Cloaking In 1.04h
AutumnTwilight
Join Date: 2002-08-27 Member: 1244Members, Constellation
Join Date: 2002-08-27 Member: 1244Members, Constellation
Comments
Basically, I was just wondering if anyone could give me 1st hand experience on how difficult cloaking is to detect on a 1.04h server. Screenshots would be even better, of course. I wonder because while I feel that cloaking already a very viable and useful first or second chamber, I welcome Flayra's attempts to make it even more viable. However, I have serious reservations about not being able to completely cloak, as only total invisibility gives assurance that you will not fall victim to gamma or brightness adjustment. I am trying to reserve judgement until I can see it in action, but I would ask that serious consideration be given to keeping complete cloaking in some form in the game.
Some of my most fun moments have been while cloaking, and isn't that what this game is about, after all? The brutal efficiency of cloaking is just an added bonus, in my mind.
I know that Coil, in another thread posted an excellent suggestion that
1 chamber allows slow cloaking up to partial invisibility
2 chambers allow fast cloaking up to partial invisibility
3 chambers allow fast cloaking up to full invisibility
or something along those lines. (I apologize if I misrepresented your idea, Coil, as I don't have the thread open right now...)
Anyway, does anyone else desperately want to keep full cloaking in the game?
Twilight
I actually got to see sensory for like .. the first time in a month ..
the cloaking is so close to being invisible, you could be almost anywhere and not have anyone see you.
The only place you cant is <b>extreamly</b> bright areas with observant marines ...
people are making too big a deal out of this.
I managed to convince my team to try cloaking first in one of the games a few days ago. And once I saw an alien under lv.1 cloak, I was totally satisfied and happy. The 90% cloak is ALMOST PERFECT. I ran into my teammates in vents and corridors ALL THE TIME without noticing they're there, I had to turn my hivesight on to realize that there was another skulk blocking the vent in front of me.
As a cloaked skulk, I have seen paranoid marines look DIRECTLY AT ME and moving on. Wanting to test the full potential of the new cloak, I have tried sitting directly in the middle of a corridor (Hera, the corridor from Reception to Holo) and see a group of marines running at me, getting stuck on me and THEN realizing I was there.
For those of you who still do not believe me, I have played the marine-side as well, the ONLY WAY I could see a perched skulk is if he looked left and right rapidly, THEN I would see a strange hue over the area he's covering.
Don't worry about it guys. A nerfed % doesn't mean a useless cloak.
It sounds like it really is *almost* complete, and extremely difficult to detect. From the sounds of some people, it was only like 1.03's level 2 cloaking, which while nice, didn't quite cut it for me.
After hearing from some of you (Thanks especially, .Unit), I feel better about things. Of course, I'll have to try it out myself before I can say for certain, but this helps.
It was not my idea to panic blindly about this, but I did have some misgivings about it, and was looking for some reassurance from those that play more than I (Working full-time and doing school full-time at the same time is kinda rough... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> ). Thanks for the opinions...
Twilight
Thankyou.
Sensory chamber could use a bump and the 1.1 changes are probably a few months off. In the meantime, cant we have fun with some improved SC's instead of having SC that just work differently?
Their mod, i know... just an opinion.
Actually, you make a valid point... Hmmm...
I'm still looking forward to what 1.1 may bring us...
Twilight
For the moment, the lack of full cloaking only <b>cements</b> Sensory at last-place in my build order.
*Edit* ok I jumped in there bit late of your multiple posts <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> *edit/*
um ...
it shows the level of 1.04 cloaking ..
exactly what people have been asking for the entire thread
not to mention, it shows how effective the cloaking is and how damn paraniod everyone is getting over it before they <b>even try it</b>
edit: Also, are you running it in OpenGL like a sane person, or D3D?
(Apparently it won't allow BMPs to be posted.. zipped up a couple of them. snip0 is of a Skulk outside the Engine Room hive, and snip1 is a Fade just outside the Marine spawn, both on Bast. The hallway/skulk is approximately the same degree of exposure as a Skulk would have, standing in a hallway on Eclipse)