N00b Modeler = Brain Explosion
DeadYellowBunny
Join Date: 2003-01-10 Member: 12123Members
<div class="IPBDescription">tried making a skulk</div> Ok here it goes......
I saw a picture for the WAR40k universe and i though...... hey the aliens from NS would look mad if they looked like this!
What i did was i started out with the original skulk and added some sort of spike carapace to the top and the front legs of it. Now everything was going well untill i look at the polycount and it was up to around 1100........
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
then i started trying to skin the ba$tard and...... lets just say i have a whole lot of respect for the guys that do this for fun.
Could someone just explain to me where i want wrong and how i could improve on my already minimal modeling skill.
I saw a picture for the WAR40k universe and i though...... hey the aliens from NS would look mad if they looked like this!
What i did was i started out with the original skulk and added some sort of spike carapace to the top and the front legs of it. Now everything was going well untill i look at the polycount and it was up to around 1100........
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
then i started trying to skin the ba$tard and...... lets just say i have a whole lot of respect for the guys that do this for fun.
Could someone just explain to me where i want wrong and how i could improve on my already minimal modeling skill.
Comments
LOOKS TASTY <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
modelling 101, they mustve found it very improtant to put it in the top 3 forums section on the models skinning board. but it helped em a hell of alot that forum did, i suggest you check it out
thanx for those links kylie they will come in very handy im sure. Hopefully ill have the model up very soon because i think they should look pretty good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Anyway, that's just to say to budget your polycounts according to the amount of time you expect the model to spend on-screen. I read that in a tutorial somewhere. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
cuz im trying to make a aliens pack of tyranids!
heres a model im makin for skulk