Marines Should Have A Score!
Cetra3
Join Date: 2002-12-21 Member: 11319Members
Alright, you know how Aliens have a score and a ladder? I think it should be the same for marines...
The bitter rivalry between me and my friends have led me to beleive that it would be so much better that marines have a kill count. Also it could be good use for Clan Tryouts etc.....
The bitter rivalry between me and my friends have led me to beleive that it would be so much better that marines have a kill count. Also it could be good use for Clan Tryouts etc.....
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Comments
The scoretables should be deleted from both teams, (no points for frags anymore). Instead of this completely new scoring system should be added, ie. defending hives/locations/capturing resource nozzles, hives from enemy. This is not like everyother mod in the world, then 'frags' should be gone as well.
The thing is, the "best" player for the Marine team may not be the one who kills the most. It could very well be the one who dies the most for all you know. NS is about teamwork and a scoreboard will only encourage Marines to go Rambo all over the place, even if they forget Rambo toted a crossbow and a belt fed machine gun.
Let us say hypothetically, a Marine is fighting a Skulk and the Marine currently has the upper hand and the Skulk is about to bite the dust so to speak. Suddenly, another Marine jumps into the fight and pops the Skulk one in the head, killing it. Now if there were a scoreboard, chances are the Marine will start saying, "You stole my kill!". Now, I know this may not be true with some of you, or even most of you. But chances are that will happen.
In short, I haven't and still don't believe the Marines need a scoreboard and this has been beaten to death on many, many, many other threads..
Wise words.
erm, death are also not displayed so what are you trying to say?
there should be no scoreboard for marines (for aliens either <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)
who the heck cares about score?
i mean you are a team and if you kill hundrets of aliens but never follow your coms order your the worst player in your team.....
And really how hard is it to type Status in the console?
Oh and wasn't it
"The object of war is not to die for your country but to make the other basturd die for his?"
Often the best person on the Alien team is one that keeps rushing and rushing at a Marine turret emplacement, taking it down alone or with the help of one other. Of course he gets no kills for bringing the turrets down, but he was more useful to the Aliens by clearing this hive out than was the Skulk score-whoring outside the Marine base.
Marines should <i>not</i> have a score.
who cares!!!!
Aliens, it's less of a problem. They don't have that many long-range weapons to be able to accuse one or another of 'stealing' a kill. Most Skulks are _happy_ to have some Lerk Spike cover, taking out that crack-bouncing Marine twit before they can be blasted into chunky salsa.
If anything, I'd be for removing the 'status' command, and leaving the scoreboards as they stand right now. Or remove the Alien scores... few pay attention to them, honestly. Though it fits the theme... Marines are an aggregate. Aliens are more individualistic. The boards reflect that. Perhaps the Aliens' team total kills and deaths should be removed, instead?
Scoring for marine players leads only to disaster, they want the highest frags, the lowest deaths and be the most priveleged player on the marine team. The Result? Camper Strike Marines. It would encourage marines to sit in spawn rather then rushing that fade, or trying their darndest. Instead, I suggest an alternative.
1. Waypoints Reached
2. Structures Built/Helped To Build
3. Enemy Structures Killed
This way, useful marines are shown, though, in the end it's commander recognition that allows him to decide who is the "best" marine on his team.
Scores are unnecessary for the marine team. Aliens are based more on heroics, killing is in all facts, more beneficial to the team at times. If a skulk takes down 5 marines trying to build a TF to siege a hive, then he has done his team an invaluable service, but then again, so has the skulk that has died twelve times in a row to take out a turret farm, perhaps adding buildings destroyed would facilitate a more accurate reflection of which alien players are being valuable to the team...
Commander: Okay, now get to Viaduct. We need to take out that Hive ASAP.
Moron Marine: On my way... wait, just gonna knife down this resource node. Gotta get my score up, y'know.
Commander: Wait! NO! They'll know you're...
Skulk Horde: <b>**CHOMPEH!**</b>
Commander: ...there.
If you really want to look at it from a scoring standpoint, ALL the points belong to the Comm. The individual Marines are supposed to be obeying the Comm's orders. Aliens can pick and choose where they want to be, and what they want to do. A Marine is supposed to be where he's told to be. I mean... if Marines showed individual scores, I'd have a LOT more of a problem sending two Marines over to the Hive FURTHEST from the one I'm pushing to take. They're out there as a suicide run to draw away enemy forces from the part of the map where the OTHER eight Marines are. So they face lesser resistance, and can bluster their way in through sheer force of numbers, and hold a position long enough to set up a forward base.
Giving the Marines individual scores would just make it more of a pain in the Commander's rear to get them to listen to orders that NEED to be given. Even if it's to walk out and die as noisily as possible, for the good of the team.
^^^^^
That is how it should work.
In the meantime, go make me a sandwich, or I'll turn you into a pair of Zerglings.
why? because
A) marines will be too obsessed with their score andw ill not want to rush a strategic point in fear of getting a "death"
B) marines will argue about frags
C) a good player may take sacrfices for the team and lure skulks out... thereby allowing the team to kill the small group of skulks and allowing the team to advance
D) scouts will be afraid ot DIE
E) for players like me.... i sometimes atempt to solo and run to an unoccupied hive normally the one furthes from the aliens so i will most likely not run into nything while the main force goes to the hive closest.. allows for quicker securing of hives... and if i die... or die building something.... then players will think i or ny1 who does the same as me "sucks" because we have so many deaths when actually we are sacrificng and taking rtisks for the team
For example, if a turret kills a skulk, who gets the frag? the commander or the guys who built the turret.. Same goes for the seige and other weapons. If the commander gets the frags for all the turrets, he would get a ridiculously high kill count for other peoples work.
Next is to do with co-operation, as has been mentioned already. If there are HA guys with HMG, and there happens to be a seige that requires building, one of the guys needs welding not to mention repair of the turrets, whose going to do that stuff and not be tempted to run out by themself with their HMG and get the frags instead, rather than let the commander have the frags.
Score for marines would just destroy the game completely. On some servers, I've played, there is in a place a ladder system without score, thats fine, but I think in a game like NS you don't have time to keep checking your score, especially when skulks can take you so easily when you're off your guard.
Pffft.
1.)YOU WANT SCORES PLAY ALIENS!
2.)WE NEED NO LEET FRAGGERS WE NEED MARINES THAT FOLLOW ORDERS!
3.)YOU WANT TO SHOOT AND HAVE SCORES PLAY CS AND LEAVE US ALONE
IMO that no-score mod is the best mod voogru has made for NS.
it would help the commander in who to give the good inventory to someone who is good and can use it well.
it also tells the noobs from the Pro's
personally the only reason why i dont like NS is because of it not having a marine score board.
also i am usually the best marine in the damn noob team, and i would like like it to show that :/
You kids who think playing marines (or even aliens) is all about racking up kill counts are the peeps we 0Wn time and time again on joe's servers, thank you for playing, come back anytime. Dont be a Rambo with uber kill count, be the comms hero who gets the job done even if you used stealth instead, he will notice you for it i garuntee it. And if he dont? you were prob screwed anyways cause he dont likely even have his keys bound for comm chairing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Tip from yer Cpl Ronin
it would help the commander in who to give the good inventory to someone who is good and can use it well.
it also tells the noobs from the Pro's
personally the only reason why i dont like NS is because of it not having a marine score board.
also i am usually the best marine in the damn noob team, and i would like like it to show that :/<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that is silly, what if the best player is building instead of attacking
And whoever said a marine with lots of deaths is a bad player that is absolute crap! If you rush fades attacking your spawn and die 3 times for every fade you kill you are doing far more for the team than the guys that stay at base and dont rush. Also if you actually go out into the field more often and dont wait around in base getting full ammo or waiting for guns or armor then you are being far more useful to the team. Some maps I never get a weapon or heavy armor when mostof our team has had them mulitple times, i die a lot more but i'm still able to help the team build and advance.
GG.
INJRUY WE NEED MROE TURRENTS COMMANDO <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Oh yeah and take away the score boards but leave status to show kills.