Ns_echo Screenies

ParasiteParasite Join Date: 2002-04-13 Member: 431Members
Well I started the "sewage" portion of my map, just to give myself some momentum. Im still tweeking the layout in my mind and in Illustrator, so Im not sure where this area actually "is" in the overall layout.

The map will be a civilian colony with a housing area, a marketplace, an office area etc...the storyline is still coming together as well. Anyone have any links to fiction about corporations and/or phasegates (the big ones) in NS? I really want to try to work the story around that area of the existing NS liturature.

Comments

  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited January 2003
    I really like the funky spotlights.

    Blue is not a colour I associate with sewers, prehaps yellow or red would work better.

    Long strips of texture lighting like that don't look so good. I suggest you break up that strip. I have made an overly texture for that light strip, if your are interested give me a shout.

    There is not much cover in there either, prehaps some big chunky pipes or thick supporting butresses would fit.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Lighting leaves a little to be desired, its all very clear, no shadows.
  • NeonJamNeonJam Join Date: 2002-11-03 Member: 5700Members
    Very nice. The lighting is good, but i agree with Chrome, the brite sidestrip should be toned down a bit or removed.

    just a little suggestion- maybe this could lead into a hive area? It really does seem like the place an alien would make a hive...

    Nice work, can't wait to see the finished product! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • rhubarbrhubarb Join Date: 2002-11-09 Member: 7896Members, Constellation
    Looks nice, unfortunately ns_echo (the name) is already being used... If your really stuck on the name though your welcome to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> my ns_echo may never get finished.

    Screenies if anyones interested are here <a href='http://www.seads.eclipse.co.uk/echo/' target='_blank'>http://www.seads.eclipse.co.uk/echo/</a>

    rhubarb
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Are the flares env_sprites? If they are, I'd recommend changing them to env_glows, using glow render mode, and giving them a slightly lower render amount. The little ring on that is definitely too strong, but the rest of the flare could be a really awesome effect this way. Theoretically. It could just as easily crash and burn. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I really like the coloring, but agree that it may not be the best for the setting. You've done a great job with those fades; those are tough to get right in HL without looking too gaudy. My eyes aren't drawn to them; it's a great subtle touch. The overlay is definitely something to go for on that strip of lighting. You can give the same settings to the overlay as the actual texture, of course, so yeah. Same appearance in lighting, but a much cleaner background appearance. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    One last question, what's the scale like here? The first shot gives a half-cramped appearance that looks a lot like the size of the sewage area on Bast (can't recall the exact name off the top of my head; I'm a horrible person), but taller... then the last couple shots (especially with the ladders) give it an incredibly massive feel.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    @Chrome: Yes I definately be interested in the overlay texture please. I havent really been too satisfied with that light strip anyway.
    I hear ya on thre blue spotlights but My hearts pretty set on them. I also want to steer clear of red/yellow lights, I see them in most screenies of upcoming maps, making them look very similar. The great thing about the 7 official maps is theat they are all different imo.
    This area is very large and I want to keep the R_speeds as low as possible for both players and commode, scince it will be a high build area becaause of the 2 resource nodes. There is a few pipes to hide above in there, for lerks and skulks, and I will probably add some kind of overhang above the doors and one of those large pipes is actually an entrance.

    @Mr.Ben: It looks better in motion, and has its own ambient effect because of the lack of contrasting shadows. Im not big on lighting coming from imaginary light sources either.

    @rhubarb: Damn! I knew that name was too good! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Hmmm...I see no reason why you shouldnt finish that map, it looks good to me. Ive already made a .wad by that name and am using textures from it in those screenies. I apologize for taking the name. Well, its your call, I can change the name and wad usage with a bit of work. Id feel more comfortable using the name if you make the descision on it.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    KFS, actually they are env_glows with FX set to constant glow, mode additive, amount 255. I'll give your settings a try.
    Thanks man those fades took hours to tweek before I was satisfied. 1 thing I tried unsuccesfully was to make the fade texture scroll slowly (to give the effect of dust waves passing through the light) but scroll textures suck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    The scale here is pretty large, theres actually 2 res nodes on that lower platform (Dunno if they are very visible in any of the screenies) Its about 1500 high/wide and about 2500 long.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    I love those spotlights!
    You need to work on concept, contrast and brushwork though.
    Just my opinion...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I hope you can WAD this yourself Parasite.

    Is the "water" custom?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    not bad, but imo it looks just a bit too empty, yet.

    keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • rhubarbrhubarb Join Date: 2002-11-09 Member: 7896Members, Constellation
    <!--QuoteBegin--Parasite+Jan 21 2003, 08:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Jan 21 2003, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->@rhubarb: Damn! I knew that name was too good! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Hmmm...I see no reason why you shouldnt finish that map, it looks good to me. Ive already made a .wad by that name and am using textures from it in those screenies. I apologize for taking the name. Well, its your call, I can change the name and wad usage with a bit of work. Id feel more comfortable using the name if you make the descision on it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    VHE sees a few reasons why I shouldn't finish it though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> mainly that it's at about 85% planes and lots of detail left to do... I was going to go back to it if I ever got ns_tramp finished (I stole the RR for tramp too). I'm more than happy for you to use the name, like you say it's a good one, be a shame to waste it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> . Henceforth I shall use ns_redshift for my map, echo is yours to use, just promise that you'll finish it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    rhubarb.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    edited January 2003
    So far it looks nice. You definitely have an advantage since you can make your own textures. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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