Ns_intrepid, Again

sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
edited January 2003 in Mapping Forum
<div class="IPBDescription">Marine Spawn, Opinions Plz.</div> hey. this is my (prototype/prospect) marine spawn, im not 100% sure about it, cant make my mind up. opinions plz + improvement ideas.

<img src='http://intrepid.b0ned.com/test0001.jpg' border='0' alt='user posted image'>

<img src='http://intrepid.b0ned.com/test0002.jpg' border='0' alt='user posted image'>

Comments

  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    The one wall texture in too much used. Try to get some contrast's in your texture and lightning usage.

    And that computer dosent really fit. What is it for? Try to add some details around the CC.

    Nice work though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    I agree about the yellow warning stripe texture being a bit too prevalent. The architecture kicks butt though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> The lighting seems washed out, but that's probably just a PS tweak you did to make it visible in the shots, right?
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    edited January 2003
    <!--QuoteBegin--Bytor+Jan 23 2003, 05:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bytor @ Jan 23 2003, 05:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The lighting seems washed out, but that's probably just a PS tweak you did to make it visible in the shots, right?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    correct. theres alot more contrast in the actual map. just screenies came out too dark.

    edit: btw the computer is only temporary, there will be some form of computer there, as its kind of a 'reception area' im just using that as an example. the blue doesnt go at all with the yellowy/orangey feel of the lighting in the map.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The shiny pipe doesn't seem to go with the grubby walls. There is a less shiny version of that pipe texture in the NS.WAD I siuggest you use that instead.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2003
    <!--QuoteBegin--sySTEm-+Jan 23 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sySTEm- @ Jan 23 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit: btw the computer is only temporary, there will be some form of computer there, as its kind of a 'reception area' im just using that as an example. the blue doesnt go at all with the yellowy/orangey feel of the lighting in the map.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol, I was just going to point that.

    Oh, well, it's looking very good.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i do really like the 2 shots. the area looks very nice to me. maybe a spot white light pointing at the pipes in the wall to make the are more dramatic. nice work.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i likes it very much. architecture is real good. you said that the lighting contrast would be better, but it seems like the lighting is still too general. i went into ps and lowered the levels. while it looks better, it's like too much general contrast. you should try putting some guard-rails on those white overhead lights. that'd make some nice shadow contrast. but i would rather see it in-game before i made any big judgements. also, i don't think the wall texture is over used. it keeps the general theme at least.

    Belg
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    (Anyone here ever been on the USS Intrepid? It's pretty cool.)
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    first pic:

    I like this. Everything looks nice, but I think you should get some texture between the room walls and the grid floor. Other thing is that inferior thing in the floor. Hopefully you know what I mean <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    I think it doesn't really fit there. I think you should try to make that more dirty.. but looks nice at the moment.

    second pic:

    In my opinion the control panel thingy doesn't really fit there because it's square and the railing is round. The ceiling looks a bit flat, try to add some nice pipes and places to hide for example skulks. Now the lamps look too blocky.
    And one thing is that doorway on the back. The corridor looks cool but the shape of the entry thing looks a bit off-place.

    Looks still looks quite nice. Keep up the good work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Be pleased that you can actually finish a good looking room.
    I can NEVER seem to finish any map <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
    I do the odd tfc conc_ map but thats because they're simple.
    N-S mapping would take me years
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    looks great sys. the pipes and stuff dont fit with much else of the map.. but maybe you can find a couple nice tex's in fam's new wad! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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