Stratplan 1.2 Released
Mercior
Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
Stratplan 1.2 is now released and can be downloaed <a href='http://www.mercior.com/sp_download.shtml' target='_blank'>here</a>.
If you're wondering what the hell stratplan is, theres a screenshot <a href='http://www.mercior.com/images/screens/stratplan.jpg' target='_blank'>here</a>.
This is the first public release so despite my attempts to test this & remove all bugs, I'm sure there will be some. Report any bugs or suggestions at the stratplan forum (Linked from my website) or in this thread if you like.
I wont be adding khaara support, so don't ask <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Other things I wont be adding are armories, health, weapons, other silly things like that. I may *possibly* add phase gates - do you think it needs them?
If you're wondering what the hell stratplan is, theres a screenshot <a href='http://www.mercior.com/images/screens/stratplan.jpg' target='_blank'>here</a>.
This is the first public release so despite my attempts to test this & remove all bugs, I'm sure there will be some. Report any bugs or suggestions at the stratplan forum (Linked from my website) or in this thread if you like.
I wont be adding khaara support, so don't ask <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Other things I wont be adding are armories, health, weapons, other silly things like that. I may *possibly* add phase gates - do you think it needs them?
Comments
PHases would be good as they're the one other thing that you HAVE to cover.
I'd love to know the port or be able to set the port so i can poke a hole in our firewall.
Bugs:
1) If you maximise it the drag/drop stuff all messes up.
2) The Siege range is set for 1.04 but the tf cost is still 25.
BlueGhost
Port is 10000 (This is noted on the "technical info" part of my webpage)
I know about the min/maximise issues, Ill try and get them fixed. If you just move the scrollbars a bit everything will be set back to normal
Whats the new TF cost? I'll change it
Deleting individual items will require quite a few changes. I may consider this for a more distant release, not the next release though.
Anyway, Mercior absolutly brilliant job on the program, looking forward to all future releases, kudos.
BlueGhost
btw, The ability to enter in our own siege ranges (along with the numbers for 1.03 and 1.04 might save time in the future <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )
Man, that would rock the boat.
Also, Blueghost, the comma in "Stupid people, are the bane of my existence" is simply grammatically incorrect. I only mention this because of the potentially embarassing irony involved.
-K
Its not irony, its bait for people to argue the point that english skills are in any way related to intelligence.
Accounts for alot of our in-ability to produce AI if you ask me.
BlueGhost
And I think that language skills, period, are indeed related to intelligence. This isn't to say that someone who can't spell is necesarily an idiot, of course. However, in general, the stupider people are, the harder language is for them and vice versa. Except for typos, by the time you're 20 or so, the basic grammatical rules (and their exceptions) of your birth language (and the dialect thereof) should be pretty much down pat.
-K
but for mirc. if you havnt seen it its in the #byns topic called nsdraw
saem thing really but its a irc script
strat plan is better tbh just letting you knoe its out there
Calculating build times based on res points is an interesting idea I hadn't thought of, again I would do this with a later release as it will require more code than I want to be doing right now. I'll kep it in mind, though.
Its not irony, its bait for people to argue the point that english skills are in any way related to intelligence.
Accounts for alot of our in-ability to produce AI if you ask me.
BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<b>It's</b> not irony, <b>it's</b> bait for people to argue (the point: score -1 [redundant]) that <b>English</b> skills are in any way related to intelligence.
[This] accounts for <b>a lot</b> of our <b>inability</b> to produce <b>AI,</b> if you ask me.
Sorry BlueGhost, you set that one up and asked someone to tee off. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Kavasa is correct; most people will downplay the worth of your points if you fail to express them with good spelling and grammar. I do, and I don't consider that a fault. The ability to spell and write well are generally good metrics of intelligence. The relationship is not causal, but highly correlative.
Nice work Mercior. It beats laminated maps, ruler, and a dry-erase hands down.
if not txt, then just an editor to manaully change the variables?
1. Ikons for Marines
2. Server switch for removal of area names, hives, etc. all those things you dont need to see. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
3. Right clicking on an object brings up a menu, upgrade, clear.
4. Number and Arrow paint tools.
5. Zoom in and Out functions.
That's what I can think of now...
Can you elaborate on that?
2. Server switch for removal of area names, hives, etc. all those things you dont need to see.
Doubt this will happen
3. Right clicking on an object brings up a menu, upgrade, clear.
Yup, working on it
4. Number and Arrow paint tools.
Perhaps, I'll work on something like this
5. Zoom in and Out functions.
Possibly. I'll consider it
From the positive feedback I've got I'll start work on a new version whcih implements a new drawing system that should make the program more expandable. Give me a week or so to get it working <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
Reason I ask is that with building limitations, a mapping prog like this one could really help neophyte gorges the tricks to building in the right places and building the right chambers. Also, laying down webbing is almost an art in itself, something that this program could help with considering the limitations inherent with good webbing.
Just to let you know, I applaud anyone that writes code, so, good work. Keep giving the marines stuff to make them better (because a challenge makes me better at the same time). <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
server : eaglec.homedns.org
password : lastresort
Nice program.
/edit/ btw are you planning to add more maps ?
Here are some suggestions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
1. Ability to place "Marines" , so you can show your crew where to stand and where to move etc.
InFact sod that, how about the ability to place all other structures? (if you want i could make some crude icons <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)
2. Ability to Add Text/annotations to the map.
3. Right clicking on an object brings up a menu, upgrade, clear (idea by someone else but still good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)
4. Make arrow keys scroll the map?
5. Zoom toggles.
All in all a very good and usefull program. Keep up the good work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->