The Nuke A-la-voogru
fLoPpY
Join Date: 2002-12-03 Member: 10427Members
<div class="IPBDescription">who?</div> <b>HEY</b>
i was looking thru the funny pictures and stumbled across the one of <span style='color:red'> Voogru's </span> console where he has killed around 10 ppl with nuke. i was reading that nuke was removed and i also havent seen it on any server. a reply to that post was that this was one of voogru's metamod plugins...
<a href='http://www.voogru.net/www/images/ns_eclipse0032.jpg' target='_blank'>http://www.voogru.net/www/images/ns_eclipse0032.jpg</a>
<span style='color:gray'> can sum1 explain how to go about getting nuke onto a server?</span>
>>>>BTW>>>> in the sprites folder, there was a lso a needle symbol. does this mean there will be a medic option soon??? will we be able to heal other marines as if we were gorgs???
i was looking thru the funny pictures and stumbled across the one of <span style='color:red'> Voogru's </span> console where he has killed around 10 ppl with nuke. i was reading that nuke was removed and i also havent seen it on any server. a reply to that post was that this was one of voogru's metamod plugins...
<a href='http://www.voogru.net/www/images/ns_eclipse0032.jpg' target='_blank'>http://www.voogru.net/www/images/ns_eclipse0032.jpg</a>
<span style='color:gray'> can sum1 explain how to go about getting nuke onto a server?</span>
>>>>BTW>>>> in the sprites folder, there was a lso a needle symbol. does this mean there will be a medic option soon??? will we be able to heal other marines as if we were gorgs???
Comments
Perhaps it was a "borked" weapon for the first release.
I have never seen it in any NS matche before.
We've had this conversation before. Unless you enjoyed your temporary suspension, and wish to revisit that feeling, I suggest you find more choice words for your opinions.
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Would be fun to be able to set up a nuke next to a hive and BOOM!
No need to make a TF and seige the hive, and it gives the marines a fighting chance if they ever go up against 3 hives!
<b>i wanna know how he killed eveyone with a nuke - including himself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--></b>
Seen many admins with worse admin abuse and less good ideas.
"Boondock Marines" is a good funny song.
The real nuke, the gameplay element, was taken out because it could not be fairly balanced - marines would turtle in their base until they could afford 5-10 nukes, then nuke every active hive into oblivion. Even though nukes could be destroyed, 3 nukes in one hive room were too much to take out and more than enough to kill the hive.
Nukes may be revisited, and may return in an altered form in a future release. One idea is rather like the C4 in CS - carried by a player (probably as a primary weapon), armable with a welder, something like that.
As for the hypodermic needle - stimpacks were also tried in playtest. However, they were a 1-time research, always in effect with no negative side effect (unlike the Starcraft variation). The effect was an increase in movement speed; unfortunately, it kicked up movement speed too much for balance and was removed. Maybe it'll come back; I wouldn't mind it as a slot-3 option - use for a temporary speed burst at the expense of 10 health or so.
maybe they cud make the nuke a sevrer side option???
server operators could enable the use of nuke, syringes.... etc
It's already difficult enough to balance the game without of adding server-side options that affect gameplay that drastically.
I suggest you simply wait for future releases.
Correct.
Also, its meant as a "timelimit" for a round in some cases (which a vote is ALWAYS done before a nuke is placed in the map)
Finishing the round 3 seconds before the nuke with a 45 min fuse goes off is quite fun IMHO.
<b>i wanna know how he killed eveyone with a nuke - including himself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--></b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
server-side-plugin.
They never, not %$#^@#%in' ONCE attacked our actual hive. The HA and JPers just wandered around welding factories and farming turrets. At that point, you really need to be able to go to the readyroom.
-K
They never, not %$#^@#%in' ONCE attacked our actual hive. The HA and JPers just wandered around welding factories and farming turrets. At that point, you really need to be able to go to the readyroom.
-K<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No readyroom if the game been goin on for 5 mins. Prevents the game from ending too soon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->