Strange lighting effect
Killtoy
Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">I've never seen this before...</div>I just noticed this today, so I don't know how long it has been rendering this way. You can see a distinct prismatic pattern on the side of the thruster engine. For those of you not familiar with it, the texture is white.
Also, there is only one color of light used in this room, and only two lights can possibly shine on this face. What do you guys think?
I'm not going to try to fix it, but I'd like to understand it. Right now I'm at a loss.
Also, there is only one color of light used in this room, and only two lights can possibly shine on this face. What do you guys think?
I'm not going to try to fix it, but I'd like to understand it. Right now I'm at a loss.
Comments
hmm. let me think about this for a while.
What 3D graphics accelerator card do you have there? (chipset/board)
Or you could try bumping your colours up to 32bit and see if it's just a 16bit colour issue.
Because the thing is: After just looking, I can't find it anymore in my level... and I'm running 32Bit right now. Back when I first noticed it I was most likely running it in 16bit.
<!--EDIT|ken20banks|April 25 2002,16:34-->
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<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I get that all over my walls if I have too many spot lights in one area. They bounce off the walls just enough to VERY faintly light the adjacent wall.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
<!--EDIT|ken20banks|April 26 2002,09:23-->
I would think that this observed effect would confirm that suspicion, but I still wanted to run it past some of the more intelligent members here. My mind tends to melt as I approach the problem of how a computer simulates the wave properties of light.
I'm inclined to agree with Ken at this point, that it is related to dim lighting. I just thought it would be cool to know why...
If "bouncing" picks up colors off of textures, then it further supports what I'm trying to get across:
This combination of colors is only visible when it just graces a texture. "Bounced" onto the surface <i>just</i> enough to do some substantial coloration, yet maintaining a brightness level low enough to actually allow this to show up. It is my understanding that it only happens when pretty much the only light on a texture is "bounced" light. For the most part anyways.
So... in other words: <b>Indirect, faint, light</b> (on a light colored wall.)
Indirect: Bounced (like I mentioned quite a few posts back, actually...)
Faint: Just enough light so that the surface is barely lit, yet still allows the bounced colors to show up. Any brighter and the pure light would wash out the coloration.
Light colored walls: My reasoning here is that it simply wouldn't be possible to see the rainbow of colors on a dark wall. Though this is just a guess, really. I've only seen it on light surfaces. Not necessarily white, but light regardless.
I also need to further stress that it is (from what I've seen) only happening in dim lit situations. Why? Because it only happens when the main source of light on the surface is bounced light. (again, at least for the most part) Thus the coloration, considering (like bm said) how the bounce process picks up colors off the textures apparently.
That's all I know on the subject, really. And further arguing my point will only be... er... redundant and/or pointless. Hope I'm making sense with this.
So... yeah. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|April 26 2002,09:25-->