin looks bad in my opinion.
Mountians - Cool, but too empty.
Blood kelp - Creepy, but has best music ingame.
ILZ - Cool, but really easy to get lost in.
Safe shallows - Meh.
Dunes - Lots of resources, and just the right amount of danger. But too empty.
Lost river - Cool with the skulls, but the terrain is boring and most plants are just re - used from the blood kelp.
Sparse reef- Cool plants, and lots of fish. WAY too many warpers.
Crag field - Haven't been there, but looks pretty darn cool.
Bloodgrass - Nice, but boring.
Sea treader's path - Good god, boring and mostly useless.
Floating island - Cool, but not underwater. That takes away from it.
Crash zone - looks bad, and is dangerous. Would not buy again.
The grand reef, easaly. A massive place to explore, some decent lore, cool plants, and the best part by far, the animals. Sea treaders, crabsquids, jelly rays and ghost leviathans, best mobs in the game. I wish the squid thing and the fish things mad it in, but it gets the best the game has.
Edit: I was grouping the deep grand reef with the grand reef, and I know I called them mobs.
Don't really have a favorite per se. Most I like, and some I avoid if I can, or visits once if need be. If I should pick one, I'll have to go with Mushroom Forest. Peaceful gathering trips and mostly free of annoying creatures. I'm also quite fond of the bigger patches of Kelp Forest.
It's hard to pick they all have their own charm, don't they? I always keep a main base in the Kelp Forest because it's very scenic and i can see the sharks go by.
Comments
Blood Kelp Zone - spooky and a bit gruesome the way the blood pustules glom on the trees
Crag Field - stark, but you can zip around in your PRAWN like spiderman with the grapple
Crash Zone - small wrecks plus the big wreck to explore, plus some of the nastiest monsters to dodge
Dunes - silver en masse, nuff said
Floating Island - my gods, land! Plus lots of loot/blueprints and stuff to grow in your base or sub
Grand Reef - a good place for a pit-stop base on the way to the deeper regions, lots of things to acquire/explore including some of the best fragments/blueprints, many hidden secrets
Grassy Plateaus - good place to collect salt, quartz, Reginalds for food, fragments/blueprints, metal salvage, eggs to hatch or put in the bioreactor, and so on
Kelp Forest - some key starting essential resources like creeper vine and creeper seed pods, silver, metal salvage, stalker teeth, stalker eggs
Koosh Zone - good spot for a base with its lava geysers for thermal reactors, plus it has PURPLE THINGS!
Mountain Island - lots of story/backstory happens here, plus the teleporter to the floating island that lets you kill two major birds with one stone
Mountains - place to get more advanced materials fairly easily, such as diamond, uiranitite, lithium
Mushroom forest - fascinating, all types of breakable outcrop, some wrecks, hollow supergiant mushroom-tree to explore
Safe Shallows - get your start here with loads of the most basic resources and lots of flora and fauna to collect
Sea Treaders Path - Sea Treaders, nuff said. Just figuring out what end is the front is a pain.
Sparse Reef - ok, one not so great biome
Underwater Islands - fascinating just to stare at for a long time, one of the best wrecks, fragments for cyclops, stasis rifle, powercell charger, PRAWN suit and parts, various had to find decoprative blueprints
Lost River is...okay. The only part of it I can say I honestly like, though, is the tree. That's just magnificent, even if it does make my computer chug.
Booh to you, sir or ma'am! The Sparse Reef is atmospheric magnificence!
As with the scariest biome thread, I'm voting (Deep) Grand Reef with Sparse Reef as close second.
Jelly Shroom Caves used to be a fav of mine, but then magnetite (which I liked to get there) no longer was a recipe for the compass and I stopped touching shale because I get more gold than I want just from searching for silver and the fragments were removed/limited to the Degasi base and it's kinda a one-time visit these days. I hope it can one day get another hot spot or that the gold in shale will be replaced with something else; pretty sure I'll regain my fondness for the JSC then.
Me: LOST RIVER
57 Other Guys: LOST RIVER!
Unfortunate Bystander: Sparse Reef...?
-EVERYONE IS TRIGGERED-
It definitely has my spot as favorite biome.
Yep, me too
Altho i've got a hard time deciding between LR and Deep Grand Reef .... the giant floating balls and the membrane trees makes for very good sceneries. I'd definitely say tho that Lost River, Deep Grand Reef and the Lava Zones are my top 3
I have severe thalassophobia
*Looks up thalassophobia*
Also when you put a "S" next to it in google it instantly shows subnautica lol.
Kelp forest - One of the most beautiful biomes in my opinion. The orange creepvine seeds accent the green of everything else perfectly.
Deep grand reef - The most immersive biome. It looks cool and is awesome.
Koosh zone - Has ampeels (my favorite creature) and has giant purple things. AWESOME.
Jellyshroom caves - Awesome looking, and has Oculi.
Mountain island - Has a giant cannon. Enough said.
Mushroom forest - Pretty at night, not so much during the day. Not dangerous enough for my tastes.
Underwater islands - Cool idea, but the execution needs work.
ALZ - It has lava and dragons. Win.
Grand reef - Lots of stuff and the floating stones are pretty, but the terrain skin looks bad in my opinion.
Mountians - Cool, but too empty.
Blood kelp - Creepy, but has best music ingame.
ILZ - Cool, but really easy to get lost in.
Safe shallows - Meh.
Dunes - Lots of resources, and just the right amount of danger. But too empty.
Lost river - Cool with the skulls, but the terrain is boring and most plants are just re - used from the blood kelp.
Sparse reef- Cool plants, and lots of fish. WAY too many warpers.
Crag field - Haven't been there, but looks pretty darn cool.
Bloodgrass - Nice, but boring.
Sea treader's path - Good god, boring and mostly useless.
Floating island - Cool, but not underwater. That takes away from it.
Crash zone - looks bad, and is dangerous. Would not buy again.
Edit: I was grouping the deep grand reef with the grand reef, and I know I called them mobs.